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Fleet

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The Fleet screen

Fleet is a late-game system unlocked after reinforcing 5 times. Here, players can travel to Galaxies, short gauntlets of multiple battles against enemy fleets, which grant powerful permanent upgrades that last through reinforces. It is the first system that takes place outside the reinforce-layer, finally making reinforcing a true second Prestige-layer. Hence, nothing about the Fleet system gets reset on reinforces.

Fleet gameplay takes place entirely separate from standard and capital gameplay.

Galaxies[edit | edit source]

A galaxy

The Fleet system is split into multiple Galaxies, to which players can travel in order to complete Nodes, and spend Artifacts on strong permanent upgrades that activate on the next reinforce.

Travelling to a galaxy costs Astrium Fuel, which players generate passively at a rate of 1 per second. For convenience, Astrium Fuel is expressed as a time, meaning if a player has 3600 of it, it will be displayed as "0D 1:00:00". Astrium Fuel is capped at 4 days. The amount of fuel it costs depends on the galaxy, as well as any "Transit Speed" upgrades inside that galaxy.

Fleet Resources[edit | edit source]

Each galaxy has a certain recommended amount of Fleet Resources, which players can increase by reaching higher and higher sectors. Although most galaxies can be completed with slightly less than that, it's recommended players get at least close to this amount, as it makes progression a lot faster.

The amount of Fleet Resources players get after travelling to a galaxy depends on the players base resources, as well as any upgrades to in-galaxy FR in that specific galaxy. These Fleet Resources can then be spent on ships and upgrades inside the galaxy, and will be refilled once travelling to it again.

Recommended Fleet Resources per galaxy
Galaxy Recommendation Max
UNND-GLX-z121-0 100 133
UNND-GLX-z113-4 100 133
UNND-GLX-z107-2 146 194
UNND-GLX-z95-0 259 345
UNND-GLX-z89-1 459 611
The Galaxy Guide Hub provides detailed guides for each galaxy.

Galaxy Nodes[edit | edit source]

Galaxies are split into multiple Nodes, which can be battles, Artifacts, galaxy-specific upgrades, extra ships, or entirely new ships or weapons. Players have to complete nodes in order, meaning clearing a node enables access to all further directly connected nodes.

Each Galaxy ends with a bossfight against an enemy base, which unlocks the next galaxy in the list.

Battle Nodes (B)[edit | edit source]

A fleet battlefield
A Battle Node

Battles make up the majority of nodes in most galaxies. Here, players have to deploy a fleet of their own ships in order to defeat the enemy fleet, while sustaining minimal damage. Deploying ships costs Fleet Resources (10 for light ships, 20 for medium ones), and overdeploying over the limit increases this cost by 10 for every ship. It is recommended to deploy as few ships as possible to beat a battle.

Players can repeat a battle as often as they want without any loss of resources, until they "accept" a win, after which the battle will count as completed for this run and any committed Fleet Resources will be lost. Likewise, players can abandon any battle without any loss of resources.

After "committing" Fleet Resources to a battle, half of them will always be lost by default (though this can be decreased by galaxy-specific upgrades), and the other half may be refunded to the player based on how much damage their ships sustained. If none of the players ships take any damage, half of the committed resources will always be refunded.

Completing a battle grants Fleet Scrap, which can be spent on various upgrade nodes. On the first clear, players will also recieve small bonus to Astrium Fuel Efficiency, which reduces the Astrium Fuel needed to re-enter the galaxy.

Astrium Fuel Efficiency gain on first clear
Galaxy Efficiency gain
UNND-GLX-z121-0 z121-0 Astrium Fuel Efficiency x1.025
UNND-GLX-z113-4 z113-4 Astrium Fuel Efficiency x1.02
UNND-GLX-z107-2 z107-2 Astrium Fuel Efficiency x1.02
UNND-GLX-z95-0 z95-0 Astrium Fuel Efficiency x1.015
UNND-GLX-z89-1 z89-1 Astrium Fuel Efficiency x1.005
Base Battles (BB)[edit | edit source]
A Base Battle Node

Base Battles are the bossfights of galaxies, and each galaxy has at least one of them at the end, which unlocks the next galaxy (though there may be more spread throughout, granting various permanent upgrades).

In addition to the normal battle against the enemy fleet, there will also be an alien base. This base won't attack or interfere with the fleet battle in any way, until all enemy ships have been defeated. The players ships will then close in on and attack the enemy base, which will retaliate in return, destroying every ship that attacks it in a single shot (effectively causing each of the players ships to deal a single attack to it before being destroyed). Once all the players ships have been defeated by the base, the battle counts as a "win" and will show how much damage the enemy base has sustained. The base battle can then be repeated as many times as needed, until the bases HP reaches 0, after which it is completed. Any damage dealt to the enemy base gets retained through runs, meaning players can leave a galaxy and then defeat the base on their next run.

Unique Base Battle Rewards
Galaxy Node First Clear Reward
UNND-GLX-z113-4 BB1 Turns off Void Energy and Salvage Scrap spawns, and grants a permanent upgrade with similar effects:
  • Salvage Amount Multiplier x1.00e4
  • Void Power Generation x4
  • Synth Speed x2
  • Compute Levels Gained x2
  • Energy Voids -1
  • Salvage Scrap -1

Getting this upgrade also removes the relevant auto-collect Modules

UNND-GLX-z107-2 BB1 Unlock new row of fixtures and Fixture Speed x20
UNND-GLX-z95-0 BB1 Unlock button on Sector Data tab to jump to any cleared sector
BB2 Unlocks new Alien Synth recipes
UNND-GLX-z89-1 BB1 New Compute Spec Damage/Durability Upgrades, +5 Spec Point
BB2 Warp Essence Gain Multipiler x8
BB3 Synth Speed x8
Command Ship Carriers (B)[edit | edit source]
CommandShipCarrierNode.png

Command Ship Carrier battles are battle nodes similar to Base Battles, but with a Command Ship Carrier instead of an enemy base. They behave similarly to normal bases, can be defeated over multiple fights, but don't retaliate to attack and instead fire at the players ships like normal. When defeated, the corresponding Hazard will be disabled for all affected nodes. Additionally, players will gain a small amount of Astrium Fuel Efficiency for the galaxy.

Ship Fabricator (L/M)[edit | edit source]

ShipFabricatorNode.png

Ship Fabricators allow players to spend Fleet Resources in order to add a ship of their choice to their fleet. The types of ships available depends on which ones players have unlocked. They are temporary and need to be purchased each run. There are two types of Ship Fabricators:

  • Light Ship Fabricator (L)
  • Medium Ship Fabricator (M)

Ship Printer (FP/CP)[edit | edit source]

ShipPrinterNode.png

Ship Printers allow players to spend Fleet Resources in order to add a new ship to their starting-fleet, meaning from that point on they will start every run with an extra ship already. These nodes are permanent.

Foundry (FF/CL/MI/AR/SH/MR/AT)[edit | edit source]

FoundryNode.png

Foundries allow players to spend Fleet Resources in order to unlock new ship types, weapons, or other mods, which can then be bought from Ship Fabricators. Some Foundries also grant a small bonus to the Fleet Resources Mulitpiler when completed. These nodes are permanent.

Galaxy Foothold (GF)[edit | edit source]

GalaxyFootholdNode.png

Galaxy Foothold nodes allow players to spend excess Fleet Resources in order to upgrade their available resources and combat stats inside that galaxy. These nodes are permanent, but it's recommended to only upgrade these nodes after progressing as far as possible in a galaxy, and only spending excess resources on them as these are very expensive and weak, and it is usually far more efficient to spend fleet resources to battle enemies for fleet scrap, then use that to upgrade shipyards and resource deposits.

Shipyard (S)[edit | edit source]

ShipyardNode.png

Shipyards allow players to spend Fleet Scrap in order to upgrade their combat stats in that specific galaxy. These upgrades apply instantly. They can each be upgraded several times, costing more and more resources to do so, and are permanent.

Resource Deposit (R)[edit | edit source]

ResourceDepositNode.png

Resource Deposits allow players to spend Fleet Scrap in order to upgrade their available Fleet Resources in that specific galaxy. These upgrades apply the next time players travel to that galaxy. Most of them can each be upgraded several times, costing more and more resources to do so, and are permanent.

Temporary Power Amplifier (TP)[edit | edit source]

TemporaryPowerAmplifierNode.png

Temporary Power Amplifiers allow players to spend Fleet Resources in order to gain a major boost to their combat stats in that specific galaxy. They are temporary and need to be bought again each run.

Resource Manipulator (RM)[edit | edit source]

ResourceManipulatorNode.png

Resource Manipulators allow players to spend Fleet Resources in order to decrease the amount of lost resources after a battle. With these, players can potentially keep much more than half of their committed resources. These nodes are permanent.

Artifact Trove (A)[edit | edit source]

ArtifactTroveNode.png

Artifact Troves allow players to spend Fleet Resources in order to gain Artifacts, which can be spent on powerful upgrades that activate upon the next reinforce. They need to be purchased again every run, granting further artifacts, but can be completed for free after all Artifact upgrades in that galaxy have been purchased.

Adaptive Nodes (D)[edit | edit source]

AdaptiveNode.png

Adaptive nodes, first seen in UNND-GLX-z89-1 (Galaxy 5), require large amounts of Fleet Resources in order to pass, similar to Artifact Troves. They grant small amount of Fleet Scrap for completing, and each completion reduces the required Fleet Resources by 20%. Once this becomes less than 1, they become free to complete and grant a secret achievement.

Artifacts[edit | edit source]

An artifact upgrade grid.

Each Galaxy has a grid of upgrades, which players can spend Artifacts on. In order to access an upgrade, at least one of the adjacent ones needs to already be unlocked. The amount of Artifacts needed to completely fill out the grid is shown in the top right corner.

Upgrades from Artifacts are permanent, but don't get activated immediately. Instead, they get granted when players perform their next Reinforce. This also means players can freely undo any of these upgrades that are still pending, and put their points into something else.

Player Ships[edit | edit source]

(TBD)

Enemies[edit | edit source]

(TBD)

Hazards[edit | edit source]

Hazards, first seen in UNND-GLX-z89-1 (Galaxy 5), are additional events in battles that makes them harder. There are 4 types of hazards:

  • R: Enemy reinforcement comes a few seconds after starting the battle. The locations and types of enemies spawning from reinforcements depends on the battle. Reinforcements take a few seconds to fully appear, but can be damaged in this state already.
  • D: A volley of laser projectiles is fired at the players ships a few seconds after starting the battle, with variable projectile count and damage depending on the battle. When triggered, they with fire one time at the ship closest to the source of the volley.
  • V: All player ships constantly take damage, the amount and interval depending on the battle. There is a special type of V hazard with a long interval, which instantly defeat all player ships.
  • H: Multiple types of hazards.

Most R and D hazards are linked to Command Ship Carrier battles. In these battles the corresponding hazards will happen repeatedly at a set interval instead of only happening once after starting the battle. Once the Command Ship Carrier is destroyed, its hazard will disappear permanently, along with the hazards in all battles linked to this one, making these battles much easier the next time. V hazards cannot be removed.

Unstable Transit[edit | edit source]

(description needed)

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