Crew
Crew is one of the systems in Unnamed Space Idle, unlocked on reaching sector 51. Here players can print Crew that will give various bonuses to the resource gains.
There are currently 8 available Crew in the game: Energy Technician, Cyber Specialist, Researcher, Materials Engineer, Logistics Manager, Xeno Phenomenologist, Industrial Engineer, Reconstruction Specialist. Each Crew is focused on specific skills, that give bonuses to the resource gain.
Active Crew gets exp for each defeated enemy, that is being accumulated in the stat that is currently active. As Crew stat grows crew gets Rank that awards rank points, which are being assigned on Crew skills. This will give player multipliers for different game mechanics and will eventually allow to push for higher Sectors.
You might want to check Crew and Mastery Points Guide for overall guidance and Mastery points distribution.
Crew Members[edit | edit source]
Crew Milestones[edit | edit source]
Crew Mastery[edit | edit source]
Hover for details.
Cost: 1
Cost: 1
Cost: 1
Cost: 1
Cost: 1
Cost: 1
Void Matter Drop Amount x20
Cost: 1
Cost: 1
Cost: 2
Compute Speed x10
Compute Levels Gained x1.5
Cost: 2
Cost: 2
Cost: 2
Void Power Generation x50
Cost: 2
Bonus to Research x10
Cost: 2
Cost: 2
Warp Cores +4
Cost: 2
Mastery Page 2[edit | edit source]
The second page of mastery upgrades is unlocked after getting every upgrade on page 1. Using a crew mastery respec consumable doesn't make it possible to buy page 2 mastery upgrades without maxing page 1.
Hover for details.
Cost: 1
Cost: 1
Cost: 1
Cost: 1
Cost: 1
Cost: 1
Cost: 1
Cost: 1
Cost: 2
Cost: 2
Cost: 2
Cost: 2
Cost: 2
Cost: 2
Base 5 Production Multiplier x20
Cost: 2
Cost: 2
Mastery Page 3[edit | edit source]
The third page of mastery upgrades is unlocked after getting every upgrade on page 2. Using a crew mastery respec consumable doesn't make it possible to buy the page 3 mastery upgrade without maxing page 2.
Maximum Active Crew +2
Crew Skill +2.5
Cost: 16
Splicing[edit | edit source]
Splicing is a mechanic unlocked in Galaxy 5. It is a permanent upgrade to the Crew system, similar to the massive warp drive, overdrives, or fighter compute.
Aspects
Crew can be spliced with aspects of the alien specimen.A spliced crew member gains mastery each time an enemy capital ship is killed. You select one of the active aspects, or discipline, to receive the mastery. Discipline can only level up. Aspects level up, gain acclimation, and at certain levels give rank points to spend on skills.
Aspect acclimation grows faster the higher your aspect level.
Corruption
Each aspect gives the crew member up to (aspect level - acclimation level) corruption. Each level of discipline subtracts one corruption from this total. Then, if the remaining corruption reaches the crew member's corruption cap, selecting alien aspects will no longer gain mastery. You must select discipline, or cleanse the crew member.
Adaptations
When you cleanse a crew member, they become inactive and do not earn mastery. Aspect and discipline levels are reset to 0. Instead, they earn adaptations. Adaptation speed scales with total acclimation levels from all that crew member's aspects.
Rank Points
Rank points from aspect ranks can be spent on skills. Aspect skills scale with aspect level or corruption. Discipline skills scale with discipline, and are divided by corruption.
Upgrades
On the upgrades tab, you can buy permanent upgrades by reaching increasing amounts of total corruption and humanity across all active crew. Humanity is (discipline - corruption), which is the same as the negative of corruption.
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