Prestige
Read at your own discretion.
Prestige is a system in Unnamed Space Idle and the first reset-layer. Here, players can reset most things in order to change equipment, and activate certain boosts. The following things happen at a prestige:
- Core equipment, Compute levels, Resources, Synth materials (except infinites) and modules, Crew members and levels, as well as Biosleeves, get reset
- Newly bought base slots will be unlocked
- Base bonuses from components get activated
- Used Retrofits get restored (except those from Extra Retrofits)
Starting from base 1, the last upgrade of each base enables players to start from that sector, instead of sector 1.
Core Selection[edit | edit source]
The main purpose of prestiging is switching equipped cores. On the Prestige screen, players can select weapons, shields and utility for their selected ship, as well as their tier.
Ship Selection[edit | edit source]
Before selecting cores, players can select their desired ship to use after the prestige. There are currently 5 normal ships:
Design | Name | Unlocked at | Weapon Slots | Shield Slots | Utility Slots | Zoom-Out |
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Basic | S1 | 1 | 1 | 0 | 1 |
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Frigate | S4 | 2 | 1 | 1 | 1 |
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Cruiser | S12 | 3 | 2 | 1 | 1.2 |
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Heavy Cruiser | S24 | 4 | 2 | 2 | 1.5 |
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Destroyer | S41 | 6 | 3 | 2 | 1.6 |
Capital Ships
Capital Ships have specific slots for capital weapons, shields, utilities, as well as hangars. They are required for battling enemy Capital Ships.
Battle Cruiser
The Battle Cruiser is unlocked on reaching sector 75. It has:
- 1 c. turret slot
- 6 s. turret slots
- 1 c. defense slot
- 2 s. defense slots
- 1 c. utility slot
- 3 s. utility slots
- 1 hangar slot
It also has an innate upgrade:
Max Shields x2
Salvage Amount Multiplier x10
Active Module Slots +2
Max Void Power x50
Void Power Generation x50
Retrofit Cost Recuperation +0.75
Crew XP Gain Multiplier x150
Bio Sleeve Generation Speed x2
In Reinforce 2+, all s. utility slots are removed, replaced by:
Compute Levels Gained +0.5
Compute Speed x75
Synth Base Output +1
Synth Speed x37
Synth Output Multiplier +1
Max Concurrent Boosts +1
Max Void Power x10
Energy Void Power Gain x4
Void Power Generation x700
Bonus to Research x4
Bonus to Focused Research x9457
Salvage Amount Multiplier x105
Void Matter Drop Amount x58.5
Shard Drop Rate x26
Shard Drop Amount x2
In Reinforce 3+, Battle Cruiser gets an extra hangar slot.
Battle Ship
The Battle Ship is unlocked on reaching sector 108 in Reinforce 5+. It has:
- 2 c. turret slots
- 2 s. turret slots which can only equip Plasma Chainers
- 2 c. defense slots
- 1 combat amp slot
- 2 c. utility slots
- 2 hangar slots
In addition to all the innate upgrades of Battle Cruiser, Battle Ship has a new innate upgrade replacing s. defense slots:
Shard Drop Rate x6.00e5
With the "Ship Upgrades" artifact upgrade from galaxy 6, Battle Ship instead unlocks on reaching sector 75 and gets an extra combat amp slot.
Retrofits[edit | edit source]
Retrofits are a way to swap equipment without having to prestige. There are 2 that are unlocked from Synth, 4 from bases (1 from each), and 1 from reinforcing. When prestiging, all used retrofits get restored with the exception of those granted by using an Extra Retrofit. Using a retrofit will only swap the selected cores and won't reset anything, nor will it grant any base bonuses, but they will reset core levels. Retrofits are available below the starting sector dropdown. After reinforcing 3 times, retrofits will also refund spent data cores.
Retrofit Recuperation[edit | edit source]
After getting the third upgrade from base 3, retrofits will grant 25% of all resources spent on cores before the retrofit. Once in a capital ship, this increases to 100%, meaning retrofits can be used to swap cores without any loss of resources.
Unlocks[edit | edit source]
Unlocks need to be activated on the prestige screen. There is a loading-bar at the top, which shows the progress to the next unlock in distance, as well as the name of the respective unlock. Once reached, the button next to it can be pressed in order to activate it.
Skins[edit | edit source]
Skins can be used in order to customize the cosmetics of the ship. There are currently 7 skins available, and they all apply to each ship:
Design | Name | Unlock requirement |
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Default | Unlocked by default |
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Blue | Accumulate 4000 AI Points |
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Green | Base(ic) Green achievement |
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Steampunk | Buy the Steampunk cosmetic bundle under AI -> Purchase |
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Speedster | Final speedrun achievement |
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Spacemas | Gain 150 Giftium during the Spacemas event |
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Spaceversary | Gain 150 Yearium during the Spaceversary event |
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Retro Future | Buy the Retro Future cosmetic bundle under AI -> Purchase. This one is unique in that every ship class drastically looks different (including the Battle Cruiser, once it gains a second Hangar slot) |
60px | Advanced | Clear Galaxy UNND-GLX-z121-0(late game) |
60px | Golden | Unstable Transit Extreme achievement(late game) |
There are also different UI themes that can be selected, which recolor the entire interface of the game. Asides from the default theme, the only other one is the Steampunk theme which gets unlocked when buying the Steampunk cosmetics bundle.
Unnamed Space Idle Wiki | |
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Progression | Achievements • Unlocks • Offline Progress |
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Events | Spacemas • Spaceversary |
Guides | All Guides • Ship Configuration • Core Computing • Synth Purity • Power Hungry • Base Carry • Galaxies |
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