Unnamed Space Idle Wiki
Named spaces are overrated

Reinforce

From Unnamed Space Idle Wiki
Discord.png
Warning!This article contains late-game spoilers for Sectors 80+ throughout the entire page.
Read at your own discretion.

Reinforce is a late game system unlocked at sector 80.


Reinforce.png

Reinforcing allows players to reset nearly everything in order to gain massive permanent bonuses, and later on gain Fleet Resources. Currently, players can reinforce at sectors 80, 90, and 100 respectively, which will also grant the following consumables:

  • 5 extra retrofits
  • 3 base prestiges
  • 3 crew sleeve resets
  • 2 6 hour timeskips
  • 1 crew mastery respec.

List of things that do not reset on Reinforce:

  • Players keep all previous Reinforce bonuses.
  • Achievements, skins and anything under the AI tab do not reset.
  • Sector Data shows sectors cleared in previous reinforces even if they're not cleared in the current reinforce.
  • Information displayed about previously collected Shards in the Shard Library does not reset.
  • The Reactors Engine Boost stays at level 30, even before unlocking Base 1.
  • Players keep the Compute Improvements upgrade from Base 2, even before unlocking base 2.
  • Shards automatically count as maxed as soon as the same one of a higher tier is obtained.
  • The Task List does not need to be redone. Reaching sector 75 will automatically unlock the Battle Cruiser, and using it will automatically cap Compute at 1e22x damage/shield boost.
  • V-Device slots unlocked by Key Shards, as well as any shard inside them, do not reset.
  • Any progress made in Galaxies carries over.
  • Unstable Transit upgrades do not reset.
  • Finalized Bases stay finalized. Base 6 progress is kept.
  • Alien Synth levels and xp carry over.
  • Warp Tethering Residuum upgrades above the blue line do not reset.
  • Crew Splicing Humanity and Corruption upgrades are kept.

List of Reinforce Bonuses[edit | edit source]

Reaching any of the reinforce milestones will grant the entire line of upgrades. Hover for details.

R1, Sector 80[edit | edit source]

Reinforce BonusReduces enemy capital scaling in sectors 80+ by 100x
Capital Damage x5
Capital Max Shields x5
Damage x100
Max Shields x100
Fighter Damage x1.5
Fighter Durability x1.5
Fighter Efficiency x1.5
Salvage Amount Multiplier x10
Void Matter Drop Amount x10
Compute Speed x50
Synth Speed x10
Shard Drop Rate x5.00e4
Previously Completed Shard Drop Amount x3
Max Void Power x50
Void Power Generation x50
Bonus to Research x50
Base 1-4 Production Multiplier x60
Warp Core Charge Speed x2
Warp Essence Gain Multiplier x4.5
Warp Essence Unique Completions Coefficient + 0.003
Warp Duration + 120
Crew XP Gain Multiplier x3
Maximum Active Crew + 1
Starting Bio Sleeves + 3
Bio Sleeve Generation Speed x2
Sector XP Gain Growth + 0.2
Retrofits + 1
Ship UpgradesBattle Cruiser has a new innate upgrade and a new Utility and Hangar Core will be unlockable
Keep 2 Challenge CompletionKeep 2 completion of all challenges
Challenge Auto Complete + 2
Base ImprovementsFirst 2 Base Grids start fully unlocked. Extra upgrade on bases 3 and 4
Base Grids Unlocked on Reinforce + 2
Crew Improved MasteryCrew start at mastery 1 and mastery levels grant scaling scaling delay
Crew Starting Mastery Level + 1
Mastery Bonus Scaling + 0.5
Crew Mastery Progress FloorKeep up to 10% of the total progress to the next mastery on prestige
Crew Mastery Progress Keep + 0.1
Warp SyncAutomatically set all warp levels to your highest on completion and unlocks them from alternate routes up to 80
Warp Auto Sync + 80
Overkill Engine BoostBoost engine and instant kill bosses when you would easily clear a sector. Clearing the sector in this state grants 10 minutes of shards and wave clears, and 6 seconds of basic resources and research from it
Overkill Speedup + 1
Enemy Strength ReductionReduces enemy strength scaling in sectors 74 and below
Enemy Strength Reduction + 0.2
Enemy Strength Reduction Sector + 74
Tracking ImprovementsImproved Tracking on weapons and Ablative Shielding on shields no longer resets on prestige
Smarter CraftSynth automatically switches to another recipe upon reaching max level, assigns a recipe when a new slot is unlocked and activates newly created Modules if possible. Auto grants all Smart Craft upgrades
Synth Smarter Craft + 1
Void Device Smart UpgradeWhen first receiving a higher tier of an already equipped shard, automatically swaps in the new one
Void Device Smart Upgrade + 1
Base 5 ConversionConverts the enemy base from sector 74 into a base usable by us

R2, Sector 90[edit | edit source]

Reinforce BonusReduces enemy capital scaling in sectors 90+ by 100x. Prestige unlocks auto claimed if overkilling.
Capital Damage x5
Capital Max Shields x5
Damage x100
Max Shields x100
Fighter Damage x2.2
Fighter Durability x2.2
Fighter Efficiency x2.2
Synth Speed x25
Shard Drop Rate x1.00e4
Previously Completed Shard Drop Amount x10
Max Void Power x2
Void Power Generation x2
Overdrive Charge Speed x2
Bonus to Research x2
Bonus to Applied Research x25
Bonus to Fundamental Research x25
Base 1-4 Production Multiplier x2
Base 5 Production Multiplier x25
Warp Essence Gain Multiplier x10
Warp Essence Unique Completions Coefficient + 0.002
Crew XP Gain Multiplier x9
Crew XP Gain Multiplier x9
Starting Bio Sleeves + 2
Sector XP Gain Growth + 0.1
Ship UpgradesBattle Cruiser has an extra Hangar and a new Utility Core will be unlockable
Keep All Challenge CompletionsKeep all completions of all challenges
Challenge Auto Complete + 3
Crew Improved MasteryCrew start at mastery 2 and keep some of highest stat and rank
Crew Starting Mastery Level + 1
Crew Stats Highest Keep Percent + 10
Crew Mastery Progress FloorKeep up to 15% of the total progress to the next mastery on prestige
Crew Mastery Progress Keep + 0.05
Warp SyncAutomatically set all warp levels to your highest on completion and unlocks them from alternate routes up to 90
Warp Auto Sync + 10
Overkill Engine BoostOverkill Speedup + 1
Crew Bulk SleevesAdds option to the Auto Reprint settings to directly purchase next mastery level with sleeves
Bulk Sleeves + 1
Data Core SyncAutomatically get datacore from alternate routes when clearing a sector and retrofit resets data cores
Data Core Sync +1
Reset Data Cores on Retrofit + 1
Research UnderstandingAfter unlocking Capital Research and when in a Capital Ship MEO Unbound researches will be maxed out

R3, Sector 100[edit | edit source]

Reinforce BonusReduces enemy capital scaling in sectors 100+ by 100x
Capital Damage x50
Capital Max Shields x50
Damage x4
Max Shields x4
Fighter Damage x1.33
Fighter Durability x1.33
Fighter Efficiency x1.33
Compute Speed x20
Synth Speed x10
Shard Drop Rate x100
Previously Completed Shard Drop Amount x6
Overdrive Charge Speed x1.5
Bonus to Applied Research x10
Bonus to Fundamental Research x10
Bonus to Specimen Research x2
Base 1-4 Production Multiplier x30
Base 5 Production Multiplier x200
Warp Essence Gain Multiplier x3
Warp Essence Unique Completions Coefficient + 0.002
Starting Bio Sleeves + 1
FleetUnlocks the fleet tab and grants 100 Fleet Resources. Getting to a higher sector will grant more.
Overdrive CatchupOverdrives charge 3x faster if 4 or more tiers below their previous high
Overdrive Catch Up Cutoff + 4
Overdrive Catch Up Bonus x3
Base FinalizingBases 1-5 can now be finalized by getting enough of their Components. Finalizing all bases unlocks a new base.
Base Grids Unlocked on Reinforce + 1
Crew Improved MasteryCrew start at mastery 4, mastery provides more benefit and keep more of highest stat and rank
Crew Starting Mastery Level + 2
Mastery Bonus Scaling + 0.1
Crew Stats Highest Keep Percent + 10
Data Core PersistPrestige no longer resets your data core amount
Data Core Persist + 1
Warp Full SyncWarp Sync now triggers when clearing sectors in addition to warps. Works up to 100.
Warp Auto Sync + 10
Warp Full Sync + 1
Warp Overkill SpeedupSpeeds up and auto kills enemy spawns in warps you can easily overkill
Warp Overkill Speedup + 10
Overkill Speedup +1

R4+[edit | edit source]

After the 3rd reinforce, players can reinforce at will any time in order to activate any pending Reinforce Milestones.


101
Salvage and VM Utility MaxingSalvage and VM no longer used for Compute and Reactor
Compute Salvage and VM Upgrades Maxed + 1
Reactor VM Conversion Maxed + 1


102
Synth SpeedSynth Speed x5


103
Combined BattleCapital Damage x7
Capital Max Shields x7
Damage x2
Max Shields x2


104
Crew Mastery KeepCrew starts at mastery 5
Crew Starting Mastery Level + 1


105
Data CoresStarting Data Cores + 10


106
Overdrive Charge SpeedOverdrive Charge Speed x2.25


107
Warp Essence GainWarp Essence Gain Multiplier x2.75


108
Fighter ImprovementFighter Damage x3.5
Fighter Durability x3.5


109
SpecimenBonus to Specimen Research x4
Specimen Gain Bonus x4


110
Warp Full SyncWarp Full Sync to 110
Warp Auto Sync + 10


111
Base ImprovementBase 6 Material Multiplier x2
Base 1-5 Production Multiplier x500


112
Capital BattleCapital Damage x7
Capital Max Shields x7


113
Fixture SpeedFixture Creation Speed x2.25


114
Overdrive Charge SpeedOverdrive Charge Speed x2.5


115
Completed Shard BonusPreviously Completed Shard Drop Amount x69


116
Compute Tiers Per Spec PointReduces tiers needed to generate a Spec Point for Compute
Compute Tiers Per Spec Points -1


117
Applied and Fundamental ResearchBonus to Applied Research x30
Bonus to Fundamental Research x30


118
Power ImprovementPurchasing upgrades with Power no longer consumes it
Max Overdrives Charging + 1
Free Power + 1


119
Fighter ImprovementFighter Damage x2.5
Fighter Durability x2.5


120
Warp Full SyncWarp Full Sync to 120
Warp Auto Sync + 10


121
SpecimenBonus to Specimen Research x3
Specimen Gain Bonus x3


122
Synth SpeedSynth Speed x10


123
Ship UpgradesUnlock Battle Ship at 75 with second Combat Amp slot and unlocks a new Utility Core


124
Rapid DevelopmentSpliced Crew now starts at Sector 115, this includes the mastery scaling. And Pre-Splicing Crew no longer resets on Reinforce.
Mastery Gain Sector Start -2
Crew Keep Supremacy +1


125
Warp Essence GainWarp Essence Gain Multiplier x3


126
Capital BattleCapital Damage x6
Capital Max Shields x6


127
Splice ScalingAcclimation Rate x3
Acclimation Adaptation Coefficient + 0.0125
Corruption Cap Multiplier x1.1


128
Shard Drop AmountShard Drop Amount x2


129
Fast FuelingAstrium Fuel Efficiency x1.1


130
Innate Veil PiercerBattle Ship now has a Veil Piercer by default and the equivalent of the core level 200 and all milestones, also weaken the ship pulled through


131
Rapid DevelopmentSpliced Crew now starts at Sector 113, this includes the mastery scaling.
Mastery Gain Sector Start -2


132
Base 6 ProductionBase 6 Production Multiplier x15


133
Capital CombatCapital Damage x8
Capital Max Shields x8


134
Research ImprovementBonus to Applied Research x20
Bonus to Fundamental Research x20
Bonus to Specimen Research x8


135
Basic Systems ImprovementPlasma Chainer improved with more chain and phase locking built in
Damage x2
Max Shields x2
Warp Essence Gain Multiplier x4


136
Warp ResiduumKeep the next tier of Residuum upgrades on reinforce (not retroactive)
Residuum Upgrade Persist +1
Warp Residuum Gain Multiplier x1.5


137
Splice ScalingDiscipline Cost Scaling Reduction +0.05
Aspect Acclimation Coefficient +0.0025
Acclimation Adaptation Coefficient +0.015


138
Synth ImprovementSynth Speed x20
Alien Synth Speed Multiplier x1.1


139
Overdrive ImprovementOverdrive Charge Speed x3

×