Warp Drive
The Warp Drive is one of the systems in Unnamed Space Idle, unlocked on reaching sector 22. It allows spending Warp Cores to jump to specific locations and run a short gauntlet of enemies, gathering Warp Essence from defeated ones, which can then be spent on upgrades in the upgrade tree to boost various systems.
When first unlocked, 5 Warp Cores will be available, 3 of which will start charged. Each core has a base charge time of 5 hours, which can be decreased with various upgrades.
When in a Warp, multiple waves of predetermined enemies will spawn and attack the player, with a boss at the end. As opposed to normal sectors, these waves will spawn gradually regardless of if the previous wave has been cleared, and modules like Void Beacon thus have no effect.
Warp Locations[edit | edit source]
There are multiple different Warp Locations, unlocked by defeating "Elite" sectors (such as 22B) which have much harder enemies than their non-elite counterparts (usually being about 3 sectors ahead in difficulty). Upon unlocking the Warp Drive, locations Alpha, Beta and Ceta will already be unlocked.
A warp location can be opened for 6 minutes by spending a charged warp core on it, during which it can be attempted as many times as desired until the time runs out, or the warp is closed manually. If beaten, the next higher difficulty may be attempted immediately, though players will only gain essence of their highest run. If a warp is not fully completed, it will still grant a partial amount of its warp essence, depending on how many enemies have been defeated.
The difficulty of a warp location is rated in 0.5s of a sector, i.e. a warp location at difficulty 50.0 will be about as hard as the beginning of the actual sector 50. Each difficulty increases the Warp Multiplier, which increases the amount of essence gained from completing warps. The warp multiplier uses the formula [Warp Essence Unique Completions Coefficient]^[Unique Difficulty Completions]. The coefficient starts with a base value of 1.05 and can be increased with various warp upgrades, and [Unique Difficulty Completions] refers to how many times the difficulty has been increased for any warp. For example, if the difficulty of Alpha and Beta are both at 24, [Unique Difficulty Completions] would be 8.
| Name | Unlocks from | Starting difficulty | Max difficulty | Enemies (hover for info) |
|---|---|---|---|---|
| Alpha | N/A | 22 | 41 |
Armored FighterFighter with armor, reduced damage taken from lasers
Dual Laser Fighter +Dual laser fighter
|
| Beta | N/A | 22 | 46 |
Shield Regen SniperAdvanced fighter with rapid shield regen
Shield JuggernautLarge shielded enemy
Mega JuggernautLarge enemy with rapid shield regen
|
| Ceta | N/A | 22 | 51 |
Beam Fighter +Fighter with beam weapon that prevents shields from recharging
Beam Skirmisher +Small fighter with beam weapon that prevents shields from recharging
|
| Delta | 22B | 22 | 58 |
Armored SkirmisherSkirmisher with armor, reduced damage taken from lasers
Armored FighterFighter with armor, reduced damage taken from lasers
|
| Epsilon | 30B | 31 | 69 |
Armored Sniper +Armored Sniper with long range
Sniper +Sniper with long range
|
| Fenix | 37B | 38 | 70 |
Armored SwarmerSwarmer with armor, reduced damage taken from lasers
Armored SkirmisherSkirmisher with armor, reduced damage taken from lasers
|
| Gamma | 40B | 43 | 71 |
Armored Regen FighterFighter with armor and fast regen shields
Armored Regen SkirmisherSkirmisher
Armored Regen JuggernautArmored regen large high damage enemy with several lasers
Armored Regen SniperArmored regen sniper with long range
|
| Helius | 45B | 48 | 72 |
Hull Fighter +Plain fighter
Hull Big WeaponLarge enemy with a massive weapon
Hull Skirmisher +Skirmisher
Hull Huge Weapon PlatformLarge enemy with a massive weapon and other armaments
|
| Iota | 53B | 54 | 73 |
Phase FighterFighter with phase jump engines, needs disruption to be reliably hit
Phase JuggernautLarge phase jump enemy, needs two disruption charges on it to reliably hit
Phase SkirmisherPhase Skirmisher
|
| Jovis | 61B | 61 | 74 |
Phasing Armored Regen FighterPhasing fighter with armor and fast regen shields
Phasing Armored Regen Huge WeaponPhasing large armored regen enemy with a massive weapon and other armaments
Phasing Armored SkirmisherPhasing skirmisher with armor and fast regen shields
Phasing Armored Regen JuggernautPhasing Armored Regen Large high damage enemy with several lasers
|
Warp Upgrades[edit | edit source]
| Name | Icon | Base Cost | Cost Growth | Max Level | Total Cost | Prerequisites | Effect | Total Effect |
| Battle Improvement | 1 | 2 | 1 | 1 | Damage x2
Max Shields x2 |
|||
| Materials Improvement | 2 | 1 | 4 | 20 | 1 Battle Improvement | Salvage Gain x1.25 (+1.25 Per Level)
Compute Speed x1.25 (+1.25 Per Level) Synth Speed x1.25 (+1.25 Per Level) |
Salvage Gain x5
Compute Speed x5 Synth Speed x5 | |
| Salvage Improvement MK 1 | 1 | 1.2 | 10 | 25.96 | 1 Materials Improvement | Salvage Gain x1.1 (x1.1 Per Level) | Salvage Gain x2.59 | |
| Salvage Improvement MK 2 | 5 | 1.1 | 25 | 491.74 | 10 Salvage Improvement MK 1 | Salvage Gain x1.05 (x1.05 Per Level) | Salvage Gain x3.39 | |
| Salvage Scrap Gain MK 1 | 50 | 1 | 2 | 150 | 10 Salvage Improvement MK 1 | Salvage Scrap Gain x1.5 (+1.5 Per Level) | Salvage Scrap Gain x3 | |
| Salvage Scrap Spawn MK 1 | 100 | 1.1 | 5 | 610.51 | 2 Salvage Scrap Gain MK 1 | Salvage Scrap Spawn x1.1 (+1.1 Per Level) | Salvage Scrap Spawn x5.5 | |
| Salvage Improvement MK 3 | 100 | 1.05 | 50 | 2.09e4 | 25 Salvage Improvement MK 2 | Salvage Gain x1.05 (x1.05 Per Level) | Salvage Gain x11.47 | |
| Salvage Improvement MK 4 | 1.00e4 | 1.5 | 10 | 1.13e6 | 50 Salvage Improvement MK 3 | Salvage Gain x1.2 (x1.2 Per Level) | Salvage Gain x6.19 | |
| Compute Improvement MK 1 | 1 | 1.2 | 10 | 25.96 | 1 Materials Improvement | Compute Speed x1.1 (x1.1 Per Level) | Compute Speed x2.59 | |
| Compute Improvement MK 2 | 5 | 1.1 | 25 | 491.74 | 10 Compute Improvement MK 1 | Compute Speed x1.05 (x1.05 Per Level) | Compute Speed x3.39 | |
| Compute Improvement MK 3 | 100 | 1.05 | 50 | 2.09e4 | 25 Compute Improvement MK 2 | Compute Speed x1.05 (x1.05 Per Level) | Compute Speed x11.47 | |
| Compute Power Improvement MK 1 | 5 | 1.1 | 25 | 491.74 | 10 Compute Improvement MK 1 | Compute Power x1.05 (x1.05 Per Level) | Compute Power x3.39 | |
| Compute Power Improvement MK 2 | 100 | 1.05 | 50 | 2.09e4 | 25 Compute Power Improvement MK 1 | Compute Power x1.05 (x1.05 Per Level) | Compute Power x11.47 | |
| Warp Compute Sync | 5000 | 1 | 1 | 5000 | 50 Compute Improvement MK 3
50 Compute Power Improvement MK 2 |
Multiplies Compute Speed by 1/2 your Warp Multiplier | ||
| Compute Power Improvement MK 3 | 1.00e4 | 2 | 10 | 1.02e7 | 1 Warp Compute Sync | Compute Power x1.2 (x1.2 Per Level) | Compute Power x6.19 | |
| Compute Levels Improvement MK 1 | 5.00e4 | 2 | 10 | 5.12e7 | 10 Compute Power Improvement MK 3 | Compute Levels x1.05 (x1.05 Per Level) | Compute Levels x1.63 | |
| Synth Improvement MK 1 | 1 | 1.2 | 10 | 25.96 | 1 Materials Improvement | Synth Speed x1.1 (x1.1 Per Level) | Synth Speed x2.59 | |
| Synth Improvement MK 2 | 5 | 1.1 | 25 | 491.74 | 10 Synth Improvement MK 1 | Synth Speed x1.05 (x1.05 Per Level) | Synth Speed x3.39 | |
| Synth Improvement MK 3 | 100 | 1.05 | 50 | 2.09e4 | 25 Synth Improvement MK 2 | Synth Speed x1.05 (x1.05 Per Level) | Synth Speed x11.47 | |
| Synth XP Gain MK 1 | 100 | 1 | 1 | 100 | 10 Synth Improvement MK 1 | Synth XP Multiplier +1 | ||
| Synth Output MK 1 | 2000 | 1 | 1 | 2000 | 25 Synth Improvement MK 2 | Synth Base Output +1 | ||
| Synth Station MK 1 | 1.00e4 | 1 | 1 | 1.00e4 | 50 Synth Improvement MK 3 | Unlock an additional Synthing slot | ||
| Synth Improvement MK 4 | 1.00e6 | 1.5 | 10 | 1.13e8 | 1 Synth Station MK 1 | Synth Speed x1.2 (x1.2 Per Level) | Synth Speed x6.19 | |
| Materials Improvement | 1.00e8 | 3 | 4 | 4.00e9 | 10 Salvage Improvement MK 4
10 Synth Improvement MK 4 10 Compute Levels Improvement MK 1 |
Salvage Gain x1.5 (x1.5 Per Level)
Compute Speed x1.5 (x1.5 Per Level) Synth Speed x1.5 (x1.5 Per Level) |
Salvage Gain x5.06
Compute Speed x5.06 Synth Speed x5.06 | |
| Synth Improvement MK 5 | 1.00e10 | 1.32 | 100 | 3.57e22 | 4 Materials Improvement | Synth Speed x1.05 (x1.05 Per Level) | Synth Speed x131.5 | |
| Synth Improvement MK 6 | 4.00e11 | 3.1 | 25 | 3.66e23 | 1 Synth Improvement MK 5 | Synth Speed x1.2 (x1.2 Per Level) | Synth Speed x95.4 | |
| Synth Improvement MK 7 | 9.00e12 | 210 | 5 | 1.76e22 | 1 Synth Improvement MK 6 | Synth Speed x2.5 (x2.5 Per Level) | Synth Speed x97.66 | |
| Salvage Improvement MK 5 | 7.50e9 | 1.32 | 100 | 2.67e22 | 4 Materials Improvement | Salvage Gain x1.07 (x1.07 Per Level) | Salvage Gain x867.72 | |
| Salvage Improvement MK 6 | 2.00e11 | 3.1 | 25 | 1.83e23 | 1 Salvage Improvement MK 5 | Salvage Gain x1.25 (x1.25 Per Level) | Salvage Gain x264.7 | |
| Salvage Improvement MK 7 | 4.00e12 | 210 | 5 | 7.82e21 | 1 Salvage Improvement MK 6 | Salvage Gain x3 (x3 Per Level) | Salvage Gain x243 | |
| Void Matter Improvement MK 1 | 4.00e9 | 1.32 | 100 | 1.43e22 | 4 Materials Improvement | Void Matter Gain x1.05 (x1.05 Per Level) | Void Matter Gain x131.5 | |
| Void Matter Improvement MK 2 | 3.00e11 | 3.1 | 25 | 2.75e23 | 1 Void Matter Improvement MK 1 | Void Matter Gain x1.2 (x1.2 Per Level) | Void Matter Gain x95.4 | |
| Void Matter Improvement MK 3 | 7.00e12 | 210 | 5 | 1.37e22 | 1 Void Matter Improvement MK 2 | Void Matter Gain x2 (x2 Per Level) | Void Matter Gain x32 | |
| Tech Improvement | 1 | 1 | 4 | 10 | 1 Battle Improvement | Research Bonus x1.25 (+1.25 Per Level)
Void Power Max x1.25 (+1.25 Per Level) Void Power Generation x1.25 (+1.25 Per Level) |
Research Bonus x5
Void Power Max x5 Void Power Generation x5 | |
| Research Improvement MK 1 | 1 | 1.2 | 10 | 25.96 | 1 Tech Improvement | Research Bonus x1.1 (x1.1 Per Level) | Research Bonus x2.59 | |
| Material Research Improvement MK 1 | 3 | 1.05 | 25 | 143.18 | 10 Research Improvement MK 1 | Material Research Gain x1.1 (x1.1 Per Level) | Material Research Gain x10.83 | |
| Energy Research Improvement MK 1 | 3 | 1.05 | 25 | 143.18 | 10 Research Improvement MK 1 | Energy Research Gain x1.1 (x1.1 Per Level) | Energy Research Gain x10.83 | |
| Observational Research Improvement MK 1 | 3 | 1.05 | 25 | 143.18 | 10 Research Improvement MK 1 | Observational Research Gain x1.1 (x1.1 Per Level) | Observational Research Gain x10.83 | |
| Material Research Improvement MK 2 | 15 | 1.05 | 50 | 3140.22 | 25 Material Research Improvement MK 1 | Material Research Gain x1.05 (x1.05 Per Level) | Material Research Gain x11.47 | |
| Energy Research Improvement MK 2 | 15 | 1.05 | 50 | 3140.22 | 25 Energy Research Improvement MK 1 | Energy Research Gain x1.05 (x1.05 Per Level) | Energy Research Gain x11.47 | |
| Observational Research Improvement MK 2 | 15 | 1.05 | 50 | 3140.22 | 25 Observational Research Improvement MK 1 | Observational Research Gain x1.05 (x1.05 Per Level) | Observational Research Gain x11.47 | |
| Research Improvement MK 2 | 1000 | 1.8 | 10 | 4.45e5 | 50 Material Research Improvement MK 2
50 Energy Research Improvement MK 2 50 Observational Research Improvement MK 2 |
Research Bonus x1.25 (x1.25 Per Level) | Research Bonus x9.31 | |
| Material Research Improvement MK 3 | 2.00e5 | 1.5 | 10 | 2.27e7 | 10 Research Improvement MK 2 | Material Research Gain x1.25 (x1.25 Per Level) | Material Research Gain x9.31 | |
| Energy Research Improvement MK 3 | 2.00e5 | 1.5 | 10 | 2.27e7 | 10 Research Improvement MK 2 | Energy Research Gain x1.25 (x1.25 Per Level) | Energy Research Gain x9.31 | |
| Observational Research Improvement MK 3 | 2.00e5 | 1.5 | 10 | 2.27e7 | 10 Research Improvement MK 2 | Observational Research Gain x1.25 (x1.25 Per Level) | Observational Research Gain x9.31 | |
| Research Focus MK 1 | 5.00e7 | 1.8 | 1 | 5.00e7 | 10 Material Research Improvement MK 3
10 Energy Research Improvement MK 3 10 Observational Research Improvement MK 3 |
Research Focus Bonus x3 | ||
| Void Power Max Improvement MK 1 | 1 | 1.2 | 10 | 25.96 | 1 Tech Improvement | Void Power Max x1.2 (x1.2 Per Level) | Void Power Max x6.19 | |
| Void Power Conversion Max Improvement MK 1 | 10 | 0 | 1 | 10 | 1 Void Power Max Improvement MK 1 | Void Power Conversion Max x2 | ||
| Void Power Conversion Max Improvement MK 2 | 100 | 0 | 1 | 100 | 1 Void Power Conversion Max Improvement MK 1 | Void Power Conversion Max x2 | ||
| Void Power Conversion Max Improvement MK 3 | 1000 | 0 | 1 | 1000 | 1 Void Power Conversion Max Improvement MK 2 | Void Power Conversion Max x2 | ||
| Void Power Max Improvement MK 2 | 5 | 1.1 | 25 | 491.74 | 1 Void Power Conversion Max Improvement MK 1 | Void Power Max x1.075 (x1.075 Per Level) | Void Power Max x6.1 | |
| Void Power Max Improvement MK 3 | 100 | 1.05 | 50 | 2.09e4 | 25 Void Power Max Improvement MK 2 | Void Power Max x1.075 (x1.075 Per Level) | Void Power Max x37.19 | |
| Void Power Max Improvement MK 4 | 2000 | 1.7 | 10 | 5.73e5 | 50 Void Power Max Improvement MK 3 | Void Power Max x1.375 (x1.375 Per Level) | Void Power Max x24.16 | |
| Void Power Generation Improvement MK 1 | 5 | 1.1 | 25 | 491.74 | 1 Void Power Conversion Max Improvement MK 1 | Void Power Generation x1.05 (x1.05 Per Level) | Void Power Generation x3.39 | |
| Void Power Generation Improvement MK 2 | 100 | 1.05 | 50 | 2.09e4 | 25 Void Power Generation Improvement MK 1 | Void Power Generation x1.05 (x1.05 Per Level) | Void Power Generation x11.47 | |
| Void Power Generation Improvement MK 3 | 2000 | 1.7 | 10 | 5.73e5 | 50 Void Power Generation Improvement MK 2 | Void Power Generation x1.25 (x1.25 Per Level) | Void Power Generation x9.31 | |
| Void Max Concurrent Boosts MK 1 | 1.00e6 | 1.5 | 1 | 1.00e6 | 10 Void Power Generation Improvement MK 3
10 Void Power Max Improvement MK 4 |
Max Concurrent Boost +3 | ||
| Void Power Supercharge Mk 1 | 1.00e6 | 1.5 | 10 | 1.13e8 | 1 Void Max Concurrent Boosts MK 1 | Void Power Generation x1.33 (x1.33 Per Level)
Void Power Max x2 (x2 Per Level) |
Void Power Generation x17.32
Void Power Max x1024 | |
| Tech Improvement | 1.00e8 | 3 | 4 | 4.00e9 | 1 Research Focus MK 1
10 Void Power Supercharge Mk 1 |
Void Power Generation x1.5 (x1.5 Per Level)
Void Power Max x2 (x2 Per Level) Void Power Conversion Max x2 (x2 Per Level) Research Bonus x1.5 (x1.5 Per Level) |
Void Power Generation x5.06
Void Power Max x16 Void Power Conversion Max x16 Research Bonus x5.06 | |
| Research Improvement MK 3 | 9.00e11 | 10 | 10 | 1.00e21 | 4 Tech Improvement | Research Bonus x3 (x3 Per Level) | Research Bonus x5.90e4 | |
| Material Research Improvement MK 4 | 1.50e12 | 1.6 | 50 | 4.02e22 | 1 Research Improvement MK 3 | Material Research Gain x1.5 (x1.5 Per Level) | Material Research Gain x6.38e8 | |
| Energy Research Improvement MK 4 | 1.50e12 | 1.6 | 50 | 4.02e22 | 1 Research Improvement MK 3 | Energy Research Gain x1.5 (x1.5 Per Level) | Energy Research Gain x6.38e8 | |
| Observational Research Improvement MK 4 | 1.50e12 | 1.6 | 50 | 4.02e22 | 1 Research Improvement MK 3 | Observational Research Gain x1.5 (x1.5 Per Level) | Observational Research Gain x6.38e8 | |
| Void Power Conversion Max Improvement MK 4 | 2.70e12 | 15 | 4 | 9.76e15 | 4 Tech Improvement | Void Power Conversion Max x4 (x4 Per Level) | Void Power Conversion Max x256 | |
| Void Power Generation Improvement MK 4 | 4.50e12 | 1.8 | 50 | 3.26e25 | 1 Void Power Conversion Max Improvement MK 4 | Void Power Generation x1.15 (x1.15 Per Level) | Void Power Generation x1083.66 | |
| Void Power Max Improvement MK 5 | 3.50e12 | 1.8 | 50 | 2.54e25 | 1 Void Power Conversion Max Improvement MK 4 | Void Power Max x1.15 (x1.15 Per Level) | Void Power Max x1083.66 | |
| Void Power Supercharge MK 2 | 7.00e13 | 13 | 4 | 1.67e17 | 1 Void Power Conversion Max Improvement MK 4 | Void Power Generation x1.75 (x1.75 Per Level)
Void Power Max x1.75 (x1.75 Per Level) |
Void Power Generation x9.38
Void Power Max x9.38 | |
| Void Power Conversion Max Improvement MK 5 | 2.70e15 | 55 | 4 | 4.58e20 | 1 Void Power Supercharge MK 2 | Void Power Conversion Max x4 (x4 Per Level) | Void Power Conversion Max x256 | |
| Void Power Generation Improvement MK 5 | 4.50e15 | 3.1 | 25 | 4.12e27 | 1 Void Power Conversion Max Improvement MK 5 | Void Power Generation x1.3 (x1.3 Per Level) | Void Power Generation x705.64 | |
| Void Power Max Improvement MK 6 | 3.50e15 | 3.1 | 25 | 3.21e27 | 1 Void Power Conversion Max Improvement MK 5 | Void Power Max x1.3 (x1.3 Per Level) | Void Power Max x705.64 | |
| Void Power Supercharge MK 3 | 7.00e16 | 37 | 4 | 3.64e21 | 1 Void Power Conversion Max Improvement MK 5 | Void Power Generation x3 (x3 Per Level)
Void Power Max x3 (x3 Per Level) |
Void Power Generation x81
Void Power Max x81 | |
| Void Power Conversion Max Improvement MK 6 | 2.70e18 | 150 | 4 | 9.17e24 | 1 Void Power Supercharge MK 3 | Void Power Conversion Max x8 (x8 Per Level) | Void Power Conversion Max x4096 | |
| Void Power Generation Improvement MK 6 | 4.50e18 | 12 | 10 | 2.53e28 | 1 Void Power Conversion Max Improvement MK 6 | Void Power Generation x1.75 (x1.75 Per Level) | Void Power Generation x269.39 | |
| Void Power Max Improvement MK 7 | 3.50e18 | 12 | 10 | 1.97e28 | 1 Void Power Conversion Max Improvement MK 6 | Void Power Max x1.75 (x1.75 Per Level) | Void Power Max x269.39 | |
| Void Power Supercharge MK 4 | 7.00e19 | 60 | 4 | 1.54e25 | 1 Void Power Conversion Max Improvement MK 6 | Void Power Generation x4 (x4 Per Level)
Void Power Max x4 (x4 Per Level) |
Void Power Generation x256
Void Power Max x256 | |
| Base 1 Production Improvement MK 1 | 1 | 1.2 | 10 | 25.96 | 1 Tech Improvement | Base1 Building Material Gain x1.2 (x1.2 Per Level)
Battle Components Gain x1.1 (x1.1 Per Level) |
Base1 Building Material Gain x6.19
Battle Components Gain x2.59 | |
| Base 2 Production Improvement MK 1 | 200 | 1.2 | 10 | 5191.74 | 10 Base 1 Production Improvement MK 1 | Base2 Building Material Gain x1.2 (x1.2 Per Level)
Base2 Parts Gain x1.2 (x1.2 Per Level) Compute Components Gain x1.1 (x1.1 Per Level) |
Base2 Building Material Gain x6.19
Base2 Parts Gain x6.19 Compute Components Gain x2.59 | |
| All Base Production Improvement MK 1 | 2000 | 1.2 | 20 | 3.73e5 | 10 Base 2 Production Improvement MK 1 | Base Production Multiplier x1.05 (x1.05 Per Level) | Base Production Multiplier x2.65 | |
| Base 1 Components Improvement MK 1 | 1.00e5 | 1.2 | 10 | 2.60e6 | 20 All Base Production Improvement MK 1 | Battle Components Gain x1.1 (x1.1 Per Level) | Battle Components Gain x2.59 | |
| Base 2 Components Improvement MK 2 | 1.00e5 | 1.2 | 10 | 2.60e6 | 20 All Base Production Improvement MK 1 | Compute Components Gain x1.1 (x1.1 Per Level) | Compute Components Gain x2.59 | |
| Base 3 Production Improvement MK 1 | 5.00e6 | 1.2 | 10 | 1.30e8 | 10 Base 1 Components Improvement MK 1
10 Base 2 Components Improvement MK 2 |
Base3 Building Material Gain x1.2 (x1.2 Per Level)
Base3 Parts Gain x1.2 (x1.2 Per Level) Synth Components Gain x1.1 (x1.1 Per Level) |
Base3 Building Material Gain x6.19
Base3 Parts Gain x6.19 Synth Components Gain x2.59 | |
| All Base Production Improvement MK 2 | 5.00e8 | 1.2 | 20 | 9.33e10 | 10 Base 3 Production Improvement MK 1 | Base Production Multiplier x1.05 (x1.05 Per Level) | Base Production Multiplier x2.65 | |
| Warp Multiplier Improvement MK 1 | 20 | 1 | 4 | 200 | 1 Battle Improvement | Warp Essence Unique Completions Coefficient +0.00075 | Warp Essence Unique Completions Coefficient +0.003 | |
| Warp Core Charge Rate MK 1 | 300 | 0 | 5 | 1500 | 4 Warp Multiplier Improvement MK 1 | Warp Core Charge Speed +0.02 | Warp Core Charge Speed +0.1 | |
| Extra Warp Core MK 1 | 2000 | 0 | 1 | 2000 | 1 Warp Core Charge Rate MK 1 | Warp Cores +1 | ||
| Warp Multiplier Improvement MK 2 | 1.00e4 | 1 | 4 | 1.00e5 | 1 Extra Warp Core MK 1 | Warp Essence Unique Completions Coefficient +0.00075 | Warp Essence Unique Completions Coefficient +0.003 | |
| Warp Essence Harvesting | 5.00e7 | 8500 | 4 | 3.07e19 | 4 Warp Multiplier Improvement MK 2 | Warp Essence Gain x2 (x2 Per Level) | Warp Essence Gain x16 | |
| Warp Crew XP | 2.00e14 | 1.18 | 100 | 1.71e22 | 1 Warp Essence Harvesting | X P Gain x1.1 (x1.1 Per Level) | X P Gain x1.38e4 | |
| Warp Crew Proficiency XP | 6.00e14 | 2.9 | 25 | 1.15e26 | 1 Warp Crew XP | Proficiency Gain x1.5 (x1.5 Per Level) | Proficiency Gain x2.53e4 | |
| Warp Crew Ingenuity XP | 6.00e14 | 2.9 | 25 | 1.15e26 | 1 Warp Crew XP | Ingenuity Gain x1.5 (x1.5 Per Level) | Ingenuity Gain x2.53e4 | |
| Warp Crew Acumen XP | 6.00e14 | 2.9 | 25 | 1.15e26 | 1 Warp Crew XP | Acumen Gain x1.5 (x1.5 Per Level) | Acumen Gain x2.53e4 | |
| Warp Crew Engineering XP | 6.00e14 | 2.9 | 25 | 1.15e26 | 1 Warp Crew XP | Engineering Gain x1.5 (x1.5 Per Level) | Engineering Gain x2.53e4 | |
| Warp Energy Technician Rank Points | 2.00e15 | 3.4 | 20 | 3.55e25 | 1 Warp Crew Engineering XP | Energy Technician Rank Points +1 | Energy Technician Rank Points +20 | |
| Warp Cyber Specialist Rank Points | 6.00e15 | 3.4 | 20 | 1.07e26 | 1 Warp Crew Proficiency XP | Cyber Specialist Rank Points +1 | Cyber Specialist Rank Points +20 | |
| Warp Researcher Rank Points | 1.80e16 | 3.4 | 20 | 3.20e26 | 1 Warp Crew Acumen XP | Researcher Rank Points +1 | Researcher Rank Points +20 | |
| Warp Materials Engineer Rank Points | 5.40e16 | 3.4 | 20 | 9.59e26 | 1 Warp Crew Ingenuity XP | Materials Engineer Rank Points +1 | Materials Engineer Rank Points +20 | |
| Warp Logistics Manager Rank Points | 1.62e17 | 3.4 | 20 | 2.88e27 | 1 Warp Crew Proficiency XP | Logistics Manager Rank Points +1 | Logistics Manager Rank Points +20 | |
| Warp Xeno Phenomenologist Rank Points | 4.86e17 | 3.4 | 20 | 8.63e27 | 1 Warp Crew Ingenuity XP | Xeno Phenomenologist Rank Points +1 | Xeno Phenomenologist Rank Points +20 | |
| Warp Industrial Engineer Rank Points | 1.45e18 | 3.3 | 20 | 1.48e28 | 1 Warp Crew Engineering XP | Industrial Engineer Rank Points +1 | Industrial Engineer Rank Points +20 | |
| Warp Reconstitution Specialist Rank Points | 4.37e18 | 3.2 | 20 | 2.52e28 | 1 Warp Crew Acumen XP | Reconstitution Specialist Rank Points +1 | Reconstitution Specialist Rank Points +20 | |
| Crew Rank Delay | 1.20e17 | 55 | 5 | 1.12e24 | 1 Warp Crew XP | Rank Cost Scaling Delay +1 | Rank Cost Scaling Delay +5 | |
| Warp Battle Sync | 10 | 1 | 1 | 10 | 1 Battle Improvement | Multiplies Damage and Max Shields by your Warp Multiplier | ||
| Battle Improvement | 100 | 2 | 1 | 100 | 1 Warp Battle Sync | Damage x1.5
Max Shields x1.5 |
||
| Damage Improvement | 50 | 1.2 | 10 | 1297.93 | 1 Battle Improvement | Damage x1.1 (x1.1 Per Level) | Damage x2.59 | |
| Shield Improvement | 50 | 1.2 | 10 | 1297.93 | 1 Battle Improvement | Max Shields x1.1 (x1.1 Per Level) | Max Shields x2.59 | |
| Shield Improvement | 200 | 1.1 | 20 | 1.15e4 | 10 Shield Improvement | Max Shields x1.075 (x1.075 Per Level) | Max Shields x4.25 | |
| Shield Improvement | 1000 | 1.15 | 50 | 7.22e6 | 20 Shield Improvement | Max Shields x1.05 (x1.05 Per Level) | Max Shields x11.47 | |
| Laser Damage Improvement | 200 | 1.1 | 20 | 1.15e4 | 10 Damage Improvement | Laser Damage x1.075 (x1.075 Per Level) | Laser Damage x4.25 | |
| Laser Damage Improvement | 1000 | 1.15 | 50 | 7.22e6 | 20 Laser Damage Improvement | Laser Damage x1.05 (x1.05 Per Level) | Laser Damage x11.47 | |
| Kinetic Damage Improvement | 200 | 1.1 | 20 | 1.15e4 | 10 Damage Improvement | Kinetic Damage x1.075 (x1.075 Per Level) | Kinetic Damage x4.25 | |
| Kinetic Damage Improvement | 1000 | 1.15 | 50 | 7.22e6 | 20 Kinetic Damage Improvement | Kinetic Damage x1.05 (x1.05 Per Level) | Kinetic Damage x11.47 | |
| Fire Rate Improvement MK 1 | 1.00e7 | 1.15 | 1 | 1.00e7 | 50 Kinetic Damage Improvement
50 Laser Damage Improvement |
Fire Rate x1.15
Tick Rate x1.15 |
||
| Battle Improvement | 2.00e7 | 1.5 | 10 | 2.27e9 | 1 Fire Rate Improvement MK 1
50 Shield Improvement |
Damage x1.5 (+1.5 Per Level)
Max Shields x1.5 (+1.5 Per Level) |
Damage x15
Max Shields x15 |
Massive Warp Drive[edit | edit source]
After reaching sector 78, the Warp drive can be upgraded to the Massive Warp Drive.
Upgrading the Massive Warp Drive multiplies warp cores charge speed by 0.015, but also multiplies warp essence gained by 1.00e5, and unlocks the second tab of warp upgrades.
Massive Warp Locations
| Name | Unlocks from | Starting difficulty | Max difficulty | Enemies |
|---|---|---|---|---|
| Keres | 77(either path) | 77.5 | 106.5 |
|
| Limos | 77(either path) | 77.5 | 111.5 |
|
| Machai | 86B | 87 | 116.5 |
|
| Nomos | 95B | 97 | 119.5 |
|
Massive Warp Upgrades
| Name | Icon | Base Cost | Cost Growth | Max Level | Total Cost | Prerequisites | Effect | Total Effect |
| Capital Battle Systems | 1.00e32 | 2 | 1 | 1.00e32 | Capital Damage x1.1
Capital Max Shields x1.1 |
|||
| Capital Battle Improvement | 1.00e31 | 1 | 50 | 1.28e34 | 1 Capital Battle Systems | Capital Damage x1.2 (+1.2 Per Level)
Capital Max Shields x1.2 (+1.2 Per Level) |
Capital Damage x60
Capital Max Shields x60 | |
| Capital Damage Improvement | 1.00e34 | 1 | 50 | 1.28e37 | 1 Capital Battle Improvement | Capital Damage x1.15 (+1.15 Per Level) | Capital Damage x57.5 | |
| Capital Shield Improvement | 1.00e34 | 1 | 50 | 1.28e37 | 1 Capital Battle Improvement | Capital Max Shields x1.15 (+1.15 Per Level) | Capital Max Shields x57.5 | |
| Capital Damage Improvement | 1.00e35 | 1 | 50 | 1.28e38 | 1 Capital Damage Improvement | Capital Damage x1.1 (+1.1 Per Level) | Capital Damage x55 | |
| Capital Shield Improvement | 1.00e35 | 1 | 50 | 1.28e38 | 1 Capital Shield Improvement | Capital Max Shields x1.1 (+1.1 Per Level) | Capital Max Shields x55 | |
| Capital Battle Improvement | 1.00e38 | 1 | 1 | 1.00e38 | 50 Capital Damage Improvement
50 Capital Shield Improvement |
Capital Damage x1.05
Capital Max Shields x1.05 |
||
| Battle Systems | 1.00e36 | 1 | 1 | 1.00e36 | 1 Capital Battle Systems | Damage x1.05
Max Shields x1.05 |
||
| Damage Improvement | 1.00e35 | 1 | 50 | 1.28e38 | 1 Battle Systems | Damage x1.1 (+1.1 Per Level) | Damage x55 | |
| Shield Improvement | 1.00e35 | 1 | 50 | 1.28e38 | 1 Battle Systems | Max Shields x1.1 (+1.1 Per Level) | Max Shields x55 | |
| Battle Improvement | 1.00e38 | 1 | 1 | 1.00e38 | 50 Damage Improvement
50 Shield Improvement |
Damage x1.1
Max Shields x1.1 |
||
| Combined Battle Improvement | 1.00e37 | 1 | 100 | 5.05e40 | 1 Capital Battle Improvement
1 Battle Improvement |
Capital Damage x1.05 (+1.05 Per Level)
Capital Max Shields x1.05 (+1.05 Per Level) Damage x1.05 (+1.05 Per Level) Max Shields x1.05 (+1.05 Per Level) |
Capital Damage x105
Capital Max Shields x105 Damage x105 Max Shields x105 | |
| Capital Damage Improvement | 1.00e41 | 1 | 50 | 1.28e44 | 100 Combined Battle Improvement | Capital Damage x1.1 (+1.1 Per Level) | Capital Damage x55 | |
| Capital Shield Improvement | 1.00e41 | 1 | 50 | 1.28e44 | 100 Combined Battle Improvement | Capital Max Shields x1.1 (+1.1 Per Level) | Capital Max Shields x55 | |
| Damage Improvement | 1.00e41 | 1 | 50 | 1.28e44 | 100 Combined Battle Improvement | Damage x1.1 (+1.1 Per Level) | Damage x55 | |
| Shield Improvement | 1.00e41 | 1 | 50 | 1.28e44 | 100 Combined Battle Improvement | Max Shields x1.1 (+1.1 Per Level) | Max Shields x55 | |
| Capital Damage Improvement | 1.00e44 | 1 | 50 | 1.28e47 | 1 Capital Damage Improvement | Capital Damage x1.15 (+1.15 Per Level) | Capital Damage x57.5 | |
| Capital Shield Improvement | 1.00e44 | 1 | 50 | 1.28e47 | 1 Capital Shield Improvement | Capital Max Shields x1.15 (+1.15 Per Level) | Capital Max Shields x57.5 | |
| Damage Improvement | 1.00e44 | 1 | 50 | 1.28e47 | 1 Damage Improvement | Damage x1.1 (+1.1 Per Level) | Damage x55 | |
| Shield Improvement | 1.00e44 | 1 | 50 | 1.28e47 | 1 Shield Improvement | Max Shields x1.1 (+1.1 Per Level) | Max Shields x55 | |
| Capital Battle Improvement | 1.00e46 | 1.2 | 100 | 4.14e54 | 50 Capital Damage Improvement
50 Capital Shield Improvement |
Capital Damage x1.05 (+1.05 Per Level)
Capital Max Shields x1.05 (+1.05 Per Level) |
Capital Damage x105
Capital Max Shields x105 | |
| Battle Improvement | 1.00e46 | 1.2 | 100 | 4.14e54 | 50 Damage Improvement
50 Shield Improvement |
Damage x1.05 (+1.05 Per Level)
Max Shields x1.05 (+1.05 Per Level) |
Damage x105
Max Shields x105 | |
| Combined Battle Improvement | 1.00e54 | 5 | 10 | 2.44e60 | 100 Capital Battle Improvement
100 Battle Improvement |
Capital Damage x1.1 (+1.1 Per Level)
Capital Max Shields x1.1 (+1.1 Per Level) Damage x1.25 (+1.25 Per Level) Max Shields x1.25 (+1.25 Per Level) |
Capital Damage x11
Capital Max Shields x11 Damage x12.5 Max Shields x12.5 | |
| Combined Battle Improvement | 1.00e61 | 1.5 | 20 | 6.65e64 | 10 Combined Battle Improvement | Capital Damage x1.05 (+1.05 Per Level)
Capital Max Shields x1.05 (+1.05 Per Level) Damage x1.1 (+1.1 Per Level) Max Shields x1.1 (+1.1 Per Level) |
Capital Damage x21
Capital Max Shields x21 Damage x22 Max Shields x22 | |
| Capital Damage Improvement | 1.00e65 | 2 | 100 | 1.00e69 | 1 Combined Battle Improvement | Capital Damage x1.05 (+1.05 Per Level) | Capital Damage x105 | |
| Capital Shield Improvement | 1.00e65 | 2 | 100 | 1.00e69 | 1 Combined Battle Improvement | Capital Max Shields x1.05 (+1.05 Per Level) | Capital Max Shields x105 | |
| Capital Damage Improvement | 1.00e69 | 3 | 100 | 1.50e73 | 100 Capital Damage Improvement | Capital Damage x1.05 (+1.05 Per Level) | Capital Damage x105 | |
| Capital Shield Improvement | 1.00e69 | 3 | 100 | 1.50e73 | 100 Capital Shield Improvement | Capital Max Shields x1.05 (+1.05 Per Level) | Capital Max Shields x105 | |
| Capital Damage Improvement | 1.00e74 | 4 | 100 | 1.99e78 | 100 Capital Damage Improvement | Capital Damage x1.05 (+1.05 Per Level) | Capital Damage x105 | |
| Capital Shield Improvement | 1.00e74 | 4 | 100 | 1.99e78 | 100 Capital Shield Improvement | Capital Max Shields x1.05 (+1.05 Per Level) | Capital Max Shields x105 | |
| Capital Battle Improvement | 1.00e79 | 7 | 10 | 4.71e86 | 100 Capital Damage Improvement
100 Capital Shield Improvement |
Capital Damage x1.35 (x1.35 Per Level)
Capital Max Shields x1.35 (x1.35 Per Level) |
Capital Damage x20.11
Capital Max Shields x20.11 | |
| Capital Damage Improvement | 7.00e89 | 3.5 | 20 | 2.13e100 | 10 Capital Battle Improvement | Capital Damage x1.125 (x1.125 Per Level) | Capital Damage x10.55 | |
| Capital Shield Improvement | 7.00e89 | 3.5 | 20 | 2.13e100 | 10 Capital Battle Improvement | Capital Max Shields x1.125 (x1.125 Per Level) | Capital Max Shields x10.55 | |
| Veil Piercer Charging | 1.00e56 | 2 | 25 | 6.25e58 | 1 Combined Battle Improvement | Veil Pierce Charge Rate x1.005 (+1.005 Per Level) | Veil Pierce Charge Rate x25.12 | |
| Veil Piercer Charging | 1.00e59 | 2 | 25 | 6.25e61 | 1 Veil Piercer Charging | Veil Pierce Charge Rate x1.005 (+1.005 Per Level) | Veil Pierce Charge Rate x25.12 | |
| Fighter Systems | 1.00e32 | 2 | 1 | 1.00e32 | Fighter Damage x1.01
Fighter Durability x1.01 |
|||
| Fighter Improvement | 1.00e31 | 1 | 50 | 1.28e34 | 1 Fighter Systems | Fighter Damage x1.01 (+1.01 Per Level)
Fighter Durability x1.01 (+1.01 Per Level) |
Fighter Damage x50.5
Fighter Durability x50.5 | |
| Fighter Efficiency Improvement | 1.00e33 | 1 | 20 | 2.10e35 | 10 Fighter Improvement | Fighter Efficiency x1.02 (+1.02 Per Level) | Fighter Efficiency x20.4 | |
| Fighter Damage | 1.00e35 | 1 | 50 | 1.28e38 | 1 Fighter Efficiency Improvement | Fighter Damage x1.01 (+1.01 Per Level) | Fighter Damage x50.5 | |
| Fighter Durability | 1.00e35 | 1 | 50 | 1.28e38 | 1 Fighter Efficiency Improvement | Fighter Durability x1.01 (+1.01 Per Level) | Fighter Durability x50.5 | |
| Fighter Spawn Time | 1.00e39 | 1 | 1 | 1.00e39 | 1 Fighter Damage | Fighter Spawn Time -1 | ||
| Fighter Speed | 1.00e39 | 1 | 1 | 1.00e39 | 1 Fighter Durability | Fighter Speed x1.05 | ||
| Fighter Damage | 1.00e38 | 1 | 50 | 1.28e41 | 1 Fighter Spawn Time | Fighter Damage x1.01 (+1.01 Per Level) | Fighter Damage x50.5 | |
| Fighter Durability | 1.00e38 | 1 | 50 | 1.28e41 | 1 Fighter Speed | Fighter Durability x1.01 (+1.01 Per Level) | Fighter Durability x50.5 | |
| Fighter Improvement | 5.00e41 | 1 | 100 | 2.53e45 | 50 Fighter Damage
50 Fighter Durability |
Fighter Damage x1.01 (+1.01 Per Level)
Fighter Durability x1.01 (+1.01 Per Level) |
Fighter Damage x101
Fighter Durability x101 | |
| Fighter Improvement | 5.00e45 | 1 | 100 | 2.53e49 | 100 Fighter Improvement | Fighter Damage x1.01 (+1.01 Per Level)
Fighter Durability x1.01 (+1.01 Per Level) |
Fighter Damage x101
Fighter Durability x101 | |
| Pulverium Farming | 1.00e51 | 1.37 | 50 | 1.85e58 | 100 Fighter Improvement | Pulverium Gain x1.05 (x1.05 Per Level) | Pulverium Gain x11.47 | |
| Pulverium Farming | 1.00e52 | 2 | 25 | 3.36e59 | 1 Pulverium Farming | Pulverium Gain x1.11 (x1.11 Per Level) | Pulverium Gain x13.59 | |
| Fortifium Farming | 1.00e51 | 1.37 | 50 | 1.85e58 | 100 Fighter Improvement | Fortifium Gain x1.05 (x1.05 Per Level) | Fortifium Gain x11.47 | |
| Fortifium Farming | 1.00e52 | 2 | 25 | 3.36e59 | 1 Fortifium Farming | Fortifium Gain x1.11 (x1.11 Per Level) | Fortifium Gain x13.59 | |
| Adaptium Farming | 1.00e51 | 1.37 | 50 | 1.85e58 | 100 Fighter Improvement | Adaptium Gain x1.05 (x1.05 Per Level) | Adaptium Gain x11.47 | |
| Adaptium Farming | 1.00e52 | 2 | 25 | 3.36e59 | 1 Adaptium Farming | Adaptium Gain x1.11 (x1.11 Per Level) | Adaptium Gain x13.59 | |
| Fighter Improvement | 1.00e67 | 1.2 | 100 | 4.14e75 | 25 Pulverium Farming
25 Fortifium Farming 25 Adaptium Farming |
Fighter Damage x1.01 (x1.01 Per Level)
Fighter Durability x1.01 (x1.01 Per Level) |
Fighter Damage x2.7
Fighter Durability x2.7 | |
| Fighter Improvement | 1.00e78 | 1.2 | 100 | 4.14e86 | 100 Fighter Improvement | Fighter Damage x1.01 (x1.01 Per Level)
Fighter Durability x1.01 (x1.01 Per Level) |
Fighter Damage x2.7
Fighter Durability x2.7 | |
| Compute Systems | 1.00e32 | 1 | 1 | 1.00e32 | Compute Speed x1.15 | |||
| Compute Speed Improvement | 1.00e31 | 1 | 50 | 1.28e34 | 1 Compute Systems | Compute Speed x1.4 (+1.4 Per Level) | Compute Speed x70 | |
| Starting Spec Points | 1.00e33 | 10 | 2 | 1.10e34 | 1 Compute Speed Improvement | Compute Spec Points +1 | Compute Spec Points +2 | |
| Compute Power Improvement | 1.00e33 | 1 | 50 | 1.28e36 | 1 Starting Spec Points | Compute Power x1.4 (+1.4 Per Level) | Compute Power x70 | |
| Compute Power Improvement | 1.00e36 | 1 | 50 | 1.28e39 | 1 Compute Power Improvement | Compute Power x1.4 (+1.4 Per Level) | Compute Power x70 | |
| Combat Tier Scaling Reduction | 1.00e37 | 2 | 2 | 3.00e37 | 1 Compute Power Improvement | Compute Damage Tier Scale Delay +1
Compute Durability Tier Scale Delay +1 |
Compute Damage Tier Scale Delay +2
Compute Durability Tier Scale Delay +2 | |
| Starting Spec Points | 1.00e44 | 2 | 3 | 7.00e44 | 1 Combat Tier Scaling Reduction | Compute Spec Points +1 | Compute Spec Points +3 | |
| Compute Power Improvement | 1.00e46 | 1 | 50 | 1.28e49 | 1 Starting Spec Points | Compute Power x1.4 (+1.4 Per Level) | Compute Power x70 | |
| Starting Spec Points | 1.00e49 | 50 | 2 | 5.10e50 | 1 Compute Power Improvement | Compute Spec Points +1 | Compute Spec Points +2 | |
| Efficiency Scaling Reduction | 1.00e51 | 100 | 2 | 1.01e53 | 1 Starting Spec Points | Compute Efficiency Tier Scale Delay +1 | Compute Efficiency Tier Scale Delay +2 | |
| Compute Power Improvement | 1.00e54 | 1 | 50 | 1.28e57 | 2 Starting Spec Points | Compute Power x1.4 (+1.4 Per Level) | Compute Power x70 | |
| Range Tier Scaling Reduction | 1.00e55 | 100 | 2 | 1.01e57 | 1 Compute Power Improvement | Compute Weapon Range Tier Scale Delay +1 | Compute Weapon Range Tier Scale Delay +2 | |
| Combat Tier Scaling Reduction | 1.00e57 | 40 | 10 | 2.69e71 | 1 Compute Power Improvement | Compute Damage Tier Scale Delay +1
Compute Durability Tier Scale Delay +1 |
Compute Damage Tier Scale Delay +10
Compute Durability Tier Scale Delay +10 | |
| Compute Power Improvement | 1.00e73 | 1 | 50 | 1.28e76 | 10 Combat Tier Scaling Reduction | Compute Power x1.8 (+1.8 Per Level) | Compute Power x90 | |
| Starting Spec Points | 1.00e76 | 100 | 2 | 1.01e78 | 50 Compute Power Improvement | Compute Spec Points +2 | Compute Spec Points +4 | |
| Compute Power Improvement | 1.00e80 | 1.1 | 100 | 1.38e85 | 2 Starting Spec Points | Compute Power x1.1 (x1.1 Per Level) | Compute Power x1.38e4 | |
| Compute Power Improvement | 1.00e87 | 1.5 | 50 | 1.28e96 | 100 Compute Power Improvement | Compute Power x1.1 (x1.1 Per Level) | Compute Power x117.39 | |
| Synth Systems | 1.00e32 | 1 | 1 | 1.00e32 | Synth Speed x1.05 | |||
| Synth Improvement | 1.00e31 | 1 | 50 | 1.28e34 | 1 Synth Systems | Synth Speed x1.1 (+1.1 Per Level) | Synth Speed x55 | |
| Fixture Speed | 1.00e36 | 1 | 1 | 1.00e36 | 1 Synth Improvement | Fixture Speed x1.2 | ||
| Synth Improvement | 1.00e35 | 1 | 100 | 5.05e38 | 1 Fixture Speed | Synth Speed x1.05 (+1.05 Per Level) | Synth Speed x105 | |
| Synth Improvement | 1.00e39 | 1 | 100 | 5.05e42 | 100 Synth Improvement | Synth Speed x1.05 (+1.05 Per Level) | Synth Speed x105 | |
| Synth Improvement | 1.00e45 | 1 | 100 | 5.05e48 | 100 Synth Improvement | Synth Speed x1.05 (+1.05 Per Level) | Synth Speed x105 | |
| Fixture Speed | 1.00e47 | 1.8 | 25 | 3.01e53 | 100 Synth Improvement | Fixture Speed x1.05 (+1.05 Per Level) | Fixture Speed x26.25 | |
| Synth Improvement | 1.00e53 | 1.8 | 25 | 3.01e59 | 1 Fixture Speed | Synth Speed x1.1 (x1.1 Per Level) | Synth Speed x10.83 | |
| Crew Systems | 1.00e34 | 1 | 1 | 1.00e34 | 1 Synth Systems | Crew XP Gain Multiplier x1.1 | ||
| Crew Rank Delay | 1.00e33 | 1 | 1 | 1.00e33 | 1 Crew Systems | Rank Cost Scaling Delay +1 | ||
| Crew XP | 1.00e33 | 1 | 50 | 1.28e36 | 1 Crew Rank Delay | X P Gain x1.2 (+1.2 Per Level) | X P Gain x60 | |
| Crew Mastery Gain | 1.00e36 | 100 | 4 | 1.01e42 | 1 Crew XP | Mastery Gain x1.1 (x1.1 Per Level) | Mastery Gain x1.46 | |
| Energy Technician Stat Scaling Delay | 1.00e36 | 1 | 50 | 1.28e39 | 1 Crew Mastery Gain | Energy Technician Stat Scaling Delay +1 | Energy Technician Stat Scaling Delay +50 | |
| Cyber Specialist Stat Scaling Delay | 1.00e36 | 1 | 50 | 1.28e39 | 1 Crew Mastery Gain | Cyber Specialist Stat Scaling Delay +1 | Cyber Specialist Stat Scaling Delay +50 | |
| Researcher Stat Scaling Delay | 1.00e36 | 1 | 50 | 1.28e39 | 1 Crew Mastery Gain | Researcher Stat Scaling Delay +1 | Researcher Stat Scaling Delay +50 | |
| Materials Engineer Stat Scaling Delay | 1.00e36 | 1 | 50 | 1.28e39 | 1 Crew Mastery Gain | Materials Engineer Stat Scaling Delay +1 | Materials Engineer Stat Scaling Delay +50 | |
| Logistics Manager Stat Scaling Delay | 1.00e36 | 1 | 50 | 1.28e39 | 1 Crew Mastery Gain | Logistics Manager Stat Scaling Delay +1 | Logistics Manager Stat Scaling Delay +50 | |
| Xeno Phenomenologist Stat Scaling Delay | 1.00e36 | 1 | 50 | 1.28e39 | 1 Crew Mastery Gain | Xeno Phenomenologist Stat Scaling Delay +1 | Xeno Phenomenologist Stat Scaling Delay +50 | |
| Industrial Engineer Stat Scaling Delay | 1.00e36 | 1 | 50 | 1.28e39 | 1 Crew Mastery Gain | Industrial Engineer Stat Scaling Delay +1 | Industrial Engineer Stat Scaling Delay +50 | |
| Reconstitution Specialist Stat Scaling Delay | 1.00e36 | 1 | 50 | 1.28e39 | 1 Crew Mastery Gain | Reconstitution Specialist Stat Scaling Delay +1 | Reconstitution Specialist Stat Scaling Delay +50 | |
| Engineering Stat Scaling Delay | 5.00e39 | 1 | 50 | 6.38e42 | 50 Energy Technician Stat Scaling Delay
50 Industrial Engineer Stat Scaling Delay |
Engineering Stat Cost Scaling Delay +1 | Engineering Stat Cost Scaling Delay +50 | |
| Ingenuity Stat Scaling Delay | 5.00e39 | 1 | 50 | 6.38e42 | 50 Materials Engineer Stat Scaling Delay
50 Xeno Phenomenologist Stat Scaling Delay |
Ingenuity Stat Cost Scaling Delay +1 | Ingenuity Stat Cost Scaling Delay +50 | |
| Proficiency Stat Scaling Delay | 5.00e39 | 1 | 50 | 6.38e42 | 50 Cyber Specialist Stat Scaling Delay
50 Logistics Manager Stat Scaling Delay |
Proficiency Stat Cost Scaling Delay +1 | Proficiency Stat Cost Scaling Delay +50 | |
| Acumen Stat Scaling Delay | 5.00e39 | 1 | 50 | 6.38e42 | 50 Researcher Stat Scaling Delay
50 Reconstitution Specialist Stat Scaling Delay |
Acumen Stat Cost Scaling Delay +1 | Acumen Stat Cost Scaling Delay +50 | |
| Primary Stat Scaling Delay | 5.00e42 | 3 | 20 | 2.95e45 | 50 Proficiency Stat Scaling Delay
50 Engineering Stat Scaling Delay |
Primary Stat Cost Scaling Delay +1 | Primary Stat Cost Scaling Delay +20 | |
| Secondary Stat Scaling Delay | 5.00e42 | 3 | 20 | 2.95e45 | 50 Ingenuity Stat Scaling Delay
50 Acumen Stat Scaling Delay |
Secondary Stat Cost Scaling Delay +1 | Secondary Stat Cost Scaling Delay +20 | |
| Crew Rank Delay | 1.00e46 | 1 | 1 | 1.00e46 | 1 Primary Stat Scaling Delay | Rank Cost Scaling Delay +2 | ||
| Crew Rank Delay | 1.00e46 | 1 | 1 | 1.00e46 | 1 Secondary Stat Scaling Delay | Rank Cost Scaling Delay +2 | ||
| Crew Mastery Gain | 1.00e45 | 1.1 | 50 | 1.16e48 | 1 Crew Rank Delay
1 Crew Rank Delay 4 Crew Mastery Gain |
Mastery Gain x1.02 (x1.02 Per Level) | Mastery Gain x2.69 | |
| Crew Rank Delay | 1.00e51 | 7 | 10 | 4.71e58 | 50 Crew Mastery Gain | Rank Cost Scaling Delay +3 | Rank Cost Scaling Delay +30 | |
| Crew Mastery Gain | 1.00e61 | 1.3 | 50 | 1.66e67 | 10 Crew Rank Delay | Mastery Gain x1.01 (x1.01 Per Level) | Mastery Gain x1.64 | |
| Crew Skill | 1.00e66 | 100 | 5 | 1.01e74 | 50 Crew Mastery Gain | Crew Skill x1.05 (+1.05 Per Level) | Crew Skill x5.25 | |
| Crew Sleeve Generation | 1.00e65 | 1.5 | 25 | 5.05e69 | 50 Crew Mastery Gain | Crew Sleeve Generation Speed x1.05 (x1.05 Per Level) | Crew Sleeve Generation Speed x3.39 | |
| Crew Mastery Gain | 1.00e81 | 1.3 | 50 | 1.66e87 | 5 Crew Skill | Mastery Gain x1.01 (x1.01 Per Level) | Mastery Gain x1.64 | |
| Crew Mastery Gain | 1.00e89 | 1.4 | 50 | 5.06e96 | 50 Crew Mastery Gain | Mastery Gain x1.02 (x1.02 Per Level) | Mastery Gain x2.69 | |
| Reactor Systems | 1.00e34 | 1 | 1 | 1.00e34 | 1 Compute Systems | Void Power Generation x1.5
Void Power Max x1.5 |
||
| Void Power Supercharge | 1.00e33 | 1 | 50 | 1.28e36 | 1 Reactor Systems | Void Power Generation x2 (+2 Per Level)
Void Power Max x2 (+2 Per Level) |
Void Power Generation x100
Void Power Max x100 | |
| Void Power Supercharge | 1.00e39 | 1 | 1 | 1.00e39 | 50 Void Power Supercharge | Void Power Generation x5
Void Power Max x10 |
||
| VM Conversion Max | 2.00e38 | 100 | 2 | 2.02e40 | 1 Void Power Supercharge | Void Power Conversion Max x10 (x10 Per Level) | Void Power Conversion Max x100 | |
| Void Power Max | 1.00e38 | 1 | 50 | 1.28e41 | 1 VM Conversion Max | Void Power Max x2 (+2 Per Level) | Void Power Max x100 | |
| Void Power Gen | 1.00e38 | 1 | 50 | 1.28e41 | 1 VM Conversion Max | Void Power Generation x2 (+2 Per Level) | Void Power Generation x100 | |
| Void Power Max | 5.00e39 | 1 | 50 | 6.38e42 | 1 Void Power Gen | Void Power Max x2.1 (+2.1 Per Level) | Void Power Max x105 | |
| Void Power Gen | 5.00e39 | 1 | 50 | 6.38e42 | 1 Void Power Max | Void Power Generation x2 (+2 Per Level) | Void Power Generation x100 | |
| VM Conversion Max | 2.00e42 | 100 | 2 | 2.02e44 | 50 Void Power Max
50 Void Power Gen |
Void Power Conversion Max x10 (x10 Per Level) | Void Power Conversion Max x100 | |
| Overdrive Charge Speed | 5.00e42 | 100 | 5 | 5.05e50 | 1 VM Conversion Max | Overdrive Charge Speed x1.1 (x1.1 Per Level) | Overdrive Charge Speed x1.61 | |
| Capital Battle Overdrive Charge Speed | 5.00e41 | 1 | 50 | 6.38e44 | 1 Overdrive Charge Speed | OD Capital Battle Charge Speed x1.03 (+1.03 Per Level) | OD Capital Battle Charge Speed x51.5 | |
| S. Battle Overdrive Charge Speed | 5.00e41 | 1 | 50 | 6.38e44 | 1 Overdrive Charge Speed | OD Battle Charge Speed x1.03 (+1.03 Per Level) | OD Battle Charge Speed x51.5 | |
| Fighter Overdrive Charge Speed | 5.00e41 | 1 | 50 | 6.38e44 | 1 Overdrive Charge Speed | OD Fighter Charge Speed x1.03 (+1.03 Per Level) | OD Fighter Charge Speed x51.5 | |
| Compute Overdrive Charge Speed | 5.00e41 | 1 | 50 | 6.38e44 | 1 Overdrive Charge Speed | OD Compute Charge Speed x1.03 (+1.03 Per Level) | OD Compute Charge Speed x51.5 | |
| Synth Overdrive Charge Speed | 5.00e41 | 1 | 50 | 6.38e44 | 1 Overdrive Charge Speed | OD Synth Charge Speed x1.03 (+1.03 Per Level) | OD Synth Charge Speed x51.5 | |
| Reactor Overdrive Charge Speed | 5.00e41 | 1 | 50 | 6.38e44 | 1 Overdrive Charge Speed | OD Reactor Charge Speed x1.03 (+1.03 Per Level) | OD Reactor Charge Speed x51.5 | |
| Research Overdrive Charge Speed | 5.00e41 | 1 | 50 | 6.38e44 | 1 Overdrive Charge Speed | OD Research Charge Speed x1.03 (+1.03 Per Level) | OD Research Charge Speed x51.5 | |
| Warp Overdrive Charge Speed | 5.00e41 | 1 | 50 | 6.38e44 | 1 Overdrive Charge Speed | OD Warp Charge Speed x1.03 (+1.03 Per Level) | OD Warp Charge Speed x51.5 | |
| Capital Battle Overdrive Charge Speed | 5.00e49 | 1.5 | 50 | 6.38e58 | 1 Capital Battle Overdrive Charge Speed | OD Capital Battle Charge Speed x1.025 (x1.025 Per Level) | OD Capital Battle Charge Speed x3.44 | |
| S. Battle Overdrive Charge Speed | 5.00e49 | 1.5 | 50 | 6.38e58 | 1 S. Battle Overdrive Charge Speed | OD Battle Charge Speed x1.025 (x1.025 Per Level) | OD Battle Charge Speed x3.44 | |
| Fighter Overdrive Charge Speed | 5.00e49 | 1.5 | 50 | 6.38e58 | 1 Fighter Overdrive Charge Speed | OD Fighter Charge Speed x1.025 (x1.025 Per Level) | OD Fighter Charge Speed x3.44 | |
| Compute Overdrive Charge Speed | 5.00e49 | 1.5 | 50 | 6.38e58 | 1 Compute Overdrive Charge Speed | OD Compute Charge Speed x1.025 (x1.025 Per Level) | OD Compute Charge Speed x3.44 | |
| Synth Overdrive Charge Speed | 5.00e49 | 1.5 | 50 | 6.38e58 | 1 Synth Overdrive Charge Speed | OD Synth Charge Speed x1.025 (x1.025 Per Level) | OD Synth Charge Speed x3.44 | |
| Reactor Overdrive Charge Speed | 5.00e49 | 1.5 | 50 | 6.38e58 | 1 Reactor Overdrive Charge Speed | OD Reactor Charge Speed x1.025 (x1.025 Per Level) | OD Reactor Charge Speed x3.44 | |
| Research Overdrive Charge Speed | 5.00e49 | 1.5 | 50 | 6.38e58 | 1 Research Overdrive Charge Speed | OD Research Charge Speed x1.025 (x1.025 Per Level) | OD Research Charge Speed x3.44 | |
| Warp Overdrive Charge Speed | 5.00e49 | 1.5 | 50 | 6.38e58 | 1 Warp Overdrive Charge Speed | OD Warp Charge Speed x1.025 (x1.025 Per Level) | OD Warp Charge Speed x3.44 | |
| Warp Essence Gain | 3.00e34 | 100 | 6 | 3.03e44 | Warp Essence Gain x2 (x2 Per Level) | Warp Essence Gain x64 | ||
| Research Systems | 1.00e36 | 1 | 1 | 1.00e36 | 1 Reactor Systems | Research Bonus x1.25 | ||
| Research Bonus | 1.00e35 | 1 | 50 | 1.28e38 | 1 Research Systems | Research Bonus x1.5 (+1.5 Per Level) | Research Bonus x75 | |
| Research Data Cores | 1.00e36 | 100 | 2 | 1.01e38 | 1 Research Bonus | Starting Data Cores +1 | Starting Data Cores +2 | |
| Applied Research Bonus | 1.00e37 | 1 | 50 | 1.28e40 | 2 Research Data Cores | Applied Research Gain x1.25 (+1.25 Per Level) | Applied Research Gain x62.5 | |
| Fundamental Research Bonus | 1.00e37 | 1 | 50 | 1.28e40 | 2 Research Data Cores | Fundamental Research Gain x1.25 (+1.25 Per Level) | Fundamental Research Gain x62.5 | |
| Applied Research Bonus | 5.00e38 | 1 | 100 | 2.53e42 | 1 Applied Research Bonus | Applied Research Gain x1.25 (+1.25 Per Level) | Applied Research Gain x125 | |
| Fundamental Research Bonus | 5.00e38 | 1 | 100 | 2.53e42 | 1 Fundamental Research Bonus | Fundamental Research Gain x1.25 (+1.25 Per Level) | Fundamental Research Gain x125 | |
| Applied Research Bonus | 1.00e41 | 1 | 50 | 1.28e44 | 1 Applied Research Bonus | Applied Research Gain x1.25 (+1.25 Per Level) | Applied Research Gain x62.5 | |
| Fundamental Research Bonus | 1.00e41 | 1 | 50 | 1.28e44 | 1 Fundamental Research Bonus | Fundamental Research Gain x1.25 (+1.25 Per Level) | Fundamental Research Gain x62.5 | |
| Research Data Cores | 1.00e43 | 100 | 2 | 1.01e45 | 1 Applied Research Bonus
1 Fundamental Research Bonus |
Starting Data Cores +1 | Starting Data Cores +2 | |
| AF Research Bonus | 1.00e48 | 1.25 | 50 | 2.80e53 | 2 Research Data Cores | Applied Research Gain x1.1 (x1.1 Per Level)
Fundamental Research Gain x1.1 (x1.1 Per Level) |
Applied Research Gain x117.39
Fundamental Research Gain x117.39 | |
| Specimen Research Bonus | 1.00e52 | 1.25 | 50 | 2.80e57 | 1 AF Research Bonus | Specimen Research Bonus x1.1 (x1.1 Per Level) | Specimen Research Bonus x117.39 | |
| Zephyrion Specimen Research Bonus | 1.00e53 | 2 | 50 | 2.50e56 | 1 Specimen Research Bonus | Zephyrion Specimen Research Bonus x1.25 (+1.25 Per Level) | Zephyrion Specimen Research Bonus x62.5 | |
| Yttaldar Specimen Research Bonus | 1.00e53 | 2 | 50 | 2.50e56 | 1 Specimen Research Bonus | Yttaldar Specimen Research Bonus x1.25 (+1.25 Per Level) | Yttaldar Specimen Research Bonus x62.5 | |
| Xyloquant Specimen Research Bonus | 1.00e53 | 2 | 50 | 2.50e56 | 1 Specimen Research Bonus | Xyloquant Specimen Research Bonus x1.25 (+1.25 Per Level) | Xyloquant Specimen Research Bonus x62.5 | |
| Wraithtex Specimen Research Bonus | 1.00e53 | 2 | 50 | 2.50e56 | 1 Specimen Research Bonus | Wraithtex Specimen Research Bonus x1.25 (+1.25 Per Level) | Wraithtex Specimen Research Bonus x62.5 | |
| Verdanix Specimen Research Bonus | 1.00e53 | 2 | 50 | 2.50e56 | 1 Specimen Research Bonus | Verdanix Specimen Research Bonus x1.25 (+1.25 Per Level) | Verdanix Specimen Research Bonus x62.5 | |
| Research Data Cores | 1.00e54 | 10 | 10 | 1.11e63 | 1 Specimen Research Bonus | Starting Data Cores +1 | Starting Data Cores +10 | |
| Specimen Gain Bonus | 1.00e55 | 1.25 | 50 | 2.80e60 | 1 Research Data Cores | Specimen Gain Bonus x1.1 (x1.1 Per Level) | Specimen Gain Bonus x117.39 | |
| Zephyrion Specimen Gain Bonus | 1.00e56 | 2 | 50 | 2.50e59 | 1 Specimen Gain Bonus | Zephyrion Specimen Gain x1.25 (+1.25 Per Level) | Zephyrion Specimen Gain x62.5 | |
| Yttaldar Specimen Gain Bonus | 1.00e56 | 2 | 50 | 2.50e59 | 1 Specimen Gain Bonus | Yttaldar Specimen Gain x1.25 (+1.25 Per Level) | Yttaldar Specimen Gain x62.5 | |
| Xyloquant Specimen Gain Bonus | 1.00e56 | 2 | 50 | 2.50e59 | 1 Specimen Gain Bonus | Xyloquant Specimen Gain x1.25 (+1.25 Per Level) | Xyloquant Specimen Gain x62.5 | |
| Wraithtex Specimen Gain Bonus | 1.00e56 | 2 | 50 | 2.50e59 | 1 Specimen Gain Bonus | Wraithtex Specimen Gain x1.25 (+1.25 Per Level) | Wraithtex Specimen Gain x62.5 | |
| Verdanix Specimen Gain Bonus | 1.00e56 | 2 | 50 | 2.50e59 | 1 Specimen Gain Bonus | Verdanix Specimen Gain x1.25 (+1.25 Per Level) | Verdanix Specimen Gain x62.5 | |
| AF Research Bonus | 1.00e60 | 1.25 | 50 | 2.80e65 | 50 Specimen Gain Bonus | Applied Research Gain x1.075 (x1.075 Per Level)
Fundamental Research Gain x1.075 (x1.075 Per Level) |
Applied Research Gain x37.19
Fundamental Research Gain x37.19 | |
| Research Data Cores | 1.00e65 | 100 | 2 | 1.01e67 | 50 AF Research Bonus | Starting Data Cores +1 | Starting Data Cores +2 | |
| Applied Research Bonus | 5.00e67 | 1 | 50 | 6.38e70 | 2 Research Data Cores | Applied Research Gain x1.2 (+1.2 Per Level) | Applied Research Gain x60 | |
| Specimen Research Bonus | 5.00e67 | 1 | 50 | 6.38e70 | 2 Research Data Cores | Specimen Research Bonus x1.2 (+1.2 Per Level) | Specimen Research Bonus x60 | |
| Fundamental Research Bonus | 5.00e67 | 1 | 50 | 6.38e70 | 2 Research Data Cores | Fundamental Research Gain x1.2 (+1.2 Per Level) | Fundamental Research Gain x60 | |
| Applied Research Bonus | 5.00e72 | 1.25 | 100 | 9.82e82 | 50 Applied Research Bonus | Applied Research Gain x1.05 (x1.05 Per Level) | Applied Research Gain x131.5 | |
| Specimen Research Bonus | 5.00e72 | 1.25 | 100 | 9.82e82 | 50 Specimen Research Bonus | Specimen Research Bonus x1.05 (x1.05 Per Level) | Specimen Research Bonus x131.5 | |
| Fundamental Research Bonus | 5.00e72 | 1.25 | 100 | 9.82e82 | 50 Fundamental Research Bonus | Fundamental Research Gain x1.05 (x1.05 Per Level) | Fundamental Research Gain x131.5 | |
| Research Data Cores | 1.00e84 | 10 | 5 | 1.11e88 | 100 Applied Research Bonus
100 Fundamental Research Bonus 100 Specimen Research Bonus |
Starting Data Cores +1 | Starting Data Cores +5 | |
| Data Core Exponent | 1.00e90 | 1.5 | 50 | 1.28e99 | 5 Research Data Cores | Data Core Exponent +0.0075 | Data Core Exponent +0.375 | |
| Base Systems | 1.00e36 | 1 | 1 | 1.00e36 | 1 Crew Systems | Base Production Multiplier x1.5 | ||
| Base 5 Production | 1.00e35 | 1 | 50 | 1.28e38 | 1 Base Systems | Base5 Production Multiplier x1.05 (+1.05 Per Level) | Base5 Production Multiplier x52.5 | |
| Base 5 Material Production | 5.00e36 | 1 | 100 | 2.53e40 | 50 Base 5 Production | Base5 Alien Material Gain x1.05 (+1.05 Per Level) | Base5 Alien Material Gain x105 | |
| Base 5 Part Production | 5.00e36 | 1 | 100 | 2.53e40 | 50 Base 5 Production | Base5 Alien Parts Gain x1.05 (+1.05 Per Level) | Base5 Alien Parts Gain x105 | |
| Base 5 Component Production | 5.00e36 | 1 | 100 | 2.53e40 | 50 Base 5 Production | Mastery Components Gain x1.05 (+1.05 Per Level) | Mastery Components Gain x105 | |
| Base 5 Production | 1.00e43 | 1.5 | 100 | 8.13e60 | 50 Base 5 Material Production | Base5 Production Multiplier x1.05 (+1.05 Per Level) | Base5 Production Multiplier x105 | |
| Base 5 Component Production | 5.00e60 | 1.2 | 100 | 2.07e69 | 100 Base 5 Production | Mastery Components Gain x1.05 (x1.05 Per Level) | Mastery Components Gain x131.5 | |
| Base 6 production | 5.00e80 | 1.2 | 50 | 2.27e85 | 100 Base 5 Production | Base6 Material Gain x1.02 (+1.02 Per Level)
Base6 Parts Gain x1.02 (+1.02 Per Level) Fleet Components Gain x1.02 (+1.02 Per Level) |
Base6 Material Gain x51
Base6 Parts Gain x51 Fleet Components Gain x51 | |
| Warp Size Increase | 5.00e60 | 100000 | 1 | 5.00e60 | 1 Warp Essence Gain | Warp Core Charge Speed x0.1
Warp Essence Gain x13 OD Warp Charge Speed x1.5 |
||
| Warp Size Increase | 5.00e70 | 100000 | 2 | 5.00e75 | 1 Warp Size Increase | Warp Core Charge Speed x0.1 (x0.1 Per Level)
Warp Essence Gain x13 (x13 Per Level) OD Warp Charge Speed x1.5 (x1.5 Per Level) |
Warp Core Charge Speed x0.01
Warp Essence Gain x169 OD Warp Charge Speed x2.25 | |
| Warp Size Increase | 5.00e91 | 1000 | 3 | 5.01e97 | 1 Warp Size Increase | Warp Core Charge Speed x0.1 (x0.1 Per Level)
Warp Essence Gain x13 (x13 Per Level) OD Warp Charge Speed x1.5 (x1.5 Per Level) |
Warp Core Charge Speed x0
Warp Essence Gain x2197 OD Warp Charge Speed x3.38 |
Warp Tethering[edit | edit source]
Warp Tethering is unlocked on maxing all upgrades in the massive warp tree with G6 BB3 complete. Warp Cores are no longer used and warp locations can be jumped to at any time with no cost. When a location has been cleared once it can be tethered. A tethered location generates skein when fully charged, then it needs to discharge to generate residuum. Every difficulty cleared above starting difficulty increases skein gain by x1.25 but does not increase residuum gain. Difficulties of each warp persist on reinforce.
Charge time depends on the "Warp Core Charge Speed" stat, while discharge time only depends on the "Warp Discharge Speed" stat.
Tether Warp Locations
| Name | Unlocks from | Starting difficulty | Base Charge Time | Base Discharge Time | Residuum Gain | Total Skein to Max | Enemies |
|---|---|---|---|---|---|---|---|
| Oizys | unlocks with tether | 126 | 15000 minutes | 2700 seconds | 1 | 1490 |
|
| Phonoi | unlocks with tether | 130 | 150000 minutes | 2700 seconds | 2 | 2790 |
|
| Quirinus | reach 133 | 134 | 2e6 minutes | 3600 seconds | 3 | 7060 |
|
| Rumina | reach 137 | 138 | 6e8 minutes | 4500 seconds | 4 | 5300 |
|
Tether Warp Upgrades
Upgrades are separated into a tree for each warp location, and one for residuum.
Residuum
Residuum is generated automatically after a Warp Drive discharges and is produced regardless of the current warp tethered to. Upgrades above the line will stay on reinforce. All upgrades have 5 levels and are multiplicative with themselves. The cost for subsequent levels in an upgrade grows by x1.25 per level.
| Level | 1 | 2 | 3 | 4 | 5 | Total Cost | # of Upgrades | Cost to Max Row |
|---|---|---|---|---|---|---|---|---|
| Row 1 | 10.0 | 12.5 | 15.6 | 19.5 | 24.4 | 82.0 | 7 | 574 |
| Row 2 | 30.0 | 37.5 | 46.9 | 58.6 | 73.2 | 246.2 | 6 | 1477.2 |
| Row 3 | 90.0 | 112.5 | 140.6 | 175.8 | 219.7 | 738.6 | 6 | 4431.6 |
| Row 4 | 270.0 | 337.5 | 421.9 | 527.3 | 659.2 | 2215.9 | 5 | 11079.5 |
| Total: | 17562.3 | |||||||
| Name | Icon | Individual Effect | Total Effect |
|---|---|---|---|
| Battle Improvement | Capital Damage x1.4 Per Level
Capital Max Shields x1.4 Per Level |
Capital Damage x5.3782
Capital Shields x5.3782 | |
| Fighter Improvement | Fighter Damage x1.1 Per Level
Fighter Durability x1.1 Per Level |
Fighter Damage x1.61051
Fighter Durability x1.61051 | |
| Warp Charge Speed | Warp Core Charge Speed x1.05 Per Level | Warp Core Charge Speed x1.27628 | |
| Fuel Support | Astrium Fuel Efficiency x1.005 Per Level | Astrium Fuel Efficiency x1.02525 | |
| Synth Speed | Synth Speed x1.4 Per Level | Synth Speed x5.3782 | |
| Base 6 Materials | Base 6 Material Multiplier x1.4 Per Level | Base 6 Material Multiplier x5.3782 | |
| Specimen Gain | Specimen Gain Bonus x1.2 Per Level | Specimen Gain Bonus x2.4883 |
| Name | Icon | Individual Effect | Total Effect |
|---|---|---|---|
| Fighter Efficiency | Fighter Efficiency x1.4 Per Level | Fighter Efficiency x4.3682 | |
| Mastery Gain | Mastery Gain Multiplier x1.4 Per Level | Mastery Gain Multiplier x5.3782 | |
| Overdrive Speed | Overdrive Charge Speed x1.05 Per Level | Overdrive Charge Speed x1.27628 | |
| Fixture Speed | Fixture Creation Speed x1.25 Per Level | Fixture Creation Speed x3.0518 | |
| Base 6 Components | Base 6 Components Multiplier x1.75 Per Level | Base 6 Components Multiplier x16.4131 | |
| AF Research | Bonus to Applied Research x2.5 Per Level
Bonus to Fundamental Research x2.5 Per Level |
Bonus to Applied Research x97.6563
Bonus to Fundamental Research x97.6563 |
| Name | Icon | Individual Effect | Total Effect |
|---|---|---|---|
| Battle Improvement | Capital Damage x1.6 Per Level
Capital Max Shields x1.6 Per Level |
Capital Damage x10.4858
Capital Shields x10.4858 | |
| Corruption Cap | Corruption Cap Multiplier x1.01 Per Level | Corruption Cap Multiplier x1.1.0510 | |
| Warp Charge Speed | Warp Core Charge Speed x1.1 Per Level | Warp Core Charge Speed x1.61051 | |
| Fuel Support | Astrium Fuel Efficiency x1.5 Per Level | Astrium Fuel Efficiency x7.5938 | |
| Synth Speed | Synth Speed x1.5 Per Level | Synth Speed x7.5938 | |
| Specimen Research | Bonus to Specimen Research x1.5 Per Level | Bonus to Specimen Research x7.5938 |
| Name | Icon | Individual Effect | Total Effect |
|---|---|---|---|
| Fighter Improvement | Fighter Damage x1.1 Per Level
Fighter Durability x1.1 Per Level |
Fighter Damage x1.6105
Fighter Durability x1.6105 | |
| Mastery Gain | Mastery Gain Multiplier x1.4 Per Level | Mastery Gain Multiplier x4.3682 | |
| Overdrive Speed | Overdrive Charge Speed x1.1 Per Level | Overdrive Charge Speed x1.61051 | |
| Base 6 Materials | Base 6 Material Multiplier x1.4 Per Level | Base 6 Material Multiplier x4.3682 | |
| Specimen Gain | Specimen Gain Bonus x1.2 Per Level | Specimen Gain Bonus x2.4883 |
Skein
| Name | Icon | Base Cost | Max Level | Total Cost | Prerequisites | Effect | Total Effect |
|---|---|---|---|---|---|---|---|
| Battle Improvement | 1 | 10 | 10 | Capital Damage x1.1 (+0.1 Per Level)
Capital Max Shields x1.1 (+0.1 Per Level) |
Capital Damage x2
Capital Max Shields x2 | ||
| Fighter Efficiency | 1 | 10 | 10 | 1 Battle Improvement | Fighter Efficiency x1.1 (+0.1 Per Level) | Fighter Efficiency x2 | |
| Shard Drop Amount | 2 | 10 | 20 | 1 Fighter Efficiency | Shard Resonance Bonus x1.1 (+0.1 Per Level) | Shard Resonance Bonus x2 | |
| Fighter Efficiency | 4 | 10 | 40 | 1 Shard Drop Amount | Fighter Efficiency x1.1 (+0.1 Per Level) | Fighter Efficiency x2 | |
| Synth Speed | 1 | 10 | 10 | 1 Battle Improvement | Synth Speed x1.3 (+0.3 Per Level) | Synth Speed x4 | |
| Specimen Research | 2 | 10 | 20 | 1 Synth Speed | Specimen Research Bonus x1.2 (+0.2 Per Level) | Specimen Research Bonus x3 | |
| Synth Speed | 4 | 10 | 40 | 1 Specimen Research | Synth Speed x1.3 (+0.3 Per Level) | Synth Speed x4 | |
| Compute Power | 1 | 10 | 10 | 1 Battle Improvement | Compute Power x1.5 (+0.5 Per Level) | Compute Power x6 | |
| Void Power Supercharge | 2 | 10 | 20 | 1 Compute Power | Void Power Generation x1.5 (+0.5 Per Level)
Void Power Max x1.5 (+0.5 Per Level) |
Void Power Generation x6
Void Power Max x6 | |
| Compute Power | 4 | 10 | 40 | 1 Void Power Supercharge | Compute Power x1.5 (+0.5 Per Level) | Compute Power x6 | |
| Discipline Mastery | 1 | 10 | 10 | 1 Battle Improvement | Discipline Mastery Gain x1.2 (+0.2 Per Level) | Discipline Mastery Gain x3 | |
| Specimen Gain | 2 | 10 | 20 | 1 Discipline Mastery | Specimen Gain Bonus x1.1 (+0.1 Per Level) | Specimen Gain Bonus x2 | |
| Discipline Mastery | 4 | 10 | 40 | 1 Specimen Gain | Discipline Mastery Gain x1.2 (+0.2 Per Level) | Discipline Mastery Gain x3 | |
| AF Research Bonus | 2 | 10 | 20 | 1 Fighter Efficiency
1 Discipline Mastery |
Applied Research Gain x2 (+1 Per Level)
Fundamental Research Gain x2 (+1 Per Level) |
Applied Research Gain x11
Fundamental Research Gain x11 | |
| Fighter Damage | 4 | 10 | 40 | 1 Shard Drop Amount
1 Specimen Gain |
Fighter Damage x1.02 (+0.02 Per Level) | Fighter Damage x1.2 | |
| AF Research Bonus | 8 | 10 | 80 | 1 Fighter Efficiency
1 Discipline Mastery |
Applied Research Gain x2 (+1 Per Level)
Fundamental Research Gain x2 (+1 Per Level) |
Applied Research Gain x11
Fundamental Research Gain x11 | |
| Overdrive Charge Speed | 2 | 10 | 20 | 1 Fighter Efficiency
1 Compute Power |
Overdrive Charge Speed x1.01 (+0.01 Per Level) | Overdrive Charge Speed x1.1 | |
| Fighter Durability | 4 | 10 | 40 | 1 Shard Drop Amount
1 Void Power Supercharge |
Fighter Durability x1.02 (+0.02 Per Level) | Fighter Durability x1.2 | |
| Overdrive Charge Speed | 8 | 10 | 80 | 1 Fighter Efficiency
1 Compute Power |
Overdrive Charge Speed x1.01 (+0.01 Per Level) | Overdrive Charge Speed x1.1 | |
| Warp Charge Speed | 2 | 10 | 20 | 1 Synth Speed
1 Discipline Mastery |
Warp Core Charge Speed x1.02 (+0.02 Per Level) | Warp Core Charge Speed x1.2 | |
| Capital Damage | 4 | 10 | 40 | 1 Specimen Research
1 Specimen Gain |
Capital Damage x1.1 (+0.1 Per Level) | Capital Damage x2 | |
| Warp Charge Speed | 8 | 10 | 80 | 1 Synth Speed
1 Discipline Mastery |
Warp Core Charge Speed x1.02 (+0.02 Per Level) | Warp Core Charge Speed x1.2 | |
| Fixture Speed | 2 | 10 | 20 | 1 Synth Speed
1 Compute Power |
Fixture Speed x1.05 (+0.05 Per Level) | Fixture Speed x1.5 | |
| Capital Shield | 4 | 10 | 40 | 1 Specimen Research
1 Void Power Supercharge |
Capital Max Shields x1.1 (+0.1 Per Level) | Capital Max Shields x2 | |
| Fixture Speed | 8 | 10 | 80 | 1 Synth Speed
1 Compute Power |
Fixture Speed x1.05 (+0.05 Per Level) | Fixture Speed x1.5 | |
| Base 6 Production | 16 | 10 | 160 | 1 AF Research Bonus | Base Fleet Production Multiplier x1.05 (+0.05 Per Level) | Base Fleet Production Multiplier x1.5 | |
| Base 6 Materials | 16 | 10 | 160 | 1 Overdrive Charge Speed | Base6 Material Gain x1.15 (+0.15 Per Level) | Base6 Material Gain x2.5 | |
| Base 6 Parts | 16 | 10 | 160 | 1 Warp Charge Speed | Base6 Parts Gain x1.15 (+0.15 Per Level) | Base6 Parts Gain x2.5 | |
| Base 6 Components | 16 | 10 | 160 | 1 Fixture Speed | Fleet Components Gain x1.15 (+0.15 Per Level) | Fleet Components Gain x2.5 |
| Name | Icon | Base Cost | Max Level | Total Cost | Prerequisites | Effect | Total Effect |
|---|---|---|---|---|---|---|---|
| Specimen Research | 1 | 10 | 10 | Specimen Research Bonus x1.25 (+0.25 Per Level) | Specimen Research Bonus x3.5 | ||
| Zephyrion Specimen Gain Bonus | 2 | 10 | 20 | 1 Specimen Research | Zephyrion Specimen Gain x1.2 (+0.2 Per Level) | Zephyrion Specimen Gain x3 | |
| Yttaldar Specimen Gain Bonus | 2 | 10 | 20 | 1 Specimen Research | Yttaldar Specimen Gain x1.2 (+0.2 Per Level) | Yttaldar Specimen Gain x3 | |
| Xyloquant Specimen Gain Bonus | 2 | 10 | 20 | 1 Specimen Research | Xyloquant Specimen Gain x1.2 (+0.2 Per Level) | Xyloquant Specimen Gain x3 | |
| Wraithtex Specimen Gain Bonus | 2 | 10 | 20 | 1 Specimen Research | Wraithtex Specimen Gain x1.2 (+0.2 Per Level) | Wraithtex Specimen Gain x3 | |
| Verdanix Specimen Gain Bonus | 2 | 10 | 20 | 1 Specimen Research | Verdanix Specimen Gain x1.2 (+0.2 Per Level) | Verdanix Specimen Gain x3 | |
| Zephyrion Acclimation Rate | 4 | 10 | 40 | 1 Zephyrion Specimen Gain Bonus | Zephyrion Acclimation Rate x1.4 (+0.4 Per Level) | Zephyrion Acclimation Rate x5 | |
| Yttaldar Acclimation Rate | 4 | 10 | 40 | 1 Yttaldar Specimen Gain Bonus | Yttaldar Acclimation Rate x1.4 (+0.4 Per Level) | Yttaldar Acclimation Rate x5 | |
| Xyloquant Acclimation Rate | 4 | 10 | 40 | 1 Xyloquant Specimen Gain Bonus | Xyloquant Acclimation Rate x1.4 (+0.4 Per Level) | Xyloquant Acclimation Rate x5 | |
| Wraithtex Acclimation Rate | 4 | 10 | 40 | 1 Wraithtex Specimen Gain Bonus | Wraithtex Acclimation Rate x1.4 (+0.4 Per Level) | Wraithtex Acclimation Rate x5 | |
| Verdanix Acclimation Rate | 4 | 10 | 40 | 1 Verdanix Specimen Gain Bonus | Verdanix Acclimation Rate x1.4 (+0.4 Per Level) | Verdanix Acclimation Rate x5 | |
| Zephyrion Mastery Gain | 8 | 10 | 80 | 1 Zephyrion Acclimation Rate | Zephyrion Mastery Gain x1.2 (+0.2 Per Level) | Zephyrion Mastery Gain x3 | |
| Yttaldar Mastery Gain | 8 | 10 | 80 | 1 Yttaldar Acclimation Rate | Yttaldar Mastery Gain x1.2 (+0.2 Per Level) | Yttaldar Mastery Gain x3 | |
| Xyloquant Mastery Gain | 8 | 10 | 80 | 1 Xyloquant Acclimation Rate | Xyloquant Mastery Gain x1.2 (+0.2 Per Level) | Xyloquant Mastery Gain x3 | |
| Wraithtex Mastery Gain | 8 | 10 | 80 | 1 Wraithtex Acclimation Rate | Wraithtex Mastery Gain x1.2 (+0.2 Per Level) | Wraithtex Mastery Gain x3 | |
| Verdanix Mastery Gain | 8 | 10 | 80 | 1 Verdanix Acclimation Rate | Verdanix Mastery Gain x1.2 (+0.2 Per Level) | Verdanix Mastery Gain x3 | |
| Zephyrion Research Bonus | 16 | 10 | 160 | 1 Zephyrion Mastery Gain | Zephyrion Specimen Research Bonus x1.5 (+0.5 Per Level) | Zephyrion Specimen Research Bonus x6 | |
| Yttaldar Research Bonus | 16 | 10 | 160 | 1 Yttaldar Mastery Gain | Yttaldar Specimen Research Bonus x1.5 (+0.5 Per Level) | Yttaldar Specimen Research Bonus x6 | |
| Xyloquant Research Bonus | 16 | 10 | 160 | 1 Xyloquant Mastery Gain | Xyloquant Specimen Research Bonus x1.5 (+0.5 Per Level) | Xyloquant Specimen Research Bonus x6 | |
| Wraithtex Research Bonus | 16 | 10 | 160 | 1 Wraithtex Mastery Gain | Wraithtex Specimen Research Bonus x1.5 (+0.5 Per Level) | Wraithtex Specimen Research Bonus x6 | |
| Verdanix Research Bonus | 16 | 10 | 160 | 1 Verdanix Mastery Gain | Verdanix Specimen Research Bonus x1.5 (+0.5 Per Level) | Verdanix Specimen Research Bonus x6 | |
| Aspect Acclimation Coefficient | 32 | 10 | 320 | Aspect Acclimation Coefficient +0.00125 (+0.00125 Per Level) | Aspect Acclimation Coefficient +0.0125 | ||
| Adaptation Speed | 32 | 10 | 320 | Adaptation Speed x1.4 (+0.4 Per Level) | Adaptation Speed x5 | ||
| Corruption Cap | 32 | 10 | 320 | Corruption Cap Multiplier x1.01 (+0.01 Per Level) | Corruption Cap Multiplier x1.1 | ||
| Veil Piercer Amp | 320 | 1 | 320 | Veil Pierce Charge Rate x0.2
Veiled Siphoning Multiplier x6 Specimen Gain Bonus x6 Veil Shard Resonance Bonus x5 |
Veil Pierce Charge Rate x0.2
Veiled Siphoning Multiplier x6 Specimen Gain Bonus x6 Veil Shard Resonance Bonus x5 |
| Name | Icon | Base Cost | Max Level | Total Cost | Prerequisites | Effect | Total Effect |
|---|---|---|---|---|---|---|---|
| Battle Improvement | 2 | 10 | 20 | Capital Damage x1.1 (+0.1 Per Level)
Capital Max Shields x1.1 (+0.1 Per Level) |
Capital Damage x2
Capital Max Shields x2 | ||
| Capital Damage | 8 | 10 | 80 | 1 Battle Improvement | Capital Damage x1.1 (+0.1 Per Level) | Capital Damage x2 | |
| Capital Shield | 8 | 10 | 80 | 1 Battle Improvement | Capital Max Shields x1.1 (+0.1 Per Level) | Capital Max Shields x2 | |
| Capital Damage | 32 | 10 | 320 | 1 Capital Damage | Capital Damage x1.1 (+0.1 Per Level) | Capital Damage x2 | |
| Capital Shield | 32 | 10 | 320 | 1 Capital Shield | Capital Max Shields x1.1 (+0.1 Per Level) | Capital Max Shields x2 | |
| Fighter Improvement | 2 | 10 | 20 | Fighter Damage x1.02 (+0.02 Per Level)
Fighter Durability x1.02 (+0.02 Per Level) |
Fighter Damage x1.2
Fighter Durability x1.2 | ||
| Fighter Damage | 8 | 10 | 80 | 1 Fighter Improvement | Fighter Damage x1.02 (+0.02 Per Level) | Fighter Damage x1.2 | |
| Fighter Durability | 8 | 10 | 80 | 1 Fighter Improvement | Fighter Durability x1.02 (+0.02 Per Level) | Fighter Durability x1.2 | |
| Fighter Damage | 32 | 10 | 320 | 1 Fighter Damage | Fighter Damage x1.02 (+0.02 Per Level) | Fighter Damage x1.2 | |
| Fighter Durability | 32 | 10 | 320 | 1 Fighter Durability | Fighter Durability x1.02 (+0.02 Per Level) | Fighter Durability x1.2 | |
| Compute Power | 1 | 10 | 10 | Compute Power x1.5 (+0.5 Per Level) | Compute Power x6 | ||
| Discipline Mastery | 2 | 10 | 20 | 1 Compute Power | Discipline Mastery Gain x1.5 (+0.5 Per Level) | Discipline Mastery Gain x6 | |
| Synth Speed | 4 | 10 | 40 | 1 Discipline Mastery | Synth Speed x1.5 (+0.5 Per Level) | Synth Speed x6 | |
| Compute Power | 8 | 10 | 80 | 1 Synth Speed | Compute Power x1.5 (+0.5 Per Level) | Compute Power x6 | |
| Discipline Mastery | 16 | 10 | 160 | 1 Compute Power | Discipline Mastery Gain x1.5 (+0.5 Per Level) | Discipline Mastery Gain x6 | |
| Synth Speed | 32 | 10 | 320 | 1 Discipline Mastery | Synth Speed x1.5 (+0.5 Per Level) | Synth Speed x6 | |
| Fighter Efficiency | 1 | 10 | 10 | Fighter Efficiency x1.1 (+0.1 Per Level) | Fighter Efficiency x2 | ||
| Fixture Speed | 2 | 10 | 20 | 1 Fighter Efficiency | Fixture Speed x1.05 (+0.05 Per Level) | Fixture Speed x1.5 | |
| AF Research Bonus | 4 | 10 | 40 | 1 Fixture Speed | Applied Research Gain x1.75 (+0.75 Per Level)
Fundamental Research Gain x1.75 (+0.75 Per Level) |
Applied Research Gain x8.5
Fundamental Research Gain x8.5 | |
| Fighter Efficiency | 8 | 10 | 80 | 1 AF Research Bonus | Fighter Efficiency x1.1 (+0.1 Per Level) | Fighter Efficiency x2 | |
| Fixture Speed | 16 | 10 | 160 | 1 Fighter Efficiency | Fixture Speed x1.05 (+0.05 Per Level) | Fixture Speed x1.5 | |
| AF Research Bonus | 32 | 10 | 320 | 1 Fixture Speed | Applied Research Gain x1.75 (+0.75 Per Level)
Fundamental Research Gain x1.75 (+0.75 Per Level) |
Applied Research Gain x8.5
Fundamental Research Gain x8.5 | |
| Skein Gain | 16 | 20 | 320 | Warp Skein Gain x1.01 (+0.01 Per Level) | Warp Skein Gain x1.2 | ||
| Warp Charge Speed | 32 | 20 | 640 | 1 Skein Gain | Warp Core Charge Speed x1.02 (+0.02 Per Level) | Warp Core Charge Speed x1.4 | |
| Base 6 Production | 64 | 20 | 1280 | 1 Warp Charge Speed | Base Fleet Production Multiplier x1.05 (+0.05 Per Level) | Base Fleet Production Multiplier x2 | |
| Overdrive Charge Speed | 32 | 20 | 640 | 1 Skein Gain | Overdrive Charge Speed x1.01 (+0.01 Per Level) | Overdrive Charge Speed x1.2 | |
| Veil Piercer Charging | 64 | 20 | 1280 | 1 Overdrive Charge Speed | Veil Pierce Charge Rate x1.005 (+0.005 Per Level) | Veil Pierce Charge Rate x1.1 |
| Name | Icon | Base Cost | Max Level | Total Cost | Prerequisites | Effect | Total Effect |
|---|---|---|---|---|---|---|---|
| Overdrive Charge Speed | 2 | 10 | 20 | Overdrive Charge Speed x1.2 (+0.2 Per Level) | Overdrive Charge Speed x3 | ||
| Specimen Research | 4 | 10 | 40 | 1 Overdrive Charge Speed | Specimen Research Bonus x1.2 (+0.2 Per Level) | Specimen Research Bonus x3 | |
| Capital Shield | 8 | 10 | 80 | 1 Specimen Research | Capital Max Shields x1.1 (+0.1 Per Level) | Capital Max Shields x2 | |
| Warp Charge Speed | 16 | 10 | 160 | 1 Capital Shield
1 Captial Damage |
Warp Core Charge Speed x1.02 (+0.02 Per Level) | Warp Core Charge Speed x1.2 | |
| Fixture Speed | 8 | 10 | 80 | 1 Specimen Research | Fixture Speed x1.1 (+0.1 Per Level) | Fixture Speed x2 | |
| Acclimation Rate | 16 | 10 | 160 | 1 Fixture Speed
1 Specimen Gain |
Acclimation Rate x1.2 (+0.2 Per Level) | Acclimation Rate x3 | |
| Synth Speed | 4 | 10 | 40 | 1 Overdrive Charge Speed | Synth Speed x1.8 (+0.8 Per Level) | Synth Speed x9 | |
| Captial Damage | 8 | 10 | 80 | 1 Synth Speed | Capital Damage x1.1 (+0.1 Per Level) | Capital Damage x2 | |
| Base 6 Production | 4 | 10 | 40 | 1 Overdrive Charge Speed | Base Fleet Production Multiplier x1.1 (+0.1 Per Level) | Base Fleet Production Multiplier x2 | |
| Figther Durability | 8 | 10 | 80 | 1 Base 6 Production | Fighter Durability x1.02 (+0.02 Per Level) | Fighter Durability x1.2 | |
| Specimen Gain | 8 | 10 | 80 | 1 Base 6 Production | Specimen Gain Bonus x1.15 (+0.15 Per Level) | Specimen Gain Bonus x2.5 | |
| Mastery Gain | 4 | 10 | 40 | 1 Overdrive Charge Speed | Mastery Gain x1.1 (+0.1 Per Level) | Mastery Gain x2 | |
| Fighter Damage | 8 | 10 | 80 | 1 Mastery Gain | Fighter Damage x1.02 (+0.02 Per Level) | Fighter Damage x1.2 | |
| Warp Discharge Speed | 16 | 10 | 160 | 1 Fighter Damage
1 Figther Durability |
Warp Discharge Speed x1.015 (+0.015 Per Level) | Warp Discharge Speed x1.15 | |
| Fighter Efficiency | 8 | 10 | 80 | 1 Mastery Gain | Fighter Efficiency x1.15 (+0.15 Per Level) | Fighter Efficiency x2.5 | |
| AF Research | 8 | 10 | 80 | 1 Synth Speed | Applied Research Gain x1.75 (+0.75 Per Level)
Fundamental Research Gain x1.75 (+0.75 Per Level) |
Applied Research Gain x8.5
Fundamental Research Gain x8.5 | |
| Adaptation Speed | 16 | 10 | 160 | 1 Fighter Efficiency
1 AF Research |
Adaptation Speed x1.35 (+0.35 Per Level) | Adaptation Speed x4.5 | |
| Mastery Gain | 32 | 10 | 320 | 1 Adaptation Speed | Mastery Gain x1.1 (+0.1 Per Level) | Mastery Gain x2 | |
| Base 6 Production | 32 | 10 | 320 | 1 Warp Discharge Speed | Base Fleet Production Multiplier x1.1 (+0.1 Per Level) | Base Fleet Production Multiplier x2 | |
| Synth Speed | 32 | 10 | 320 | 1 Warp Charge Speed | Synth Speed x1.8 (+0.8 Per Level) | Synth Speed x9 | |
| Specimen Research | 32 | 10 | 320 | 1 Acclimation Rate | Specimen Research Bonus x1.2 (+0.2 Per Level) | Specimen Research Bonus x3 | |
| Capital Battle | 64 | 10 | 640 | 1 Synth Speed | Capital Damage x1.1 (+0.1 Per Level)
Capital Max Shields x1.1 (+0.1 Per Level) |
Capital Damage x2
Capital Max Shields x2 | |
| Fighter Improvement | 64 | 10 | 640 | 1 Base 6 Production | Fighter Damage x1.02 (+0.02 Per Level)
Fighter Durability x1.02 (+0.02 Per Level) |
Fighter Damage x1.2
Fighter Durability x1.2 | |
| Discipline Potency | 64 | 10 | 640 | 1 Mastery Gain | Discipline Potency x1.01 (+0.01 Per Level) | Discipline Potency x1.1 | |
| Alien Potency | 64 | 10 | 640 | 1 Specimen Research | Alien Potency x1.005 (+0.005 Per Level) | Alien Potency x1.05 |
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