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Warp Drive

From Unnamed Space Idle Wiki
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The Warp Drive screen

The Warp Drive is one of the systems in Unnamed Space Idle, unlocked on reaching sector 22. It allows spending Warp Cores to jump to specific locations and run a short gauntlet of enemies, gathering Warp Essence from defeated ones, which can then be spent on upgrades in the upgrade tree to boost various systems.

When first unlocked, 5 Warp Cores will be available, 3 of which will start charged. Each core has a base charge time of 5 hours, which can be decreased with various upgrades.

When in a Warp, multiple waves of predetermined enemies will spawn and attack the player, with a boss at the end. As opposed to normal sectors, these waves will spawn gradually regardless of if the previous wave has been cleared, and modules like Void Beacon thus have no effect.

Warp Locations[edit | edit source]

There are multiple different Warp Locations, unlocked by defeating "Elite" sectors (such as 22B) which have much harder enemies than their non-elite counterparts (usually being about 3 sectors ahead in difficulty). Upon unlocking the Warp Drive, locations Alpha, Beta and Ceta will already be unlocked.

A warp location can be opened for 6 minutes by spending a charged warp core on it, during which it can be attempted as many times as desired until the time runs out, or the warp is closed manually. If beaten, the next higher difficulty may be attempted immediately, though players will only gain essence of their highest run. If a warp is not fully completed, it will still grant a partial amount of its warp essence, depending on how many enemies have been defeated.

The difficulty of a warp location is rated in 0.5s of a sector, i.e. a warp location at difficulty 50.0 will be about as hard as the beginning of the actual sector 50. Each difficulty increases the Warp Multiplier, which increases the amount of essence gained from completing warps. The warp multiplier uses the formula [Warp Essence Unique Completions Coefficient]^[Unique Difficulty Completions]. The coefficient starts with a base value of 1.05 and can be increased with various warp upgrades, and [Unique Difficulty Completions] refers to how many times the difficulty has been increased for any warp. For example, if the difficulty of Alpha and Beta are both at 24, [Unique Difficulty Completions] would be 8.

It is extremely important to increase the difficulty of all warp locations as much as possible, and to unlock any new locations from elite sectors whenever strong enough to kill their bosses. Ignoring warp locations will result in significantly hindering progression.
List of Warp Locations
Name Unlocks from Starting difficulty Max difficulty Enemies (hover for info)
Alpha N/A 22 41
Armored FighterFighter with armor, reduced damage taken from lasers
Dual Laser Fighter +Dual laser fighter
Beta N/A 22 46
Shield Regen SniperAdvanced fighter with rapid shield regen
Shield JuggernautLarge shielded enemy
Mega JuggernautLarge enemy with rapid shield regen
Ceta N/A 22 51
Beam Fighter +Fighter with beam weapon that prevents shields from recharging
Beam Skirmisher +Small fighter with beam weapon that prevents shields from recharging
Delta 22B 22 58
Armored SkirmisherSkirmisher with armor, reduced damage taken from lasers
Armored FighterFighter with armor, reduced damage taken from lasers
Epsilon 30B 31 69
Armored Sniper +Armored Sniper with long range
Sniper +Sniper with long range
Fenix 37B 38 70
Armored SwarmerSwarmer with armor, reduced damage taken from lasers
Armored SkirmisherSkirmisher with armor, reduced damage taken from lasers
Gamma 40B 43 71
Armored Regen FighterFighter with armor and fast regen shields
Armored Regen SkirmisherSkirmisher
Armored Regen JuggernautArmored regen large high damage enemy with several lasers
Armored Regen SniperArmored regen sniper with long range
Helius 45B 48 72
Hull Fighter +Plain fighter
Hull Big WeaponLarge enemy with a massive weapon
Hull Skirmisher +Skirmisher
Hull Huge Weapon PlatformLarge enemy with a massive weapon and other armaments
Iota 53B 54 73
Phase FighterFighter with phase jump engines, needs disruption to be reliably hit
Phase JuggernautLarge phase jump enemy, needs two disruption charges on it to reliably hit
Phase SkirmisherPhase Skirmisher
Jovis 61B 61 74
Phasing Armored Regen FighterPhasing fighter with armor and fast regen shields
Phasing Armored Regen Huge WeaponPhasing large armored regen enemy with a massive weapon and other armaments
Phasing Armored SkirmisherPhasing skirmisher with armor and fast regen shields
Phasing Armored Regen JuggernautPhasing Armored Regen Large high damage enemy with several lasers

Warp Upgrades[edit | edit source]

Warp Upgrade Tree
Name Icon Base Cost Cost Growth Max Level Total Cost Prerequisites Effect Total Effect
Battle Improvement 1 2 1 1 Damage x2

Max Shields x2

Materials Improvement 2 1 4 20 1 Battle Improvement Salvage Gain x1.25 (+1.25 Per Level)

Compute Speed x1.25 (+1.25 Per Level) Synth Speed x1.25 (+1.25 Per Level)

Salvage Gain x5

Compute Speed x5 Synth Speed x5

Salvage Improvement MK 1 1 1.2 10 25.96 1 Materials Improvement Salvage Gain x1.1 (x1.1 Per Level) Salvage Gain x2.59
Salvage Improvement MK 2 5 1.1 25 491.74 10 Salvage Improvement MK 1 Salvage Gain x1.05 (x1.05 Per Level) Salvage Gain x3.39
Salvage Scrap Gain MK 1 50 1 2 150 10 Salvage Improvement MK 1 Salvage Scrap Gain x1.5 (+1.5 Per Level) Salvage Scrap Gain x3
Salvage Scrap Spawn MK 1 100 1.1 5 610.51 2 Salvage Scrap Gain MK 1 Salvage Scrap Spawn x1.1 (+1.1 Per Level) Salvage Scrap Spawn x5.5
Salvage Improvement MK 3 100 1.05 50 2.09e4 25 Salvage Improvement MK 2 Salvage Gain x1.05 (x1.05 Per Level) Salvage Gain x11.47
Salvage Improvement MK 4 1.00e4 1.5 10 1.13e6 50 Salvage Improvement MK 3 Salvage Gain x1.2 (x1.2 Per Level) Salvage Gain x6.19
Compute Improvement MK 1 1 1.2 10 25.96 1 Materials Improvement Compute Speed x1.1 (x1.1 Per Level) Compute Speed x2.59
Compute Improvement MK 2 5 1.1 25 491.74 10 Compute Improvement MK 1 Compute Speed x1.05 (x1.05 Per Level) Compute Speed x3.39
Compute Improvement MK 3 100 1.05 50 2.09e4 25 Compute Improvement MK 2 Compute Speed x1.05 (x1.05 Per Level) Compute Speed x11.47
Compute Power Improvement MK 1 5 1.1 25 491.74 10 Compute Improvement MK 1 Compute Power x1.05 (x1.05 Per Level) Compute Power x3.39
Compute Power Improvement MK 2 100 1.05 50 2.09e4 25 Compute Power Improvement MK 1 Compute Power x1.05 (x1.05 Per Level) Compute Power x11.47
Warp Compute Sync 5000 1 1 5000 50 Compute Improvement MK 3

50 Compute Power Improvement MK 2

Multiplies Compute Speed by 1/2 your Warp Multiplier
Compute Power Improvement MK 3 1.00e4 2 10 1.02e7 1 Warp Compute Sync Compute Power x1.2 (x1.2 Per Level) Compute Power x6.19
Compute Levels Improvement MK 1 5.00e4 2 10 5.12e7 10 Compute Power Improvement MK 3 Compute Levels x1.05 (x1.05 Per Level) Compute Levels x1.63
Synth Improvement MK 1 1 1.2 10 25.96 1 Materials Improvement Synth Speed x1.1 (x1.1 Per Level) Synth Speed x2.59
Synth Improvement MK 2 5 1.1 25 491.74 10 Synth Improvement MK 1 Synth Speed x1.05 (x1.05 Per Level) Synth Speed x3.39
Synth Improvement MK 3 100 1.05 50 2.09e4 25 Synth Improvement MK 2 Synth Speed x1.05 (x1.05 Per Level) Synth Speed x11.47
Synth XP Gain MK 1 100 1 1 100 10 Synth Improvement MK 1 Synth XP Multiplier +1
Synth Output MK 1 2000 1 1 2000 25 Synth Improvement MK 2 Synth Base Output +1
Synth Station MK 1 1.00e4 1 1 1.00e4 50 Synth Improvement MK 3 Unlock an additional Synthing slot
Synth Improvement MK 4 1.00e6 1.5 10 1.13e8 1 Synth Station MK 1 Synth Speed x1.2 (x1.2 Per Level) Synth Speed x6.19
Materials Improvement 1.00e8 3 4 4.00e9 10 Salvage Improvement MK 4

10 Synth Improvement MK 4 10 Compute Levels Improvement MK 1

Salvage Gain x1.5 (x1.5 Per Level)

Compute Speed x1.5 (x1.5 Per Level) Synth Speed x1.5 (x1.5 Per Level)

Salvage Gain x5.06

Compute Speed x5.06 Synth Speed x5.06

Synth Improvement MK 5 1.00e10 1.32 100 3.57e22 4 Materials Improvement Synth Speed x1.05 (x1.05 Per Level) Synth Speed x131.5
Synth Improvement MK 6 4.00e11 3.1 25 3.66e23 1 Synth Improvement MK 5 Synth Speed x1.2 (x1.2 Per Level) Synth Speed x95.4
Synth Improvement MK 7 9.00e12 210 5 1.76e22 1 Synth Improvement MK 6 Synth Speed x2.5 (x2.5 Per Level) Synth Speed x97.66
Salvage Improvement MK 5 7.50e9 1.32 100 2.67e22 4 Materials Improvement Salvage Gain x1.07 (x1.07 Per Level) Salvage Gain x867.72
Salvage Improvement MK 6 2.00e11 3.1 25 1.83e23 1 Salvage Improvement MK 5 Salvage Gain x1.25 (x1.25 Per Level) Salvage Gain x264.7
Salvage Improvement MK 7 4.00e12 210 5 7.82e21 1 Salvage Improvement MK 6 Salvage Gain x3 (x3 Per Level) Salvage Gain x243
Void Matter Improvement MK 1 4.00e9 1.32 100 1.43e22 4 Materials Improvement Void Matter Gain x1.05 (x1.05 Per Level) Void Matter Gain x131.5
Void Matter Improvement MK 2 3.00e11 3.1 25 2.75e23 1 Void Matter Improvement MK 1 Void Matter Gain x1.2 (x1.2 Per Level) Void Matter Gain x95.4
Void Matter Improvement MK 3 7.00e12 210 5 1.37e22 1 Void Matter Improvement MK 2 Void Matter Gain x2 (x2 Per Level) Void Matter Gain x32
Tech Improvement 1 1 4 10 1 Battle Improvement Research Bonus x1.25 (+1.25 Per Level)

Void Power Max x1.25 (+1.25 Per Level) Void Power Generation x1.25 (+1.25 Per Level)

Research Bonus x5

Void Power Max x5 Void Power Generation x5

Research Improvement MK 1 1 1.2 10 25.96 1 Tech Improvement Research Bonus x1.1 (x1.1 Per Level) Research Bonus x2.59
Material Research Improvement MK 1 3 1.05 25 143.18 10 Research Improvement MK 1 Material Research Gain x1.1 (x1.1 Per Level) Material Research Gain x10.83
Energy Research Improvement MK 1 3 1.05 25 143.18 10 Research Improvement MK 1 Energy Research Gain x1.1 (x1.1 Per Level) Energy Research Gain x10.83
Observational Research Improvement MK 1 3 1.05 25 143.18 10 Research Improvement MK 1 Observational Research Gain x1.1 (x1.1 Per Level) Observational Research Gain x10.83
Material Research Improvement MK 2 15 1.05 50 3140.22 25 Material Research Improvement MK 1 Material Research Gain x1.05 (x1.05 Per Level) Material Research Gain x11.47
Energy Research Improvement MK 2 15 1.05 50 3140.22 25 Energy Research Improvement MK 1 Energy Research Gain x1.05 (x1.05 Per Level) Energy Research Gain x11.47
Observational Research Improvement MK 2 15 1.05 50 3140.22 25 Observational Research Improvement MK 1 Observational Research Gain x1.05 (x1.05 Per Level) Observational Research Gain x11.47
Research Improvement MK 2 1000 1.8 10 4.45e5 50 Material Research Improvement MK 2

50 Energy Research Improvement MK 2 50 Observational Research Improvement MK 2

Research Bonus x1.25 (x1.25 Per Level) Research Bonus x9.31
Material Research Improvement MK 3 2.00e5 1.5 10 2.27e7 10 Research Improvement MK 2 Material Research Gain x1.25 (x1.25 Per Level) Material Research Gain x9.31
Energy Research Improvement MK 3 2.00e5 1.5 10 2.27e7 10 Research Improvement MK 2 Energy Research Gain x1.25 (x1.25 Per Level) Energy Research Gain x9.31
Observational Research Improvement MK 3 2.00e5 1.5 10 2.27e7 10 Research Improvement MK 2 Observational Research Gain x1.25 (x1.25 Per Level) Observational Research Gain x9.31
Research Focus MK 1 5.00e7 1.8 1 5.00e7 10 Material Research Improvement MK 3

10 Energy Research Improvement MK 3 10 Observational Research Improvement MK 3

Research Focus Bonus x3
Void Power Max Improvement MK 1 1 1.2 10 25.96 1 Tech Improvement Void Power Max x1.2 (x1.2 Per Level) Void Power Max x6.19
Void Power Conversion Max Improvement MK 1 10 0 1 10 1 Void Power Max Improvement MK 1 Void Power Conversion Max x2
Void Power Conversion Max Improvement MK 2 100 0 1 100 1 Void Power Conversion Max Improvement MK 1 Void Power Conversion Max x2
Void Power Conversion Max Improvement MK 3 1000 0 1 1000 1 Void Power Conversion Max Improvement MK 2 Void Power Conversion Max x2
Void Power Max Improvement MK 2 5 1.1 25 491.74 1 Void Power Conversion Max Improvement MK 1 Void Power Max x1.075 (x1.075 Per Level) Void Power Max x6.1
Void Power Max Improvement MK 3 100 1.05 50 2.09e4 25 Void Power Max Improvement MK 2 Void Power Max x1.075 (x1.075 Per Level) Void Power Max x37.19
Void Power Max Improvement MK 4 2000 1.7 10 5.73e5 50 Void Power Max Improvement MK 3 Void Power Max x1.375 (x1.375 Per Level) Void Power Max x24.16
Void Power Generation Improvement MK 1 5 1.1 25 491.74 1 Void Power Conversion Max Improvement MK 1 Void Power Generation x1.05 (x1.05 Per Level) Void Power Generation x3.39
Void Power Generation Improvement MK 2 100 1.05 50 2.09e4 25 Void Power Generation Improvement MK 1 Void Power Generation x1.05 (x1.05 Per Level) Void Power Generation x11.47
Void Power Generation Improvement MK 3 2000 1.7 10 5.73e5 50 Void Power Generation Improvement MK 2 Void Power Generation x1.25 (x1.25 Per Level) Void Power Generation x9.31
Void Max Concurrent Boosts MK 1 1.00e6 1.5 1 1.00e6 10 Void Power Generation Improvement MK 3

10 Void Power Max Improvement MK 4

Max Concurrent Boost +3
Void Power Supercharge Mk 1 1.00e6 1.5 10 1.13e8 1 Void Max Concurrent Boosts MK 1 Void Power Generation x1.33 (x1.33 Per Level)

Void Power Max x2 (x2 Per Level)

Void Power Generation x17.32

Void Power Max x1024

Tech Improvement 1.00e8 3 4 4.00e9 1 Research Focus MK 1

10 Void Power Supercharge Mk 1

Void Power Generation x1.5 (x1.5 Per Level)

Void Power Max x2 (x2 Per Level) Void Power Conversion Max x2 (x2 Per Level) Research Bonus x1.5 (x1.5 Per Level)

Void Power Generation x5.06

Void Power Max x16 Void Power Conversion Max x16 Research Bonus x5.06

Research Improvement MK 3 9.00e11 10 10 1.00e21 4 Tech Improvement Research Bonus x3 (x3 Per Level) Research Bonus x5.90e4
Material Research Improvement MK 4 1.50e12 1.6 50 4.02e22 1 Research Improvement MK 3 Material Research Gain x1.5 (x1.5 Per Level) Material Research Gain x6.38e8
Energy Research Improvement MK 4 1.50e12 1.6 50 4.02e22 1 Research Improvement MK 3 Energy Research Gain x1.5 (x1.5 Per Level) Energy Research Gain x6.38e8
Observational Research Improvement MK 4 1.50e12 1.6 50 4.02e22 1 Research Improvement MK 3 Observational Research Gain x1.5 (x1.5 Per Level) Observational Research Gain x6.38e8
Void Power Conversion Max Improvement MK 4 2.70e12 15 4 9.76e15 4 Tech Improvement Void Power Conversion Max x4 (x4 Per Level) Void Power Conversion Max x256
Void Power Generation Improvement MK 4 4.50e12 1.8 50 3.26e25 1 Void Power Conversion Max Improvement MK 4 Void Power Generation x1.15 (x1.15 Per Level) Void Power Generation x1083.66
Void Power Max Improvement MK 5 3.50e12 1.8 50 2.54e25 1 Void Power Conversion Max Improvement MK 4 Void Power Max x1.15 (x1.15 Per Level) Void Power Max x1083.66
Void Power Supercharge MK 2 7.00e13 13 4 1.67e17 1 Void Power Conversion Max Improvement MK 4 Void Power Generation x1.75 (x1.75 Per Level)

Void Power Max x1.75 (x1.75 Per Level)

Void Power Generation x9.38

Void Power Max x9.38

Void Power Conversion Max Improvement MK 5 2.70e15 55 4 4.58e20 1 Void Power Supercharge MK 2 Void Power Conversion Max x4 (x4 Per Level) Void Power Conversion Max x256
Void Power Generation Improvement MK 5 4.50e15 3.1 25 4.12e27 1 Void Power Conversion Max Improvement MK 5 Void Power Generation x1.3 (x1.3 Per Level) Void Power Generation x705.64
Void Power Max Improvement MK 6 3.50e15 3.1 25 3.21e27 1 Void Power Conversion Max Improvement MK 5 Void Power Max x1.3 (x1.3 Per Level) Void Power Max x705.64
Void Power Supercharge MK 3 7.00e16 37 4 3.64e21 1 Void Power Conversion Max Improvement MK 5 Void Power Generation x3 (x3 Per Level)

Void Power Max x3 (x3 Per Level)

Void Power Generation x81

Void Power Max x81

Void Power Conversion Max Improvement MK 6 2.70e18 150 4 9.17e24 1 Void Power Supercharge MK 3 Void Power Conversion Max x8 (x8 Per Level) Void Power Conversion Max x4096
Void Power Generation Improvement MK 6 4.50e18 12 10 2.53e28 1 Void Power Conversion Max Improvement MK 6 Void Power Generation x1.75 (x1.75 Per Level) Void Power Generation x269.39
Void Power Max Improvement MK 7 3.50e18 12 10 1.97e28 1 Void Power Conversion Max Improvement MK 6 Void Power Max x1.75 (x1.75 Per Level) Void Power Max x269.39
Void Power Supercharge MK 4 7.00e19 60 4 1.54e25 1 Void Power Conversion Max Improvement MK 6 Void Power Generation x4 (x4 Per Level)

Void Power Max x4 (x4 Per Level)

Void Power Generation x256

Void Power Max x256

Base 1 Production Improvement MK 1 1 1.2 10 25.96 1 Tech Improvement Base1 Building Material Gain x1.2 (x1.2 Per Level)

Battle Components Gain x1.1 (x1.1 Per Level)

Base1 Building Material Gain x6.19

Battle Components Gain x2.59

Base 2 Production Improvement MK 1 200 1.2 10 5191.74 10 Base 1 Production Improvement MK 1 Base2 Building Material Gain x1.2 (x1.2 Per Level)

Base2 Parts Gain x1.2 (x1.2 Per Level) Compute Components Gain x1.1 (x1.1 Per Level)

Base2 Building Material Gain x6.19

Base2 Parts Gain x6.19 Compute Components Gain x2.59

All Base Production Improvement MK 1 2000 1.2 20 3.73e5 10 Base 2 Production Improvement MK 1 Base Production Multiplier x1.05 (x1.05 Per Level) Base Production Multiplier x2.65
Base 1 Components Improvement MK 1 1.00e5 1.2 10 2.60e6 20 All Base Production Improvement MK 1 Battle Components Gain x1.1 (x1.1 Per Level) Battle Components Gain x2.59
Base 2 Components Improvement MK 2 1.00e5 1.2 10 2.60e6 20 All Base Production Improvement MK 1 Compute Components Gain x1.1 (x1.1 Per Level) Compute Components Gain x2.59
Base 3 Production Improvement MK 1 5.00e6 1.2 10 1.30e8 10 Base 1 Components Improvement MK 1

10 Base 2 Components Improvement MK 2

Base3 Building Material Gain x1.2 (x1.2 Per Level)

Base3 Parts Gain x1.2 (x1.2 Per Level) Synth Components Gain x1.1 (x1.1 Per Level)

Base3 Building Material Gain x6.19

Base3 Parts Gain x6.19 Synth Components Gain x2.59

All Base Production Improvement MK 2 5.00e8 1.2 20 9.33e10 10 Base 3 Production Improvement MK 1 Base Production Multiplier x1.05 (x1.05 Per Level) Base Production Multiplier x2.65
Warp Multiplier Improvement MK 1 20 1 4 200 1 Battle Improvement Warp Essence Unique Completions Coefficient +0.00075 Warp Essence Unique Completions Coefficient +0.003
Warp Core Charge Rate MK 1 300 0 5 1500 4 Warp Multiplier Improvement MK 1 Warp Core Charge Speed +0.02 Warp Core Charge Speed +0.1
Extra Warp Core MK 1 2000 0 1 2000 1 Warp Core Charge Rate MK 1 Warp Cores +1
Warp Multiplier Improvement MK 2 1.00e4 1 4 1.00e5 1 Extra Warp Core MK 1 Warp Essence Unique Completions Coefficient +0.00075 Warp Essence Unique Completions Coefficient +0.003
Warp Essence Harvesting 5.00e7 8500 4 3.07e19 4 Warp Multiplier Improvement MK 2 Warp Essence Gain x2 (x2 Per Level) Warp Essence Gain x16
Warp Crew XP 2.00e14 1.18 100 1.71e22 1 Warp Essence Harvesting X P Gain x1.1 (x1.1 Per Level) X P Gain x1.38e4
Warp Crew Proficiency XP 6.00e14 2.9 25 1.15e26 1 Warp Crew XP Proficiency Gain x1.5 (x1.5 Per Level) Proficiency Gain x2.53e4
Warp Crew Ingenuity XP 6.00e14 2.9 25 1.15e26 1 Warp Crew XP Ingenuity Gain x1.5 (x1.5 Per Level) Ingenuity Gain x2.53e4
Warp Crew Acumen XP 6.00e14 2.9 25 1.15e26 1 Warp Crew XP Acumen Gain x1.5 (x1.5 Per Level) Acumen Gain x2.53e4
Warp Crew Engineering XP 6.00e14 2.9 25 1.15e26 1 Warp Crew XP Engineering Gain x1.5 (x1.5 Per Level) Engineering Gain x2.53e4
Warp Energy Technician Rank Points 2.00e15 3.4 20 3.55e25 1 Warp Crew Engineering XP Energy Technician Rank Points +1 Energy Technician Rank Points +20
Warp Cyber Specialist Rank Points 6.00e15 3.4 20 1.07e26 1 Warp Crew Proficiency XP Cyber Specialist Rank Points +1 Cyber Specialist Rank Points +20
Warp Researcher Rank Points 1.80e16 3.4 20 3.20e26 1 Warp Crew Acumen XP Researcher Rank Points +1 Researcher Rank Points +20
Warp Materials Engineer Rank Points 5.40e16 3.4 20 9.59e26 1 Warp Crew Ingenuity XP Materials Engineer Rank Points +1 Materials Engineer Rank Points +20
Warp Logistics Manager Rank Points 1.62e17 3.4 20 2.88e27 1 Warp Crew Proficiency XP Logistics Manager Rank Points +1 Logistics Manager Rank Points +20
Warp Xeno Phenomenologist Rank Points 4.86e17 3.4 20 8.63e27 1 Warp Crew Ingenuity XP Xeno Phenomenologist Rank Points +1 Xeno Phenomenologist Rank Points +20
Warp Industrial Engineer Rank Points 1.45e18 3.3 20 1.48e28 1 Warp Crew Engineering XP Industrial Engineer Rank Points +1 Industrial Engineer Rank Points +20
Warp Reconstitution Specialist Rank Points 4.37e18 3.2 20 2.52e28 1 Warp Crew Acumen XP Reconstitution Specialist Rank Points +1 Reconstitution Specialist Rank Points +20
Crew Rank Delay 1.20e17 55 5 1.12e24 1 Warp Crew XP Rank Cost Scaling Delay +1 Rank Cost Scaling Delay +5
Warp Battle Sync 10 1 1 10 1 Battle Improvement Multiplies Damage and Max Shields by your Warp Multiplier
Battle Improvement 100 2 1 100 1 Warp Battle Sync Damage x1.5

Max Shields x1.5

Damage Improvement 50 1.2 10 1297.93 1 Battle Improvement Damage x1.1 (x1.1 Per Level) Damage x2.59
Shield Improvement 50 1.2 10 1297.93 1 Battle Improvement Max Shields x1.1 (x1.1 Per Level) Max Shields x2.59
Shield Improvement 200 1.1 20 1.15e4 10 Shield Improvement Max Shields x1.075 (x1.075 Per Level) Max Shields x4.25
Shield Improvement 1000 1.15 50 7.22e6 20 Shield Improvement Max Shields x1.05 (x1.05 Per Level) Max Shields x11.47
Laser Damage Improvement 200 1.1 20 1.15e4 10 Damage Improvement Laser Damage x1.075 (x1.075 Per Level) Laser Damage x4.25
Laser Damage Improvement 1000 1.15 50 7.22e6 20 Laser Damage Improvement Laser Damage x1.05 (x1.05 Per Level) Laser Damage x11.47
Kinetic Damage Improvement 200 1.1 20 1.15e4 10 Damage Improvement Kinetic Damage x1.075 (x1.075 Per Level) Kinetic Damage x4.25
Kinetic Damage Improvement 1000 1.15 50 7.22e6 20 Kinetic Damage Improvement Kinetic Damage x1.05 (x1.05 Per Level) Kinetic Damage x11.47
Fire Rate Improvement MK 1 1.00e7 1.15 1 1.00e7 50 Kinetic Damage Improvement

50 Laser Damage Improvement

Fire Rate x1.15

Tick Rate x1.15

Battle Improvement 2.00e7 1.5 10 2.27e9 1 Fire Rate Improvement MK 1

50 Shield Improvement

Damage x1.5 (+1.5 Per Level)

Max Shields x1.5 (+1.5 Per Level)

Damage x15

Max Shields x15

Massive Warp Drive[edit | edit source]

Major Spoilers for Sectors 78+ (click here to dismiss)

After reaching sector 78, the Warp drive can be upgraded to the Massive Warp Drive.

Upgrading the Massive Warp Drive multiplies warp cores charge speed by 0.015, but also multiplies warp essence gained by 1.00e5, and unlocks the second tab of warp upgrades.

Massive Warp Locations

Massive Warp Drive Locations
Name Unlocks from Starting difficulty Max difficulty Enemies
Keres 77(either path) 77.5 106.5
  • Massive Weapon Capital Ship
  • Armored Swarmer +
  • Armored Fighter +
Limos 77(either path) 77.5 111.5
  • Massive Hull Capital Ship
  • Shielded Sniper +
  • Shielded Skirmisher +
  • Shielded Huge Weapons Platform +
Machai 86B 87 116.5
  • Capital Ship Anti Fighter
    • Huge Barrier Regen Frigate
  • Phase Fighter
  • Phase Juggernaut
  • Phase Big
Nomos 95B 97 119.5
  • Capital Ship Barrier
    • Huge Barrier Regen Frigate
  • Large Barrier Skirmisher
  • Large Barrier Weapons Platform
  • Large Barrier Sniper

Massive Warp Upgrades


Massive Warp Upgrade Tree
Name Icon Base Cost Cost Growth Max Level Total Cost Prerequisites Effect Total Effect
Capital Battle Systems 1.00e32 2 1 1.00e32 Capital Damage x1.1

Capital Max Shields x1.1

Capital Battle Improvement 1.00e31 1 50 1.28e34 1 Capital Battle Systems Capital Damage x1.2 (+1.2 Per Level)

Capital Max Shields x1.2 (+1.2 Per Level)

Capital Damage x60

Capital Max Shields x60

Capital Damage Improvement 1.00e34 1 50 1.28e37 1 Capital Battle Improvement Capital Damage x1.15 (+1.15 Per Level) Capital Damage x57.5
Capital Shield Improvement 1.00e34 1 50 1.28e37 1 Capital Battle Improvement Capital Max Shields x1.15 (+1.15 Per Level) Capital Max Shields x57.5
Capital Damage Improvement 1.00e35 1 50 1.28e38 1 Capital Damage Improvement Capital Damage x1.1 (+1.1 Per Level) Capital Damage x55
Capital Shield Improvement 1.00e35 1 50 1.28e38 1 Capital Shield Improvement Capital Max Shields x1.1 (+1.1 Per Level) Capital Max Shields x55
Capital Battle Improvement 1.00e38 1 1 1.00e38 50 Capital Damage Improvement

50 Capital Shield Improvement

Capital Damage x1.05

Capital Max Shields x1.05

Battle Systems 1.00e36 1 1 1.00e36 1 Capital Battle Systems Damage x1.05

Max Shields x1.05

Damage Improvement 1.00e35 1 50 1.28e38 1 Battle Systems Damage x1.1 (+1.1 Per Level) Damage x55
Shield Improvement 1.00e35 1 50 1.28e38 1 Battle Systems Max Shields x1.1 (+1.1 Per Level) Max Shields x55
Battle Improvement 1.00e38 1 1 1.00e38 50 Damage Improvement

50 Shield Improvement

Damage x1.1

Max Shields x1.1

Combined Battle Improvement 1.00e37 1 100 5.05e40 1 Capital Battle Improvement

1 Battle Improvement

Capital Damage x1.05 (+1.05 Per Level)

Capital Max Shields x1.05 (+1.05 Per Level) Damage x1.05 (+1.05 Per Level) Max Shields x1.05 (+1.05 Per Level)

Capital Damage x105

Capital Max Shields x105 Damage x105 Max Shields x105

Capital Damage Improvement 1.00e41 1 50 1.28e44 100 Combined Battle Improvement Capital Damage x1.1 (+1.1 Per Level) Capital Damage x55
Capital Shield Improvement 1.00e41 1 50 1.28e44 100 Combined Battle Improvement Capital Max Shields x1.1 (+1.1 Per Level) Capital Max Shields x55
Damage Improvement 1.00e41 1 50 1.28e44 100 Combined Battle Improvement Damage x1.1 (+1.1 Per Level) Damage x55
Shield Improvement 1.00e41 1 50 1.28e44 100 Combined Battle Improvement Max Shields x1.1 (+1.1 Per Level) Max Shields x55
Capital Damage Improvement 1.00e44 1 50 1.28e47 1 Capital Damage Improvement Capital Damage x1.15 (+1.15 Per Level) Capital Damage x57.5
Capital Shield Improvement 1.00e44 1 50 1.28e47 1 Capital Shield Improvement Capital Max Shields x1.15 (+1.15 Per Level) Capital Max Shields x57.5
Damage Improvement 1.00e44 1 50 1.28e47 1 Damage Improvement Damage x1.1 (+1.1 Per Level) Damage x55
Shield Improvement 1.00e44 1 50 1.28e47 1 Shield Improvement Max Shields x1.1 (+1.1 Per Level) Max Shields x55
Capital Battle Improvement 1.00e46 1.2 100 4.14e54 50 Capital Damage Improvement

50 Capital Shield Improvement

Capital Damage x1.05 (+1.05 Per Level)

Capital Max Shields x1.05 (+1.05 Per Level)

Capital Damage x105

Capital Max Shields x105

Battle Improvement 1.00e46 1.2 100 4.14e54 50 Damage Improvement

50 Shield Improvement

Damage x1.05 (+1.05 Per Level)

Max Shields x1.05 (+1.05 Per Level)

Damage x105

Max Shields x105

Combined Battle Improvement 1.00e54 5 10 2.44e60 100 Capital Battle Improvement

100 Battle Improvement

Capital Damage x1.1 (+1.1 Per Level)

Capital Max Shields x1.1 (+1.1 Per Level) Damage x1.25 (+1.25 Per Level) Max Shields x1.25 (+1.25 Per Level)

Capital Damage x11

Capital Max Shields x11 Damage x12.5 Max Shields x12.5

Combined Battle Improvement 1.00e61 1.5 20 6.65e64 10 Combined Battle Improvement Capital Damage x1.05 (+1.05 Per Level)

Capital Max Shields x1.05 (+1.05 Per Level) Damage x1.1 (+1.1 Per Level) Max Shields x1.1 (+1.1 Per Level)

Capital Damage x21

Capital Max Shields x21 Damage x22 Max Shields x22

Capital Damage Improvement 1.00e65 2 100 1.00e69 1 Combined Battle Improvement Capital Damage x1.05 (+1.05 Per Level) Capital Damage x105
Capital Shield Improvement 1.00e65 2 100 1.00e69 1 Combined Battle Improvement Capital Max Shields x1.05 (+1.05 Per Level) Capital Max Shields x105
Capital Damage Improvement 1.00e69 3 100 1.50e73 100 Capital Damage Improvement Capital Damage x1.05 (+1.05 Per Level) Capital Damage x105
Capital Shield Improvement 1.00e69 3 100 1.50e73 100 Capital Shield Improvement Capital Max Shields x1.05 (+1.05 Per Level) Capital Max Shields x105
Capital Damage Improvement 1.00e74 4 100 1.99e78 100 Capital Damage Improvement Capital Damage x1.05 (+1.05 Per Level) Capital Damage x105
Capital Shield Improvement 1.00e74 4 100 1.99e78 100 Capital Shield Improvement Capital Max Shields x1.05 (+1.05 Per Level) Capital Max Shields x105
Capital Battle Improvement 1.00e79 7 10 4.71e86 100 Capital Damage Improvement

100 Capital Shield Improvement

Capital Damage x1.35 (x1.35 Per Level)

Capital Max Shields x1.35 (x1.35 Per Level)

Capital Damage x20.11

Capital Max Shields x20.11

Capital Damage Improvement 7.00e89 3.5 20 2.13e100 10 Capital Battle Improvement Capital Damage x1.125 (x1.125 Per Level) Capital Damage x10.55
Capital Shield Improvement 7.00e89 3.5 20 2.13e100 10 Capital Battle Improvement Capital Max Shields x1.125 (x1.125 Per Level) Capital Max Shields x10.55
Veil Piercer Charging 1.00e56 2 25 6.25e58 1 Combined Battle Improvement Veil Pierce Charge Rate x1.005 (+1.005 Per Level) Veil Pierce Charge Rate x25.12
Veil Piercer Charging 1.00e59 2 25 6.25e61 1 Veil Piercer Charging Veil Pierce Charge Rate x1.005 (+1.005 Per Level) Veil Pierce Charge Rate x25.12
Fighter Systems 1.00e32 2 1 1.00e32 Fighter Damage x1.01

Fighter Durability x1.01

Fighter Improvement 1.00e31 1 50 1.28e34 1 Fighter Systems Fighter Damage x1.01 (+1.01 Per Level)

Fighter Durability x1.01 (+1.01 Per Level)

Fighter Damage x50.5

Fighter Durability x50.5

Fighter Efficiency Improvement 1.00e33 1 20 2.10e35 10 Fighter Improvement Fighter Efficiency x1.02 (+1.02 Per Level) Fighter Efficiency x20.4
Fighter Damage 1.00e35 1 50 1.28e38 1 Fighter Efficiency Improvement Fighter Damage x1.01 (+1.01 Per Level) Fighter Damage x50.5
Fighter Durability 1.00e35 1 50 1.28e38 1 Fighter Efficiency Improvement Fighter Durability x1.01 (+1.01 Per Level) Fighter Durability x50.5
Fighter Spawn Time 1.00e39 1 1 1.00e39 1 Fighter Damage Fighter Spawn Time -1
Fighter Speed 1.00e39 1 1 1.00e39 1 Fighter Durability Fighter Speed x1.05
Fighter Damage 1.00e38 1 50 1.28e41 1 Fighter Spawn Time Fighter Damage x1.01 (+1.01 Per Level) Fighter Damage x50.5
Fighter Durability 1.00e38 1 50 1.28e41 1 Fighter Speed Fighter Durability x1.01 (+1.01 Per Level) Fighter Durability x50.5
Fighter Improvement 5.00e41 1 100 2.53e45 50 Fighter Damage

50 Fighter Durability

Fighter Damage x1.01 (+1.01 Per Level)

Fighter Durability x1.01 (+1.01 Per Level)

Fighter Damage x101

Fighter Durability x101

Fighter Improvement 5.00e45 1 100 2.53e49 100 Fighter Improvement Fighter Damage x1.01 (+1.01 Per Level)

Fighter Durability x1.01 (+1.01 Per Level)

Fighter Damage x101

Fighter Durability x101

Pulverium Farming 1.00e51 1.37 50 1.85e58 100 Fighter Improvement Pulverium Gain x1.05 (x1.05 Per Level) Pulverium Gain x11.47
Pulverium Farming 1.00e52 2 25 3.36e59 1 Pulverium Farming Pulverium Gain x1.11 (x1.11 Per Level) Pulverium Gain x13.59
Fortifium Farming 1.00e51 1.37 50 1.85e58 100 Fighter Improvement Fortifium Gain x1.05 (x1.05 Per Level) Fortifium Gain x11.47
Fortifium Farming 1.00e52 2 25 3.36e59 1 Fortifium Farming Fortifium Gain x1.11 (x1.11 Per Level) Fortifium Gain x13.59
Adaptium Farming 1.00e51 1.37 50 1.85e58 100 Fighter Improvement Adaptium Gain x1.05 (x1.05 Per Level) Adaptium Gain x11.47
Adaptium Farming 1.00e52 2 25 3.36e59 1 Adaptium Farming Adaptium Gain x1.11 (x1.11 Per Level) Adaptium Gain x13.59
Fighter Improvement 1.00e67 1.2 100 4.14e75 25 Pulverium Farming

25 Fortifium Farming 25 Adaptium Farming

Fighter Damage x1.01 (x1.01 Per Level)

Fighter Durability x1.01 (x1.01 Per Level)

Fighter Damage x2.7

Fighter Durability x2.7

Fighter Improvement 1.00e78 1.2 100 4.14e86 100 Fighter Improvement Fighter Damage x1.01 (x1.01 Per Level)

Fighter Durability x1.01 (x1.01 Per Level)

Fighter Damage x2.7

Fighter Durability x2.7

Compute Systems 1.00e32 1 1 1.00e32 Compute Speed x1.15
Compute Speed Improvement 1.00e31 1 50 1.28e34 1 Compute Systems Compute Speed x1.4 (+1.4 Per Level) Compute Speed x70
Starting Spec Points 1.00e33 10 2 1.10e34 1 Compute Speed Improvement Compute Spec Points +1 Compute Spec Points +2
Compute Power Improvement 1.00e33 1 50 1.28e36 1 Starting Spec Points Compute Power x1.4 (+1.4 Per Level) Compute Power x70
Compute Power Improvement 1.00e36 1 50 1.28e39 1 Compute Power Improvement Compute Power x1.4 (+1.4 Per Level) Compute Power x70
Combat Tier Scaling Reduction 1.00e37 2 2 3.00e37 1 Compute Power Improvement Compute Damage Tier Scale Delay +1

Compute Durability Tier Scale Delay +1

Compute Damage Tier Scale Delay +2

Compute Durability Tier Scale Delay +2

Starting Spec Points 1.00e44 2 3 7.00e44 1 Combat Tier Scaling Reduction Compute Spec Points +1 Compute Spec Points +3
Compute Power Improvement 1.00e46 1 50 1.28e49 1 Starting Spec Points Compute Power x1.4 (+1.4 Per Level) Compute Power x70
Starting Spec Points 1.00e49 50 2 5.10e50 1 Compute Power Improvement Compute Spec Points +1 Compute Spec Points +2
Efficiency Scaling Reduction 1.00e51 100 2 1.01e53 1 Starting Spec Points Compute Efficiency Tier Scale Delay +1 Compute Efficiency Tier Scale Delay +2
Compute Power Improvement 1.00e54 1 50 1.28e57 2 Starting Spec Points Compute Power x1.4 (+1.4 Per Level) Compute Power x70
Range Tier Scaling Reduction 1.00e55 100 2 1.01e57 1 Compute Power Improvement Compute Weapon Range Tier Scale Delay +1 Compute Weapon Range Tier Scale Delay +2
Combat Tier Scaling Reduction 1.00e57 40 10 2.69e71 1 Compute Power Improvement Compute Damage Tier Scale Delay +1

Compute Durability Tier Scale Delay +1

Compute Damage Tier Scale Delay +10

Compute Durability Tier Scale Delay +10

Compute Power Improvement 1.00e73 1 50 1.28e76 10 Combat Tier Scaling Reduction Compute Power x1.8 (+1.8 Per Level) Compute Power x90
Starting Spec Points 1.00e76 100 2 1.01e78 50 Compute Power Improvement Compute Spec Points +2 Compute Spec Points +4
Compute Power Improvement 1.00e80 1.1 100 1.38e85 2 Starting Spec Points Compute Power x1.1 (x1.1 Per Level) Compute Power x1.38e4
Compute Power Improvement 1.00e87 1.5 50 1.28e96 100 Compute Power Improvement Compute Power x1.1 (x1.1 Per Level) Compute Power x117.39
Synth Systems 1.00e32 1 1 1.00e32 Synth Speed x1.05
Synth Improvement 1.00e31 1 50 1.28e34 1 Synth Systems Synth Speed x1.1 (+1.1 Per Level) Synth Speed x55
Fixture Speed 1.00e36 1 1 1.00e36 1 Synth Improvement Fixture Speed x1.2
Synth Improvement 1.00e35 1 100 5.05e38 1 Fixture Speed Synth Speed x1.05 (+1.05 Per Level) Synth Speed x105
Synth Improvement 1.00e39 1 100 5.05e42 100 Synth Improvement Synth Speed x1.05 (+1.05 Per Level) Synth Speed x105
Synth Improvement 1.00e45 1 100 5.05e48 100 Synth Improvement Synth Speed x1.05 (+1.05 Per Level) Synth Speed x105
Fixture Speed 1.00e47 1.8 25 3.01e53 100 Synth Improvement Fixture Speed x1.05 (+1.05 Per Level) Fixture Speed x26.25
Synth Improvement 1.00e53 1.8 25 3.01e59 1 Fixture Speed Synth Speed x1.1 (x1.1 Per Level) Synth Speed x10.83
Crew Systems 1.00e34 1 1 1.00e34 1 Synth Systems Crew XP Gain Multiplier x1.1
Crew Rank Delay 1.00e33 1 1 1.00e33 1 Crew Systems Rank Cost Scaling Delay +1
Crew XP 1.00e33 1 50 1.28e36 1 Crew Rank Delay X P Gain x1.2 (+1.2 Per Level) X P Gain x60
Crew Mastery Gain 1.00e36 100 4 1.01e42 1 Crew XP Mastery Gain x1.1 (x1.1 Per Level) Mastery Gain x1.46
Energy Technician Stat Scaling Delay 1.00e36 1 50 1.28e39 1 Crew Mastery Gain Energy Technician Stat Scaling Delay +1 Energy Technician Stat Scaling Delay +50
Cyber Specialist Stat Scaling Delay 1.00e36 1 50 1.28e39 1 Crew Mastery Gain Cyber Specialist Stat Scaling Delay +1 Cyber Specialist Stat Scaling Delay +50
Researcher Stat Scaling Delay 1.00e36 1 50 1.28e39 1 Crew Mastery Gain Researcher Stat Scaling Delay +1 Researcher Stat Scaling Delay +50
Materials Engineer Stat Scaling Delay 1.00e36 1 50 1.28e39 1 Crew Mastery Gain Materials Engineer Stat Scaling Delay +1 Materials Engineer Stat Scaling Delay +50
Logistics Manager Stat Scaling Delay 1.00e36 1 50 1.28e39 1 Crew Mastery Gain Logistics Manager Stat Scaling Delay +1 Logistics Manager Stat Scaling Delay +50
Xeno Phenomenologist Stat Scaling Delay 1.00e36 1 50 1.28e39 1 Crew Mastery Gain Xeno Phenomenologist Stat Scaling Delay +1 Xeno Phenomenologist Stat Scaling Delay +50
Industrial Engineer Stat Scaling Delay 1.00e36 1 50 1.28e39 1 Crew Mastery Gain Industrial Engineer Stat Scaling Delay +1 Industrial Engineer Stat Scaling Delay +50
Reconstitution Specialist Stat Scaling Delay 1.00e36 1 50 1.28e39 1 Crew Mastery Gain Reconstitution Specialist Stat Scaling Delay +1 Reconstitution Specialist Stat Scaling Delay +50
Engineering Stat Scaling Delay 5.00e39 1 50 6.38e42 50 Energy Technician Stat Scaling Delay

50 Industrial Engineer Stat Scaling Delay

Engineering Stat Cost Scaling Delay +1 Engineering Stat Cost Scaling Delay +50
Ingenuity Stat Scaling Delay 5.00e39 1 50 6.38e42 50 Materials Engineer Stat Scaling Delay

50 Xeno Phenomenologist Stat Scaling Delay

Ingenuity Stat Cost Scaling Delay +1 Ingenuity Stat Cost Scaling Delay +50
Proficiency Stat Scaling Delay 5.00e39 1 50 6.38e42 50 Cyber Specialist Stat Scaling Delay

50 Logistics Manager Stat Scaling Delay

Proficiency Stat Cost Scaling Delay +1 Proficiency Stat Cost Scaling Delay +50
Acumen Stat Scaling Delay 5.00e39 1 50 6.38e42 50 Researcher Stat Scaling Delay

50 Reconstitution Specialist Stat Scaling Delay

Acumen Stat Cost Scaling Delay +1 Acumen Stat Cost Scaling Delay +50
Primary Stat Scaling Delay 5.00e42 3 20 2.95e45 50 Proficiency Stat Scaling Delay

50 Engineering Stat Scaling Delay

Primary Stat Cost Scaling Delay +1 Primary Stat Cost Scaling Delay +20
Secondary Stat Scaling Delay 5.00e42 3 20 2.95e45 50 Ingenuity Stat Scaling Delay

50 Acumen Stat Scaling Delay

Secondary Stat Cost Scaling Delay +1 Secondary Stat Cost Scaling Delay +20
Crew Rank Delay 1.00e46 1 1 1.00e46 1 Primary Stat Scaling Delay Rank Cost Scaling Delay +2
Crew Rank Delay 1.00e46 1 1 1.00e46 1 Secondary Stat Scaling Delay Rank Cost Scaling Delay +2
Crew Mastery Gain 1.00e45 1.1 50 1.16e48 1 Crew Rank Delay

1 Crew Rank Delay 4 Crew Mastery Gain

Mastery Gain x1.02 (x1.02 Per Level) Mastery Gain x2.69
Crew Rank Delay 1.00e51 7 10 4.71e58 50 Crew Mastery Gain Rank Cost Scaling Delay +3 Rank Cost Scaling Delay +30
Crew Mastery Gain 1.00e61 1.3 50 1.66e67 10 Crew Rank Delay Mastery Gain x1.01 (x1.01 Per Level) Mastery Gain x1.64
Crew Skill 1.00e66 100 5 1.01e74 50 Crew Mastery Gain Crew Skill x1.05 (+1.05 Per Level) Crew Skill x5.25
Crew Sleeve Generation 1.00e65 1.5 25 5.05e69 50 Crew Mastery Gain Crew Sleeve Generation Speed x1.05 (x1.05 Per Level) Crew Sleeve Generation Speed x3.39
Crew Mastery Gain 1.00e81 1.3 50 1.66e87 5 Crew Skill Mastery Gain x1.01 (x1.01 Per Level) Mastery Gain x1.64
Crew Mastery Gain 1.00e89 1.4 50 5.06e96 50 Crew Mastery Gain Mastery Gain x1.02 (x1.02 Per Level) Mastery Gain x2.69
Reactor Systems 1.00e34 1 1 1.00e34 1 Compute Systems Void Power Generation x1.5

Void Power Max x1.5

Void Power Supercharge 1.00e33 1 50 1.28e36 1 Reactor Systems Void Power Generation x2 (+2 Per Level)

Void Power Max x2 (+2 Per Level)

Void Power Generation x100

Void Power Max x100

Void Power Supercharge 1.00e39 1 1 1.00e39 50 Void Power Supercharge Void Power Generation x5

Void Power Max x10

VM Conversion Max 2.00e38 100 2 2.02e40 1 Void Power Supercharge Void Power Conversion Max x10 (x10 Per Level) Void Power Conversion Max x100
Void Power Max 1.00e38 1 50 1.28e41 1 VM Conversion Max Void Power Max x2 (+2 Per Level) Void Power Max x100
Void Power Gen 1.00e38 1 50 1.28e41 1 VM Conversion Max Void Power Generation x2 (+2 Per Level) Void Power Generation x100
Void Power Max 5.00e39 1 50 6.38e42 1 Void Power Gen Void Power Max x2.1 (+2.1 Per Level) Void Power Max x105
Void Power Gen 5.00e39 1 50 6.38e42 1 Void Power Max Void Power Generation x2 (+2 Per Level) Void Power Generation x100
VM Conversion Max 2.00e42 100 2 2.02e44 50 Void Power Max

50 Void Power Gen

Void Power Conversion Max x10 (x10 Per Level) Void Power Conversion Max x100
Overdrive Charge Speed 5.00e42 100 5 5.05e50 1 VM Conversion Max Overdrive Charge Speed x1.1 (x1.1 Per Level) Overdrive Charge Speed x1.61
Capital Battle Overdrive Charge Speed 5.00e41 1 50 6.38e44 1 Overdrive Charge Speed OD Capital Battle Charge Speed x1.03 (+1.03 Per Level) OD Capital Battle Charge Speed x51.5
S. Battle Overdrive Charge Speed 5.00e41 1 50 6.38e44 1 Overdrive Charge Speed OD Battle Charge Speed x1.03 (+1.03 Per Level) OD Battle Charge Speed x51.5
Fighter Overdrive Charge Speed 5.00e41 1 50 6.38e44 1 Overdrive Charge Speed OD Fighter Charge Speed x1.03 (+1.03 Per Level) OD Fighter Charge Speed x51.5
Compute Overdrive Charge Speed 5.00e41 1 50 6.38e44 1 Overdrive Charge Speed OD Compute Charge Speed x1.03 (+1.03 Per Level) OD Compute Charge Speed x51.5
Synth Overdrive Charge Speed 5.00e41 1 50 6.38e44 1 Overdrive Charge Speed OD Synth Charge Speed x1.03 (+1.03 Per Level) OD Synth Charge Speed x51.5
Reactor Overdrive Charge Speed 5.00e41 1 50 6.38e44 1 Overdrive Charge Speed OD Reactor Charge Speed x1.03 (+1.03 Per Level) OD Reactor Charge Speed x51.5
Research Overdrive Charge Speed 5.00e41 1 50 6.38e44 1 Overdrive Charge Speed OD Research Charge Speed x1.03 (+1.03 Per Level) OD Research Charge Speed x51.5
Warp Overdrive Charge Speed 5.00e41 1 50 6.38e44 1 Overdrive Charge Speed OD Warp Charge Speed x1.03 (+1.03 Per Level) OD Warp Charge Speed x51.5
Capital Battle Overdrive Charge Speed 5.00e49 1.5 50 6.38e58 1 Capital Battle Overdrive Charge Speed OD Capital Battle Charge Speed x1.025 (x1.025 Per Level) OD Capital Battle Charge Speed x3.44
S. Battle Overdrive Charge Speed 5.00e49 1.5 50 6.38e58 1 S. Battle Overdrive Charge Speed OD Battle Charge Speed x1.025 (x1.025 Per Level) OD Battle Charge Speed x3.44
Fighter Overdrive Charge Speed 5.00e49 1.5 50 6.38e58 1 Fighter Overdrive Charge Speed OD Fighter Charge Speed x1.025 (x1.025 Per Level) OD Fighter Charge Speed x3.44
Compute Overdrive Charge Speed 5.00e49 1.5 50 6.38e58 1 Compute Overdrive Charge Speed OD Compute Charge Speed x1.025 (x1.025 Per Level) OD Compute Charge Speed x3.44
Synth Overdrive Charge Speed 5.00e49 1.5 50 6.38e58 1 Synth Overdrive Charge Speed OD Synth Charge Speed x1.025 (x1.025 Per Level) OD Synth Charge Speed x3.44
Reactor Overdrive Charge Speed 5.00e49 1.5 50 6.38e58 1 Reactor Overdrive Charge Speed OD Reactor Charge Speed x1.025 (x1.025 Per Level) OD Reactor Charge Speed x3.44
Research Overdrive Charge Speed 5.00e49 1.5 50 6.38e58 1 Research Overdrive Charge Speed OD Research Charge Speed x1.025 (x1.025 Per Level) OD Research Charge Speed x3.44
Warp Overdrive Charge Speed 5.00e49 1.5 50 6.38e58 1 Warp Overdrive Charge Speed OD Warp Charge Speed x1.025 (x1.025 Per Level) OD Warp Charge Speed x3.44
Warp Essence Gain 3.00e34 100 6 3.03e44 Warp Essence Gain x2 (x2 Per Level) Warp Essence Gain x64
Research Systems 1.00e36 1 1 1.00e36 1 Reactor Systems Research Bonus x1.25
Research Bonus 1.00e35 1 50 1.28e38 1 Research Systems Research Bonus x1.5 (+1.5 Per Level) Research Bonus x75
Research Data Cores 1.00e36 100 2 1.01e38 1 Research Bonus Starting Data Cores +1 Starting Data Cores +2
Applied Research Bonus 1.00e37 1 50 1.28e40 2 Research Data Cores Applied Research Gain x1.25 (+1.25 Per Level) Applied Research Gain x62.5
Fundamental Research Bonus 1.00e37 1 50 1.28e40 2 Research Data Cores Fundamental Research Gain x1.25 (+1.25 Per Level) Fundamental Research Gain x62.5
Applied Research Bonus 5.00e38 1 100 2.53e42 1 Applied Research Bonus Applied Research Gain x1.25 (+1.25 Per Level) Applied Research Gain x125
Fundamental Research Bonus 5.00e38 1 100 2.53e42 1 Fundamental Research Bonus Fundamental Research Gain x1.25 (+1.25 Per Level) Fundamental Research Gain x125
Applied Research Bonus 1.00e41 1 50 1.28e44 1 Applied Research Bonus Applied Research Gain x1.25 (+1.25 Per Level) Applied Research Gain x62.5
Fundamental Research Bonus 1.00e41 1 50 1.28e44 1 Fundamental Research Bonus Fundamental Research Gain x1.25 (+1.25 Per Level) Fundamental Research Gain x62.5
Research Data Cores 1.00e43 100 2 1.01e45 1 Applied Research Bonus

1 Fundamental Research Bonus

Starting Data Cores +1 Starting Data Cores +2
AF Research Bonus 1.00e48 1.25 50 2.80e53 2 Research Data Cores Applied Research Gain x1.1 (x1.1 Per Level)

Fundamental Research Gain x1.1 (x1.1 Per Level)

Applied Research Gain x117.39

Fundamental Research Gain x117.39

Specimen Research Bonus 1.00e52 1.25 50 2.80e57 1 AF Research Bonus Specimen Research Bonus x1.1 (x1.1 Per Level) Specimen Research Bonus x117.39
Zephyrion Specimen Research Bonus 1.00e53 2 50 2.50e56 1 Specimen Research Bonus Zephyrion Specimen Research Bonus x1.25 (+1.25 Per Level) Zephyrion Specimen Research Bonus x62.5
Yttaldar Specimen Research Bonus 1.00e53 2 50 2.50e56 1 Specimen Research Bonus Yttaldar Specimen Research Bonus x1.25 (+1.25 Per Level) Yttaldar Specimen Research Bonus x62.5
Xyloquant Specimen Research Bonus 1.00e53 2 50 2.50e56 1 Specimen Research Bonus Xyloquant Specimen Research Bonus x1.25 (+1.25 Per Level) Xyloquant Specimen Research Bonus x62.5
Wraithtex Specimen Research Bonus 1.00e53 2 50 2.50e56 1 Specimen Research Bonus Wraithtex Specimen Research Bonus x1.25 (+1.25 Per Level) Wraithtex Specimen Research Bonus x62.5
Verdanix Specimen Research Bonus 1.00e53 2 50 2.50e56 1 Specimen Research Bonus Verdanix Specimen Research Bonus x1.25 (+1.25 Per Level) Verdanix Specimen Research Bonus x62.5
Research Data Cores 1.00e54 10 10 1.11e63 1 Specimen Research Bonus Starting Data Cores +1 Starting Data Cores +10
Specimen Gain Bonus 1.00e55 1.25 50 2.80e60 1 Research Data Cores Specimen Gain Bonus x1.1 (x1.1 Per Level) Specimen Gain Bonus x117.39
Zephyrion Specimen Gain Bonus 1.00e56 2 50 2.50e59 1 Specimen Gain Bonus Zephyrion Specimen Gain x1.25 (+1.25 Per Level) Zephyrion Specimen Gain x62.5
Yttaldar Specimen Gain Bonus 1.00e56 2 50 2.50e59 1 Specimen Gain Bonus Yttaldar Specimen Gain x1.25 (+1.25 Per Level) Yttaldar Specimen Gain x62.5
Xyloquant Specimen Gain Bonus 1.00e56 2 50 2.50e59 1 Specimen Gain Bonus Xyloquant Specimen Gain x1.25 (+1.25 Per Level) Xyloquant Specimen Gain x62.5
Wraithtex Specimen Gain Bonus 1.00e56 2 50 2.50e59 1 Specimen Gain Bonus Wraithtex Specimen Gain x1.25 (+1.25 Per Level) Wraithtex Specimen Gain x62.5
Verdanix Specimen Gain Bonus 1.00e56 2 50 2.50e59 1 Specimen Gain Bonus Verdanix Specimen Gain x1.25 (+1.25 Per Level) Verdanix Specimen Gain x62.5
AF Research Bonus 1.00e60 1.25 50 2.80e65 50 Specimen Gain Bonus Applied Research Gain x1.075 (x1.075 Per Level)

Fundamental Research Gain x1.075 (x1.075 Per Level)

Applied Research Gain x37.19

Fundamental Research Gain x37.19

Research Data Cores 1.00e65 100 2 1.01e67 50 AF Research Bonus Starting Data Cores +1 Starting Data Cores +2
Applied Research Bonus 5.00e67 1 50 6.38e70 2 Research Data Cores Applied Research Gain x1.2 (+1.2 Per Level) Applied Research Gain x60
Specimen Research Bonus 5.00e67 1 50 6.38e70 2 Research Data Cores Specimen Research Bonus x1.2 (+1.2 Per Level) Specimen Research Bonus x60
Fundamental Research Bonus 5.00e67 1 50 6.38e70 2 Research Data Cores Fundamental Research Gain x1.2 (+1.2 Per Level) Fundamental Research Gain x60
Applied Research Bonus 5.00e72 1.25 100 9.82e82 50 Applied Research Bonus Applied Research Gain x1.05 (x1.05 Per Level) Applied Research Gain x131.5
Specimen Research Bonus 5.00e72 1.25 100 9.82e82 50 Specimen Research Bonus Specimen Research Bonus x1.05 (x1.05 Per Level) Specimen Research Bonus x131.5
Fundamental Research Bonus 5.00e72 1.25 100 9.82e82 50 Fundamental Research Bonus Fundamental Research Gain x1.05 (x1.05 Per Level) Fundamental Research Gain x131.5
Research Data Cores 1.00e84 10 5 1.11e88 100 Applied Research Bonus

100 Fundamental Research Bonus 100 Specimen Research Bonus

Starting Data Cores +1 Starting Data Cores +5
Data Core Exponent 1.00e90 1.5 50 1.28e99 5 Research Data Cores Data Core Exponent +0.0075 Data Core Exponent +0.375
Base Systems 1.00e36 1 1 1.00e36 1 Crew Systems Base Production Multiplier x1.5
Base 5 Production 1.00e35 1 50 1.28e38 1 Base Systems Base5 Production Multiplier x1.05 (+1.05 Per Level) Base5 Production Multiplier x52.5
Base 5 Material Production 5.00e36 1 100 2.53e40 50 Base 5 Production Base5 Alien Material Gain x1.05 (+1.05 Per Level) Base5 Alien Material Gain x105
Base 5 Part Production 5.00e36 1 100 2.53e40 50 Base 5 Production Base5 Alien Parts Gain x1.05 (+1.05 Per Level) Base5 Alien Parts Gain x105
Base 5 Component Production 5.00e36 1 100 2.53e40 50 Base 5 Production Mastery Components Gain x1.05 (+1.05 Per Level) Mastery Components Gain x105
Base 5 Production 1.00e43 1.5 100 8.13e60 50 Base 5 Material Production Base5 Production Multiplier x1.05 (+1.05 Per Level) Base5 Production Multiplier x105
Base 5 Component Production 5.00e60 1.2 100 2.07e69 100 Base 5 Production Mastery Components Gain x1.05 (x1.05 Per Level) Mastery Components Gain x131.5
Base 6 production 5.00e80 1.2 50 2.27e85 100 Base 5 Production Base6 Material Gain x1.02 (+1.02 Per Level)

Base6 Parts Gain x1.02 (+1.02 Per Level) Fleet Components Gain x1.02 (+1.02 Per Level)

Base6 Material Gain x51

Base6 Parts Gain x51 Fleet Components Gain x51

Warp Size Increase 5.00e60 100000 1 5.00e60 1 Warp Essence Gain Warp Core Charge Speed x0.1

Warp Essence Gain x13 OD Warp Charge Speed x1.5

Warp Size Increase 5.00e70 100000 2 5.00e75 1 Warp Size Increase Warp Core Charge Speed x0.1 (x0.1 Per Level)

Warp Essence Gain x13 (x13 Per Level) OD Warp Charge Speed x1.5 (x1.5 Per Level)

Warp Core Charge Speed x0.01

Warp Essence Gain x169 OD Warp Charge Speed x2.25

Warp Size Increase 5.00e91 1000 3 5.01e97 1 Warp Size Increase Warp Core Charge Speed x0.1 (x0.1 Per Level)

Warp Essence Gain x13 (x13 Per Level) OD Warp Charge Speed x1.5 (x1.5 Per Level)

Warp Core Charge Speed x0

Warp Essence Gain x2197 OD Warp Charge Speed x3.38

Warp Tethering[edit | edit source]

Major Spoilers for ~Sectors 128+ (click here to dismiss)

Warp Tethering is unlocked on maxing all upgrades in the massive warp tree with G6 BB3 complete. Warp Cores are no longer used and warp locations can be jumped to at any time with no cost. When a location has been cleared once it can be tethered. A tethered location generates skein when fully charged, then it needs to discharge to generate residuum. Every difficulty cleared above starting difficulty increases skein gain by x1.25 but does not increase residuum gain. Difficulties of each warp persist on reinforce.

Charge time depends on the "Warp Core Charge Speed" stat, while discharge time only depends on the "Warp Discharge Speed" stat.

Tether Warp Locations

Tether Warp Locations
Name Unlocks from Starting difficulty Base Charge Time Base Discharge Time Residuum Gain Total Skein to Max Enemies
Oizys unlocks with tether 126 15000 minutes 2700 seconds 1 1490
  • Large Hull Fighter
  • Large Phase Weapons Platform
  • Large Hull Skirmisher
  • Capital Heavy Reactive Torpedo Support
Phonoi unlocks with tether 130 150000 minutes 2700 seconds 2 2790
  • Large Hull Fighter
  • Large Armor Sniper
  • Capital High Barrier High Regen High Damage
Quirinus reach 133 134 2e6 minutes 3600 seconds 3 7060
  • Large Shield Skirmisher
  • Huge Weapons Platform
  • Capital High Health Reactive Big Torpedo
Rumina reach 137 138 6e8 minutes 4500 seconds 4 5300
  • Large Armor Sniper
  • Huge Weapons Platform
  • Capital Versatile
  • Large Hull Skirmisher

Tether Warp Upgrades

Upgrades are separated into a tree for each warp location, and one for residuum.

Residuum

Residuum is generated automatically after a Warp Drive discharges and is produced regardless of the current warp tethered to. Upgrades above the line will stay on reinforce. All upgrades have 5 levels and are multiplicative with themselves. The cost for subsequent levels in an upgrade grows by x1.25 per level.

Upgrade Costs Per Level
Level 1 2 3 4 5 Total Cost # of Upgrades Cost to Max Row
Row 1 10.0 12.5 15.6 19.5 24.4 82.0 7 574
Row 2 30.0 37.5 46.9 58.6 73.2 246.2 6 1477.2
Row 3 90.0 112.5 140.6 175.8 219.7 738.6 6 4431.6
Row 4 270.0 337.5 421.9 527.3 659.2 2215.9 5 11079.5
Total: 17562.3
Row 1 Upgrades
Name Icon Individual Effect Total Effect
Battle Improvement Capital Damage x1.4 Per Level

Capital Max Shields x1.4 Per Level

Capital Damage x5.3782

Capital Shields x5.3782

Fighter Improvement Fighter Damage x1.1 Per Level

Fighter Durability x1.1 Per Level

Fighter Damage x1.61051

Fighter Durability x1.61051

Warp Charge Speed Warp Core Charge Speed x1.05 Per Level Warp Core Charge Speed x1.27628
Fuel Support Astrium Fuel Efficiency x1.005 Per Level Astrium Fuel Efficiency x1.02525
Synth Speed Synth Speed x1.4 Per Level Synth Speed x5.3782
Base 6 Materials Base 6 Material Multiplier x1.4 Per Level Base 6 Material Multiplier x5.3782
Specimen Gain Specimen Gain Bonus x1.2 Per Level Specimen Gain Bonus x2.4883
Row 2 Upgrades
Name Icon Individual Effect Total Effect
Fighter Efficiency Fighter Efficiency x1.4 Per Level Fighter Efficiency x4.3682
Mastery Gain Mastery Gain Multiplier x1.4 Per Level Mastery Gain Multiplier x5.3782
Overdrive Speed Overdrive Charge Speed x1.05 Per Level Overdrive Charge Speed x1.27628
Fixture Speed Fixture Creation Speed x1.25 Per Level Fixture Creation Speed x3.0518
Base 6 Components Base 6 Components Multiplier x1.75 Per Level Base 6 Components Multiplier x16.4131
AF Research Bonus to Applied Research x2.5 Per Level

Bonus to Fundamental Research x2.5 Per Level

Bonus to Applied Research x97.6563

Bonus to Fundamental Research x97.6563

Row 3 Upgrades
Name Icon Individual Effect Total Effect
Battle Improvement Capital Damage x1.6 Per Level

Capital Max Shields x1.6 Per Level

Capital Damage x10.4858

Capital Shields x10.4858

Corruption Cap Corruption Cap Multiplier x1.01 Per Level Corruption Cap Multiplier x1.1.0510
Warp Charge Speed Warp Core Charge Speed x1.1 Per Level Warp Core Charge Speed x1.61051
Fuel Support Astrium Fuel Efficiency x1.5 Per Level Astrium Fuel Efficiency x7.5938
Synth Speed Synth Speed x1.5 Per Level Synth Speed x7.5938
Specimen Research Bonus to Specimen Research x1.5 Per Level Bonus to Specimen Research x7.5938
Row 4 Upgrades
Name Icon Individual Effect Total Effect
Fighter Improvement Fighter Damage x1.1 Per Level

Fighter Durability x1.1 Per Level

Fighter Damage x1.6105

Fighter Durability x1.6105

Mastery Gain Mastery Gain Multiplier x1.4 Per Level Mastery Gain Multiplier x4.3682
Overdrive Speed Overdrive Charge Speed x1.1 Per Level Overdrive Charge Speed x1.61051
Base 6 Materials Base 6 Material Multiplier x1.4 Per Level Base 6 Material Multiplier x4.3682
Specimen Gain Specimen Gain Bonus x1.2 Per Level Specimen Gain Bonus x2.4883

Skein

Oizys Upgrades
Name Icon Base Cost Max Level Total Cost Prerequisites Effect Total Effect
Battle Improvement 1 10 10 Capital Damage x1.1 (+0.1 Per Level)

Capital Max Shields x1.1 (+0.1 Per Level)

Capital Damage x2

Capital Max Shields x2

Fighter Efficiency 1 10 10 1 Battle Improvement Fighter Efficiency x1.1 (+0.1 Per Level) Fighter Efficiency x2
Shard Drop Amount 2 10 20 1 Fighter Efficiency Shard Resonance Bonus x1.1 (+0.1 Per Level) Shard Resonance Bonus x2
Fighter Efficiency 4 10 40 1 Shard Drop Amount Fighter Efficiency x1.1 (+0.1 Per Level) Fighter Efficiency x2
Synth Speed 1 10 10 1 Battle Improvement Synth Speed x1.3 (+0.3 Per Level) Synth Speed x4
Specimen Research 2 10 20 1 Synth Speed Specimen Research Bonus x1.2 (+0.2 Per Level) Specimen Research Bonus x3
Synth Speed 4 10 40 1 Specimen Research Synth Speed x1.3 (+0.3 Per Level) Synth Speed x4
Compute Power 1 10 10 1 Battle Improvement Compute Power x1.5 (+0.5 Per Level) Compute Power x6
Void Power Supercharge 2 10 20 1 Compute Power Void Power Generation x1.5 (+0.5 Per Level)

Void Power Max x1.5 (+0.5 Per Level)

Void Power Generation x6

Void Power Max x6

Compute Power 4 10 40 1 Void Power Supercharge Compute Power x1.5 (+0.5 Per Level) Compute Power x6
Discipline Mastery 1 10 10 1 Battle Improvement Discipline Mastery Gain x1.2 (+0.2 Per Level) Discipline Mastery Gain x3
Specimen Gain 2 10 20 1 Discipline Mastery Specimen Gain Bonus x1.1 (+0.1 Per Level) Specimen Gain Bonus x2
Discipline Mastery 4 10 40 1 Specimen Gain Discipline Mastery Gain x1.2 (+0.2 Per Level) Discipline Mastery Gain x3
AF Research Bonus 2 10 20 1 Fighter Efficiency

1 Discipline Mastery

Applied Research Gain x2 (+1 Per Level)

Fundamental Research Gain x2 (+1 Per Level)

Applied Research Gain x11

Fundamental Research Gain x11

Fighter Damage 4 10 40 1 Shard Drop Amount

1 Specimen Gain

Fighter Damage x1.02 (+0.02 Per Level) Fighter Damage x1.2
AF Research Bonus 8 10 80 1 Fighter Efficiency

1 Discipline Mastery

Applied Research Gain x2 (+1 Per Level)

Fundamental Research Gain x2 (+1 Per Level)

Applied Research Gain x11

Fundamental Research Gain x11

Overdrive Charge Speed 2 10 20 1 Fighter Efficiency

1 Compute Power

Overdrive Charge Speed x1.01 (+0.01 Per Level) Overdrive Charge Speed x1.1
Fighter Durability 4 10 40 1 Shard Drop Amount

1 Void Power Supercharge

Fighter Durability x1.02 (+0.02 Per Level) Fighter Durability x1.2
Overdrive Charge Speed 8 10 80 1 Fighter Efficiency

1 Compute Power

Overdrive Charge Speed x1.01 (+0.01 Per Level) Overdrive Charge Speed x1.1
Warp Charge Speed 2 10 20 1 Synth Speed

1 Discipline Mastery

Warp Core Charge Speed x1.02 (+0.02 Per Level) Warp Core Charge Speed x1.2
Capital Damage 4 10 40 1 Specimen Research

1 Specimen Gain

Capital Damage x1.1 (+0.1 Per Level) Capital Damage x2
Warp Charge Speed 8 10 80 1 Synth Speed

1 Discipline Mastery

Warp Core Charge Speed x1.02 (+0.02 Per Level) Warp Core Charge Speed x1.2
Fixture Speed 2 10 20 1 Synth Speed

1 Compute Power

Fixture Speed x1.05 (+0.05 Per Level) Fixture Speed x1.5
Capital Shield 4 10 40 1 Specimen Research

1 Void Power Supercharge

Capital Max Shields x1.1 (+0.1 Per Level) Capital Max Shields x2
Fixture Speed 8 10 80 1 Synth Speed

1 Compute Power

Fixture Speed x1.05 (+0.05 Per Level) Fixture Speed x1.5
Base 6 Production 16 10 160 1 AF Research Bonus Base Fleet Production Multiplier x1.05 (+0.05 Per Level) Base Fleet Production Multiplier x1.5
Base 6 Materials 16 10 160 1 Overdrive Charge Speed Base6 Material Gain x1.15 (+0.15 Per Level) Base6 Material Gain x2.5
Base 6 Parts 16 10 160 1 Warp Charge Speed Base6 Parts Gain x1.15 (+0.15 Per Level) Base6 Parts Gain x2.5
Base 6 Components 16 10 160 1 Fixture Speed Fleet Components Gain x1.15 (+0.15 Per Level) Fleet Components Gain x2.5
Phonoi Upgrades
Name Icon Base Cost Max Level Total Cost Prerequisites Effect Total Effect
Specimen Research 1 10 10 Specimen Research Bonus x1.25 (+0.25 Per Level) Specimen Research Bonus x3.5
Zephyrion Specimen Gain Bonus 2 10 20 1 Specimen Research Zephyrion Specimen Gain x1.2 (+0.2 Per Level) Zephyrion Specimen Gain x3
Yttaldar Specimen Gain Bonus 2 10 20 1 Specimen Research Yttaldar Specimen Gain x1.2 (+0.2 Per Level) Yttaldar Specimen Gain x3
Xyloquant Specimen Gain Bonus 2 10 20 1 Specimen Research Xyloquant Specimen Gain x1.2 (+0.2 Per Level) Xyloquant Specimen Gain x3
Wraithtex Specimen Gain Bonus 2 10 20 1 Specimen Research Wraithtex Specimen Gain x1.2 (+0.2 Per Level) Wraithtex Specimen Gain x3
Verdanix Specimen Gain Bonus 2 10 20 1 Specimen Research Verdanix Specimen Gain x1.2 (+0.2 Per Level) Verdanix Specimen Gain x3
Zephyrion Acclimation Rate 4 10 40 1 Zephyrion Specimen Gain Bonus Zephyrion Acclimation Rate x1.4 (+0.4 Per Level) Zephyrion Acclimation Rate x5
Yttaldar Acclimation Rate 4 10 40 1 Yttaldar Specimen Gain Bonus Yttaldar Acclimation Rate x1.4 (+0.4 Per Level) Yttaldar Acclimation Rate x5
Xyloquant Acclimation Rate 4 10 40 1 Xyloquant Specimen Gain Bonus Xyloquant Acclimation Rate x1.4 (+0.4 Per Level) Xyloquant Acclimation Rate x5
Wraithtex Acclimation Rate 4 10 40 1 Wraithtex Specimen Gain Bonus Wraithtex Acclimation Rate x1.4 (+0.4 Per Level) Wraithtex Acclimation Rate x5
Verdanix Acclimation Rate 4 10 40 1 Verdanix Specimen Gain Bonus Verdanix Acclimation Rate x1.4 (+0.4 Per Level) Verdanix Acclimation Rate x5
Zephyrion Mastery Gain 8 10 80 1 Zephyrion Acclimation Rate Zephyrion Mastery Gain x1.2 (+0.2 Per Level) Zephyrion Mastery Gain x3
Yttaldar Mastery Gain 8 10 80 1 Yttaldar Acclimation Rate Yttaldar Mastery Gain x1.2 (+0.2 Per Level) Yttaldar Mastery Gain x3
Xyloquant Mastery Gain 8 10 80 1 Xyloquant Acclimation Rate Xyloquant Mastery Gain x1.2 (+0.2 Per Level) Xyloquant Mastery Gain x3
Wraithtex Mastery Gain 8 10 80 1 Wraithtex Acclimation Rate Wraithtex Mastery Gain x1.2 (+0.2 Per Level) Wraithtex Mastery Gain x3
Verdanix Mastery Gain 8 10 80 1 Verdanix Acclimation Rate Verdanix Mastery Gain x1.2 (+0.2 Per Level) Verdanix Mastery Gain x3
Zephyrion Research Bonus 16 10 160 1 Zephyrion Mastery Gain Zephyrion Specimen Research Bonus x1.5 (+0.5 Per Level) Zephyrion Specimen Research Bonus x6
Yttaldar Research Bonus 16 10 160 1 Yttaldar Mastery Gain Yttaldar Specimen Research Bonus x1.5 (+0.5 Per Level) Yttaldar Specimen Research Bonus x6
Xyloquant Research Bonus 16 10 160 1 Xyloquant Mastery Gain Xyloquant Specimen Research Bonus x1.5 (+0.5 Per Level) Xyloquant Specimen Research Bonus x6
Wraithtex Research Bonus 16 10 160 1 Wraithtex Mastery Gain Wraithtex Specimen Research Bonus x1.5 (+0.5 Per Level) Wraithtex Specimen Research Bonus x6
Verdanix Research Bonus 16 10 160 1 Verdanix Mastery Gain Verdanix Specimen Research Bonus x1.5 (+0.5 Per Level) Verdanix Specimen Research Bonus x6
Aspect Acclimation Coefficient 32 10 320 Aspect Acclimation Coefficient +0.00125 (+0.00125 Per Level) Aspect Acclimation Coefficient +0.0125
Adaptation Speed 32 10 320 Adaptation Speed x1.4 (+0.4 Per Level) Adaptation Speed x5
Corruption Cap 32 10 320 Corruption Cap Multiplier x1.01 (+0.01 Per Level) Corruption Cap Multiplier x1.1
Veil Piercer Amp 320 1 320 Veil Pierce Charge Rate x0.2

Veiled Siphoning Multiplier x6 Specimen Gain Bonus x6 Veil Shard Resonance Bonus x5

Veil Pierce Charge Rate x0.2

Veiled Siphoning Multiplier x6 Specimen Gain Bonus x6 Veil Shard Resonance Bonus x5

Quirinus Upgrades
Name Icon Base Cost Max Level Total Cost Prerequisites Effect Total Effect
Battle Improvement 2 10 20 Capital Damage x1.1 (+0.1 Per Level)

Capital Max Shields x1.1 (+0.1 Per Level)

Capital Damage x2

Capital Max Shields x2

Capital Damage 8 10 80 1 Battle Improvement Capital Damage x1.1 (+0.1 Per Level) Capital Damage x2
Capital Shield 8 10 80 1 Battle Improvement Capital Max Shields x1.1 (+0.1 Per Level) Capital Max Shields x2
Capital Damage 32 10 320 1 Capital Damage Capital Damage x1.1 (+0.1 Per Level) Capital Damage x2
Capital Shield 32 10 320 1 Capital Shield Capital Max Shields x1.1 (+0.1 Per Level) Capital Max Shields x2
Fighter Improvement 2 10 20 Fighter Damage x1.02 (+0.02 Per Level)

Fighter Durability x1.02 (+0.02 Per Level)

Fighter Damage x1.2

Fighter Durability x1.2

Fighter Damage 8 10 80 1 Fighter Improvement Fighter Damage x1.02 (+0.02 Per Level) Fighter Damage x1.2
Fighter Durability 8 10 80 1 Fighter Improvement Fighter Durability x1.02 (+0.02 Per Level) Fighter Durability x1.2
Fighter Damage 32 10 320 1 Fighter Damage Fighter Damage x1.02 (+0.02 Per Level) Fighter Damage x1.2
Fighter Durability 32 10 320 1 Fighter Durability Fighter Durability x1.02 (+0.02 Per Level) Fighter Durability x1.2
Compute Power 1 10 10 Compute Power x1.5 (+0.5 Per Level) Compute Power x6
Discipline Mastery 2 10 20 1 Compute Power Discipline Mastery Gain x1.5 (+0.5 Per Level) Discipline Mastery Gain x6
Synth Speed 4 10 40 1 Discipline Mastery Synth Speed x1.5 (+0.5 Per Level) Synth Speed x6
Compute Power 8 10 80 1 Synth Speed Compute Power x1.5 (+0.5 Per Level) Compute Power x6
Discipline Mastery 16 10 160 1 Compute Power Discipline Mastery Gain x1.5 (+0.5 Per Level) Discipline Mastery Gain x6
Synth Speed 32 10 320 1 Discipline Mastery Synth Speed x1.5 (+0.5 Per Level) Synth Speed x6
Fighter Efficiency 1 10 10 Fighter Efficiency x1.1 (+0.1 Per Level) Fighter Efficiency x2
Fixture Speed 2 10 20 1 Fighter Efficiency Fixture Speed x1.05 (+0.05 Per Level) Fixture Speed x1.5
AF Research Bonus 4 10 40 1 Fixture Speed Applied Research Gain x1.75 (+0.75 Per Level)

Fundamental Research Gain x1.75 (+0.75 Per Level)

Applied Research Gain x8.5

Fundamental Research Gain x8.5

Fighter Efficiency 8 10 80 1 AF Research Bonus Fighter Efficiency x1.1 (+0.1 Per Level) Fighter Efficiency x2
Fixture Speed 16 10 160 1 Fighter Efficiency Fixture Speed x1.05 (+0.05 Per Level) Fixture Speed x1.5
AF Research Bonus 32 10 320 1 Fixture Speed Applied Research Gain x1.75 (+0.75 Per Level)

Fundamental Research Gain x1.75 (+0.75 Per Level)

Applied Research Gain x8.5

Fundamental Research Gain x8.5

Skein Gain 16 20 320 Warp Skein Gain x1.01 (+0.01 Per Level) Warp Skein Gain x1.2
Warp Charge Speed 32 20 640 1 Skein Gain Warp Core Charge Speed x1.02 (+0.02 Per Level) Warp Core Charge Speed x1.4
Base 6 Production 64 20 1280 1 Warp Charge Speed Base Fleet Production Multiplier x1.05 (+0.05 Per Level) Base Fleet Production Multiplier x2
Overdrive Charge Speed 32 20 640 1 Skein Gain Overdrive Charge Speed x1.01 (+0.01 Per Level) Overdrive Charge Speed x1.2
Veil Piercer Charging 64 20 1280 1 Overdrive Charge Speed Veil Pierce Charge Rate x1.005 (+0.005 Per Level) Veil Pierce Charge Rate x1.1
Rumina Upgrades
Name Icon Base Cost Max Level Total Cost Prerequisites Effect Total Effect
Overdrive Charge Speed 2 10 20 Overdrive Charge Speed x1.2 (+0.2 Per Level) Overdrive Charge Speed x3
Specimen Research 4 10 40 1 Overdrive Charge Speed Specimen Research Bonus x1.2 (+0.2 Per Level) Specimen Research Bonus x3
Capital Shield 8 10 80 1 Specimen Research Capital Max Shields x1.1 (+0.1 Per Level) Capital Max Shields x2
Warp Charge Speed 16 10 160 1 Capital Shield

1 Captial Damage

Warp Core Charge Speed x1.02 (+0.02 Per Level) Warp Core Charge Speed x1.2
Fixture Speed 8 10 80 1 Specimen Research Fixture Speed x1.1 (+0.1 Per Level) Fixture Speed x2
Acclimation Rate 16 10 160 1 Fixture Speed

1 Specimen Gain

Acclimation Rate x1.2 (+0.2 Per Level) Acclimation Rate x3
Synth Speed 4 10 40 1 Overdrive Charge Speed Synth Speed x1.8 (+0.8 Per Level) Synth Speed x9
Captial Damage 8 10 80 1 Synth Speed Capital Damage x1.1 (+0.1 Per Level) Capital Damage x2
Base 6 Production 4 10 40 1 Overdrive Charge Speed Base Fleet Production Multiplier x1.1 (+0.1 Per Level) Base Fleet Production Multiplier x2
Figther Durability 8 10 80 1 Base 6 Production Fighter Durability x1.02 (+0.02 Per Level) Fighter Durability x1.2
Specimen Gain 8 10 80 1 Base 6 Production Specimen Gain Bonus x1.15 (+0.15 Per Level) Specimen Gain Bonus x2.5
Mastery Gain 4 10 40 1 Overdrive Charge Speed Mastery Gain x1.1 (+0.1 Per Level) Mastery Gain x2
Fighter Damage 8 10 80 1 Mastery Gain Fighter Damage x1.02 (+0.02 Per Level) Fighter Damage x1.2
Warp Discharge Speed 16 10 160 1 Fighter Damage

1 Figther Durability

Warp Discharge Speed x1.015 (+0.015 Per Level) Warp Discharge Speed x1.15
Fighter Efficiency 8 10 80 1 Mastery Gain Fighter Efficiency x1.15 (+0.15 Per Level) Fighter Efficiency x2.5
AF Research 8 10 80 1 Synth Speed Applied Research Gain x1.75 (+0.75 Per Level)

Fundamental Research Gain x1.75 (+0.75 Per Level)

Applied Research Gain x8.5

Fundamental Research Gain x8.5

Adaptation Speed 16 10 160 1 Fighter Efficiency

1 AF Research

Adaptation Speed x1.35 (+0.35 Per Level) Adaptation Speed x4.5
Mastery Gain 32 10 320 1 Adaptation Speed Mastery Gain x1.1 (+0.1 Per Level) Mastery Gain x2
Base 6 Production 32 10 320 1 Warp Discharge Speed Base Fleet Production Multiplier x1.1 (+0.1 Per Level) Base Fleet Production Multiplier x2
Synth Speed 32 10 320 1 Warp Charge Speed Synth Speed x1.8 (+0.8 Per Level) Synth Speed x9
Specimen Research 32 10 320 1 Acclimation Rate Specimen Research Bonus x1.2 (+0.2 Per Level) Specimen Research Bonus x3
Capital Battle 64 10 640 1 Synth Speed Capital Damage x1.1 (+0.1 Per Level)

Capital Max Shields x1.1 (+0.1 Per Level)

Capital Damage x2

Capital Max Shields x2

Fighter Improvement 64 10 640 1 Base 6 Production Fighter Damage x1.02 (+0.02 Per Level)

Fighter Durability x1.02 (+0.02 Per Level)

Fighter Damage x1.2

Fighter Durability x1.2

Discipline Potency 64 10 640 1 Mastery Gain Discipline Potency x1.01 (+0.01 Per Level) Discipline Potency x1.1
Alien Potency 64 10 640 1 Specimen Research Alien Potency x1.005 (+0.005 Per Level) Alien Potency x1.05
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